Player Matchup

Hun Batz
Hun Batz
Gold II
Harith_suleiman
Hun Batz
Gold II
Level 139
God Stats
37W - 27L
1,628 SR
Queue Stats
120W - 135L
1,715 MMR
Party 2
Fafnir
Fafnir
Platinum V
RobbieSilk
Fafnir
Platinum V
Level 115
God Stats
8W - 6L
1,658 SR
Queue Stats
63W - 63L
1,646 MMR
Party 2
Mulan
Mulan
Gold III
WeLove
Mulan
Gold III
Level 146
God Stats
4W - 2L
1,780 SR
Queue Stats
13W - 9L
1,755 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,689 SR
1,705 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,536 SR
1,673 MMR
Cabrakan
Cabrakan
Gold V
Raxu444
Cabrakan
Gold V
Level 150
God Stats
0W - 1L
1,234 SR
Queue Stats
16W - 7L
1,688 MMR
Party 1
Sobek
Sobek
Gold IV
TsubakiO9
Sobek
Gold IV
Level 146
God Stats
1W - 1L
1,688 SR
Queue Stats
13W - 7L
1,663 MMR
Party 1
Ymir
Ymir
Gold IV
Xusooo
Ymir
Gold IV
Level 157
God Stats
0W - 1L
1,685 SR
Queue Stats
15W - 7L
1,667 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
20
7 / 2 / 5
14,076
880
14,696
13,579
8,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Fafnir
RobbieSilk
Fafnir
20
3 / 2 / 9
13,717
857
19,918
17,518
22,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
WeLove
Mulan
19
3 / 2 / 8
12,612
788
15,635
17,411
16,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
KuzenboThothCthulhuHeimdallrNe Zha

VS

Bans
Baron SamediAnhurBakasuraMedusaDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Raxu444
Cabrakan
17
1 / 4 / 5
11,450
716
13,746
21,087
24,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
TsubakiO9
Sobek
17
1 / 4 / 4
10,679
667
8,698
19,093
21,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
Xusooo
Ymir
18
4 / 5 / 1
12,599
787
8,385
17,648
8,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
13
Kills
6
6
Deaths
13
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
7
2
5
4.75
L
Cabrakan
Raxu444
Cabrakan
1
4
5
0.88
W
Fafnir
RobbieSilk
Fafnir
3
2
9
3.75
L
Sobek
TsubakiO9
Sobek
1
4
4
0.75
W
Mulan
WeLove
Mulan
3
2
8
3.5
L
Ymir
Xusooo
Ymir
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,249
Damage
30,829
48,508
Taken
57,828
48,007
Mitigated
55,434
13,444
Healing
8,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
14,696
2,152
0
1,387
13,579
8,973
532
8,652
4,014
0
75,483
L
Cabrakan
Raxu444
Cabrakan
13,746
1,256
0
750
21,087
24,760
0
6,650
13,400
40,416
2,931
W
Fafnir
RobbieSilk
Fafnir
19,918
7,759
0
4,879
17,518
22,500
1,082
8,062
8,531
46,421
706
L
Sobek
TsubakiO9
Sobek
8,698
571
0
3,993
19,093
21,921
0
4,407
13,514
22,142
0
W
Mulan
WeLove
Mulan
15,635
1,984
0
7,178
17,411
16,534
733
10,459
6,112
759
46,210
L
Ymir
Xusooo
Ymir
8,385
2,510
0
3,383
17,648
8,753
0
8,305
8,697
50,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,405
Gold Earned
34,728
213
Minions Killed
170
0
Camps Cleared
0
933,879
Distance Traveled
837,087
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
14,076
880
115
7
0
344,398
0
L
Cabrakan
11,450
716
55
3
0
275,173
0
W
Fafnir
13,717
857
43
3
0
277,615
6
L
Sobek
10,679
667
22
1
0
297,146
0
W
Mulan
12,612
788
55
3
0
311,866
0
L
Ymir
12,599
787
93
6
0
264,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role