Player Matchup

Odin
Odin
DRAGON GUNDAM
Odin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,537 Elo+
Solo
Mercury
Mercury
Litbug
Mercury
Level 122
God Stats
6W - 4L
1,613 SR
Queue Stats
155W - 163L
1,538 Elo+
Party 2
Jing Wei
Jing Wei
Mellirix
Jing Wei
Level 61
God Stats
2W - 2L
1,473 SR
Queue Stats
79W - 105L
1,489 Elo+
Solo
Atlas
Atlas
Napunjee
Atlas
Level 121
God Stats
1W - 1L
1,730 SR
Queue Stats
67W - 56L
1,603 Elo+
Party 2
Nu Wa
Nu Wa
Udadel
Nu Wa
Level 127
God Stats
8W - 5L
1,816 SR
Queue Stats
198W - 210L
1,518 Elo+
Solo
Team Averages
Level 100
1,626 SR
1,537 Elo+

VS

Team Averages
Level 147
1,503 SR
1,578 Elo+
Cthulhu
Cthulhu
Martaah
Cthulhu
Level 154
God Stats
27W - 25L
1,587 SR
Queue Stats
258W - 245L
1,605 Elo+
Party 1
Surtr
Surtr
Sir-mono-
Surtr
Level 157
God Stats
2W - 4L
1,355 SR
Queue Stats
193W - 183L
1,594 Elo+
Party 1
Merlin
Merlin
Skaterkid307
Merlin
Level 125
God Stats
16W - 20L
1,467 SR
Queue Stats
464W - 435L
1,536 Elo+
Solo
Xbalanque
Xbalanque
Zanderbodean-
Xbalanque
Level 145
God Stats
5W - 3L
1,541 SR
Queue Stats
238W - 211L
1,581 Elo+
Solo
Kumbhakarna
Kumbhakarna
blackhawksr1
Kumbhakarna
Level 154
God Stats
16W - 11L
1,566 SR
Queue Stats
151W - 141L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
2,826
471
1,458
2,103
882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Litbug
Mercury
7
0 / 2 / 2
3,576
596
1,876
4,492
1,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Mellirix
Jing Wei
7
1 / 0 / 1
3,635
606
1,772
3,074
681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
Napunjee
Atlas
6
1 / 0 / 0
3,627
605
1,431
3,444
1,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
Udadel
Nu Wa
7
1 / 0 / 0
3,950
658
1,843
2,160
472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Martaah
Cthulhu
6
0 / 0 / 0
3,875
646
1,470
3,708
2,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
Sir-mono-
Surtr
8
1 / 0 / 0
4,545
758
1,153
3,890
1,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Merlin
7
2 / 1 / 0
4,442
740
1,429
2,182
549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Zanderbodean-
Xbalanque
6
0 / 1 / 0
3,448
575
1,929
2,738
675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
blackhawksr1
Kumbhakarna
6
0 / 1 / 1
3,621
604
1,234
3,574
1,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
3
Kills
3
3
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Mercury
Litbug
Mercury
0
2
2
0.5
W
Cthulhu
Martaah
Cthulhu
0
0
0
0
L
Jing Wei
Mellirix
Jing Wei
1
0
1
1.5
L
Atlas
Napunjee
Atlas
1
0
0
1
W
Surtr
Sir-mono-
Surtr
1
0
0
1
W
Merlin
2
1
0
2
L
Nu Wa
Udadel
Nu Wa
1
0
0
1
W
Xbalanque
Zanderbodean-
Xbalanque
0
1
0
0
W
Kumbhakarna
blackhawksr1
Kumbhakarna
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,380
Damage
7,215
15,273
Taken
16,092
5,102
Mitigated
5,778
4,995
Healing
6,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,458
372
0
920
2,103
882
0
14
2,089
0
4,847
L
Mercury
Litbug
Mercury
1,876
680
0
400
4,492
1,303
0
1,071
3,421
0
19,234
W
Cthulhu
Martaah
Cthulhu
1,470
82
0
1,434
3,708
2,046
0
1,242
2,426
15,170
0
L
Jing Wei
Mellirix
Jing Wei
1,772
1,622
0
1,701
3,074
681
0
1,037
2,037
0
17,412
L
Atlas
Napunjee
Atlas
1,431
535
65
1,549
3,444
1,764
0
847
2,597
9,217
0
W
Surtr
Sir-mono-
Surtr
1,153
390
0
1,406
3,890
1,362
60
94
3,604
535
24,726
W
Merlin
1,429
154
0
810
2,182
549
0
800
1,317
20,218
1,109
L
Nu Wa
Udadel
Nu Wa
1,843
355
0
360
2,160
472
0
1,196
964
17,053
471
W
Xbalanque
Zanderbodean-
Xbalanque
1,929
618
0
1,083
2,738
675
0
667
2,047
0
18,478
W
Kumbhakarna
blackhawksr1
Kumbhakarna
1,234
31
0
1,886
3,574
1,146
0
213
3,289
14,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,614
Gold Earned
19,931
140
Minions Killed
189
0
Camps Cleared
0
579,964
Distance Traveled
586,020
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
2,826
471
5
1
0
53,826
0
L
Mercury
3,576
596
27
5
0
151,917
0
W
Cthulhu
3,875
646
21
4
0
129,701
0
L
Jing Wei
3,635
606
39
7
0
116,962
0
L
Atlas
3,627
605
17
3
0
136,293
3
W
Surtr
4,545
758
53
9
0
113,855
0
W
Merlin
4,442
740
58
10
0
107,850
0
L
Nu Wa
3,950
658
52
9
0
120,966
0
W
Xbalanque
3,448
575
31
5
0
108,913
0
W
Kumbhakarna
3,621
604
26
4
0
125,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role