Player Matchup

Hercules
Hercules
 
Hercules
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Earthjook
Zhong Kui
Level 126
God Stats
1W - 3L
1,575 SR
Queue Stats
123W - 120L
1,559 Elo+
Party 2
Mercury
Mercury
EyeLezz
Mercury
Level 219
God Stats
0W - 1L
1,723 SR
Queue Stats
164W - 88L
1,625 Elo+
Solo
Sun Wukong
Sun Wukong
Poisonblade97
Sun Wukong
Level 173
God Stats
1W - 1L
1,762 SR
Queue Stats
536W - 500L
1,551 Elo+
Solo
Janus
Janus
WashedWorld5
Janus
Level 127
God Stats
4W - 1L
2,002 SR
Queue Stats
84W - 83L
1,518 Elo+
Party 2
Team Averages
Level 163
1,712 SR
1,551 Elo+

VS

Team Averages
Level 161
1,601 SR
1,562 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BossiBeastz
Danzaburou
Level 181
God Stats
5W - 3L
1,528 SR
Queue Stats
329W - 331L
1,572 Elo+
Solo
Zhong Kui
Zhong Kui
HoodiesForDays
Zhong Kui
Level 158
God Stats
10W - 11L
1,600 SR
Queue Stats
271W - 281L
1,573 Elo+
Party 1
Sylvanus
Sylvanus
VindeFar
Sylvanus
Level 123
God Stats
6W - 3L
1,748 SR
Queue Stats
83W - 89L
1,550 Elo+
Party 1
Ix Chel
Ix Chel
Yonixpc
Ix Chel
Level 135
God Stats
13W - 9L
1,632 SR
Queue Stats
69W - 56L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 3 / 3
5,410
492
5,240
10,116
6,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Zhong Kui
Earthjook
Zhong Kui
9
0 / 5 / 2
5,367
488
5,357
6,845
3,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
EyeLezz
Mercury
12
4 / 5 / 2
6,878
625
4,641
11,002
3,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
Poisonblade97
Sun Wukong
12
1 / 0 / 1
7,002
637
7,422
11,237
4,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 6 / 2
6,592
599
3,805
6,409
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
0 / 1 / 1
6,773
616
6,724
10,813
5,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
BossiBeastz
Danzaburou
13
8 / 1 / 6
7,441
676
8,119
9,510
3,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zhong Kui
HoodiesForDays
Zhong Kui
10
3 / 1 / 2
6,036
549
5,728
5,620
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sylvanus
VindeFar
Sylvanus
11
1 / 2 / 6
5,964
542
5,277
10,840
7,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
Yonixpc
Ix Chel
12
7 / 2 / 2
7,065
642
7,904
5,551
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
7
Kills
19
19
Deaths
7
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
3
0.5
W
Ne Zha
 
Ne Zha
0
1
1
0.5
W
Danzaburou
BossiBeastz
Danzaburou
8
1
6
11
L
Zhong Kui
Earthjook
Zhong Kui
0
5
2
0.2
L
Mercury
EyeLezz
Mercury
4
5
2
1
W
Zhong Kui
HoodiesForDays
Zhong Kui
3
1
2
4
L
Sun Wukong
Poisonblade97
Sun Wukong
1
0
1
1.5
W
Sylvanus
VindeFar
Sylvanus
1
2
6
2
L
2
6
2
0.5
W
Ix Chel
Yonixpc
Ix Chel
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,465
Damage
33,752
45,609
Taken
42,334
20,109
Mitigated
22,210
15,939
Healing
19,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,240
1,822
0
4,024
10,116
6,755
0
5,118
4,906
0
17,214
W
Ne Zha
 
Ne Zha
6,724
1,719
0
5,897
10,813
5,364
0
450
10,363
0
58,092
W
Danzaburou
BossiBeastz
Danzaburou
8,119
3,217
0
3,254
9,510
3,509
0
1,961
7,427
0
50,994
L
Zhong Kui
Earthjook
Zhong Kui
5,357
1,952
0
1,560
6,845
3,769
0
4,640
2,205
25,409
6,325
L
Mercury
EyeLezz
Mercury
4,641
2,202
0
4,062
11,002
3,211
0
2,565
8,437
0
40,112
W
Zhong Kui
HoodiesForDays
Zhong Kui
5,728
2,228
0
1,063
5,620
3,599
465
1,806
3,752
29,316
6,573
L
Sun Wukong
Poisonblade97
Sun Wukong
7,422
503
0
5,741
11,237
4,554
0
1,311
9,223
0
46,989
W
Sylvanus
VindeFar
Sylvanus
5,277
2,083
1,354
4,501
10,840
7,959
33
3,459
7,293
21,316
12,503
L
3,805
91
0
552
6,409
1,820
0
3,983
2,426
35,167
0
W
Ix Chel
Yonixpc
Ix Chel
7,904
1,232
988
2,195
5,551
1,779
15
1,127
4,320
47,421
1,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,249
Gold Earned
33,279
331
Minions Killed
382
0
Camps Cleared
0
1,154,277
Distance Traveled
1,085,616
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,410
492
33
3
0
222,401
0
W
Ne Zha
6,773
616
106
10
0
224,641
0
W
Danzaburou
7,441
676
77
7
0
234,545
2
L
Zhong Kui
5,367
488
58
5
0
207,205
0
L
Mercury
6,878
625
69
6
0
270,605
2
W
Zhong Kui
6,036
549
76
7
0
212,415
4
L
Sun Wukong
7,002
637
92
8
0
225,430
0
W
Sylvanus
5,964
542
51
5
0
190,491
0
L
Janus
6,592
599
79
7
0
228,636
0
W
Ix Chel
7,065
642
72
7
0
223,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role