Player Matchup

Cthulhu
Cthulhu
CaptainHatcher
Cthulhu
Level 29
God Stats
6W - 9L
1,456 SR
Queue Stats
24W - 34L
1,342 Elo+
Solo
Nu Wa
Nu Wa
Cryptic Embrace
Nu Wa
Level 158
God Stats
2W - 1L
1,650 SR
Queue Stats
27W - 10L
1,500 Elo+
Solo
Odin
Odin
SharkeyS
Odin
Level 136
God Stats
12W - 9L
1,714 SR
Queue Stats
185W - 173L
1,582 Elo+
Party 1
Scylla
Scylla
VXninjaXL
Scylla
Level 89
God Stats
5W - 13L
1,443 SR
Queue Stats
61W - 54L
1,546 Elo+
Solo
Anhur
Anhur
harm
Anhur
Level 155
God Stats
10W - 11L
1,564 SR
Queue Stats
198W - 206L
1,510 Elo+
Party 1
Team Averages
Level 113
1,565 SR
1,496 Elo+

VS

Team Averages
Level 98
1,496 SR
1,486 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
GodOFInsaNity666
Cliodhna
Level 161
God Stats
2W - 3L
1,478 SR
Queue Stats
21W - 25L
1,458 Elo+
Solo
Thor
Thor
SlobberMeTimbers
Thor
Level 15
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Cernunnos
Cernunnos
erijgg
Cernunnos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
5,849
1,170
4,928
2,963
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
2 / 2 / 1
5,411
1,082
2,079
2,149
631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
10
0 / 3 / 6
5,139
1,028
3,263
5,495
3,378
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Scylla
VXninjaXL
Scylla
9
0 / 2 / 4
5,011
1,002
724
2,537
611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
harm
Anhur
9
3 / 3 / 2
5,214
1,043
3,531
6,344
1,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 1 / 3
6,128
1,226
2,605
3,169
1,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
 
Fenrir
7
0 / 0 / 0
4,236
847
0
94
28
8
0 / 2 / 0
4,411
882
306
2,165
1,196
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

10
3 / 3 / 4
5,571
1,114
4,586
5,687
1,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
erijgg
Cernunnos
11
4 / 2 / 2
5,744
1,149
4,667
6,149
1,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
8
Kills
10
10
Deaths
8
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
1
3
4.5
L
Fenrir
 
Fenrir
0
0
0
0
W
3
0
4
5
W
2
2
1
1.25
L
0
2
0
0
W
Odin
0
3
6
1
L
3
3
4
1.67
W
Scylla
VXninjaXL
Scylla
0
2
4
1
L
Cernunnos
erijgg
Cernunnos
4
2
2
2.5
W
Anhur
harm
Anhur
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,525
Damage
12,164
19,488
Taken
17,264
8,169
Mitigated
5,939
2,561
Healing
2,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,605
180
171
825
3,169
1,551
0
2,274
895
15,706
1,044
L
Fenrir
 
Fenrir
0
0
0
0
94
28
0
94
0
0
0
W
4,928
136
141
469
2,963
1,896
0
503
2,460
12,189
0
W
2,079
487
0
10
2,149
631
0
1,482
667
9,939
0
L
306
45
0
15
2,165
1,196
0
748
1,417
0
3,327
W
Odin
3,263
862
0
880
5,495
3,378
0
107
5,388
0
11,318
L
4,586
1,144
0
270
5,687
1,623
0
3,360
2,327
0
9,387
W
Scylla
VXninjaXL
Scylla
724
223
0
0
2,537
611
180
451
2,086
11,772
0
L
Cernunnos
erijgg
Cernunnos
4,667
2,319
0
1,503
6,149
1,541
0
1,255
4,894
0
13,383
W
Anhur
harm
Anhur
3,531
2,257
0
1,061
6,344
1,653
368
62
6,282
0
6,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,624
Gold Earned
26,090
87
Minions Killed
75
0
Camps Cleared
0
519,502
Distance Traveled
335,740
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,128
1,226
35
7
0
89,894
0
L
Fenrir
4,236
847
0
0
0
54
0
W
Cthulhu
5,849
1,170
21
4
0
116,985
0
W
Nu Wa
5,411
1,082
14
3
0
84,338
0
L
Cliodhna
4,411
882
8
2
0
42,704
0
W
Odin
5,139
1,028
18
4
0
119,545
0
L
Thor
5,571
1,114
11
2
0
106,904
0
W
Scylla
5,011
1,002
23
5
0
98,147
0
L
Cernunnos
5,744
1,149
21
4
0
96,184
0
W
Anhur
5,214
1,043
11
2
0
100,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role