Player Matchup

Ullr
Ullr
Masters
 
Ullr
Masters
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Grandmaster
StarSample
Thoth
Grandmaster
Level 187
God Stats
3W - 1L
1,500 SR
Queue Stats
449W - 111L
3,500 MMR
Party 1
Bacchus
Bacchus
Grandmaster
Тrіll
Bacchus
Grandmaster
Level 199
God Stats
25W - 3L
2,112 SR
Queue Stats
253W - 29L
3,215 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 162
1,704 SR
2,738 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,552 SR
2,341 MMR
Kumbhakarna
Kumbhakarna
Diamond II
R3DFOREMAN
Kumbhakarna
Diamond II
Level 155
God Stats
6W - 4L
1,332 SR
Queue Stats
86W - 86L
2,382 MMR
Solo
Achilles
Achilles
Diamond II
SixxPathSage
Achilles
Diamond II
Level 80
God Stats
5W - 2L
1,896 SR
Queue Stats
93W - 90L
2,409 MMR
Solo
Raijin
Raijin
Diamond V
gloveballs
Raijin
Diamond V
Level 127
God Stats
4W - 9L
1,429 SR
Queue Stats
92W - 97L
2,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
11 / 0 / 3
11,715
976
18,524
11,835
4,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Thoth
16
2 / 1 / 11
9,996
833
13,488
8,251
2,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Тrіll
Bacchus
16
2 / 1 / 11
9,846
821
7,866
12,294
13,449
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
KuzenboSerqetAresCthulhuFafnir

VS

Bans
OdinChironMulanIx ChelMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
R3DFOREMAN
Kumbhakarna
13
0 / 4 / 1
7,929
661
5,786
16,773
15,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
SixxPathSage
Achilles
13
2 / 4 / 0
8,246
687
8,580
17,773
17,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Raijin
gloveballs
Raijin
14
0 / 7 / 1
8,273
689
5,154
10,117
3,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
15
Kills
2
2
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
11
0
3
12.5
L
Kumbhakarna
R3DFOREMAN
Kumbhakarna
0
4
1
0.13
L
Achilles
SixxPathSage
Achilles
2
4
0
0.5
W
Thoth
2
1
11
7.5
L
Raijin
gloveballs
Raijin
0
7
1
0.07
W
Bacchus
Тrіll
Bacchus
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,878
Damage
19,520
32,380
Taken
44,663
20,815
Mitigated
37,091
12,062
Healing
6,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
18,524
8,252
0
5,309
11,835
4,768
2,858
4,367
6,742
0
53,059
L
Kumbhakarna
R3DFOREMAN
Kumbhakarna
5,786
297
0
2,566
16,773
15,614
0
6,954
9,016
15,767
1,287
L
Achilles
SixxPathSage
Achilles
8,580
512
0
4,258
17,773
17,688
0
8,473
8,681
0
15,089
W
Thoth
13,488
925
0
3,052
8,251
2,598
255
2,693
4,859
43,404
724
L
Raijin
gloveballs
Raijin
5,154
448
0
140
10,117
3,789
0
3,397
6,400
28,009
0
W
Bacchus
Тrіll
Bacchus
7,866
1,365
0
3,701
12,294
13,449
99
1,926
9,555
17,878
2,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,557
Gold Earned
24,448
161
Minions Killed
105
0
Camps Cleared
0
683,243
Distance Traveled
612,681
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,715
976
64
5
0
226,778
0
L
Kumbhakarna
7,929
661
25
2
0
223,602
1
L
Achilles
8,246
687
17
1
0
200,197
0
W
Thoth
9,996
833
73
6
0
237,205
0
L
Raijin
8,273
689
63
5
0
188,882
0
W
Bacchus
9,846
821
24
2
0
219,260
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role