Player Matchup

Janus
Janus
Gold V
GhOsTkInG610
Janus
Gold V
Level 158
God Stats
49W - 43L
1,566 SR
Queue Stats
218W - 220L
1,446 MMR
Party 1
Cupid
Cupid
Gold V
Mr pie ness
Cupid
Gold V
Level 153
God Stats
5W - 5L
1,825 SR
Queue Stats
98W - 94L
1,439 MMR
Party 1
Geb
Geb
Silver I
NastyNQ
Geb
Silver I
Level 118
God Stats
7W - 8L
1,636 SR
Queue Stats
23W - 30L
1,392 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,676 SR
1,426 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,716 SR
1,507 MMR
Hou Yi
Hou Yi
Gold IV
DemxnGhost
Hou Yi
Gold IV
Level 125
God Stats
1W - 0L
1,691 SR
Queue Stats
12W - 9L
1,618 MMR
Party 2
Horus
Horus
Gold IV
OGBigHomie4
Horus
Gold IV
Level 89
God Stats
9W - 2L
1,692 SR
Queue Stats
12W - 8L
1,661 MMR
Party 2
Sol
Sol
Silver I
xXAggroQueenXx
Sol
Silver I
Level 159
God Stats
4W - 1L
1,765 SR
Queue Stats
81W - 90L
1,240 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 6
9,705
747
11,690
8,642
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 4 / 1
10,799
831
8,524
12,085
4,387
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Geb
14
1 / 4 / 5
9,229
710
8,987
13,036
11,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AchillesAgniHeraDanzaburouSurtr

VS

Bans
BacchusRaijinAwilixPersephoneApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DemxnGhost
Hou Yi
18
5 / 1 / 7
11,573
890
9,900
10,586
4,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
0 / 4 / 10
9,806
754
5,997
17,001
14,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

18
7 / 1 / 4
11,714
901
14,480
10,545
4,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
6
Kills
12
12
Deaths
6
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
DemxnGhost
Hou Yi
5
1
7
8.5
L
0
4
6
0.75
L
5
4
1
1.38
L
Geb
1
4
5
0.88
W
0
4
10
1.25
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,201
Damage
30,377
33,763
Taken
38,132
18,371
Mitigated
23,151
7,965
Healing
19,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
DemxnGhost
Hou Yi
9,900
4,284
0
5,457
10,586
4,434
1,730
7,361
2,967
0
52,748
L
11,690
272
0
485
8,642
2,795
428
2,332
6,310
44,218
468
L
8,524
5,221
806
4,750
12,085
4,387
1,336
7,025
5,060
0
28,786
L
Geb
8,987
654
0
1,924
13,036
11,189
182
4,558
8,478
12,354
805
W
5,997
1,986
3,224
5,751
17,001
14,342
342
7,670
8,761
0
11,202
W
14,480
6,150
0
5,421
10,545
4,375
1,873
4,406
5,920
48,201
3,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,733
Gold Earned
33,093
136
Minions Killed
156
0
Camps Cleared
0
694,682
Distance Traveled
726,218
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,573
890
91
7
0
232,293
0
L
Janus
9,705
747
78
6
0
249,089
6
L
Cupid
10,799
831
48
4
0
218,621
0
L
Geb
9,229
710
10
1
0
226,972
0
W
Horus
9,806
754
3
0
0
265,377
0
W
Sol
11,714
901
62
5
0
228,548
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role