Player Matchup

Pele
Pele
DashingEnds
Pele
Level 114
God Stats
6W - 5L
1,232 SR
Queue Stats
283W - 274L
1,430 Elo+
Party 2
Fafnir
Fafnir
Druskj
Fafnir
Level 37
God Stats
4W - 2L
1,764 SR
Queue Stats
120W - 139L
1,397 Elo+
Solo
Anubis
Anubis
Unoriginal12
Anubis
Level 142
God Stats
4W - 4L
1,500 SR
Queue Stats
345W - 338L
1,533 Elo+
Party 2
Lancelot
Lancelot
dhilly97
Lancelot
Level 76
God Stats
27W - 26L
1,608 SR
Queue Stats
226W - 220L
1,447 Elo+
Party 3
Neith
Neith
madddeye69
Neith
Level 18
God Stats
1W - 8L
1,097 SR
Queue Stats
94W - 98L
1,337 Elo+
Party 3
Team Averages
Level 77
1,440 SR
1,429 Elo+

VS

Team Averages
Level 103
1,556 SR
1,448 Elo+
Cthulhu
Cthulhu
Prince Supa
Cthulhu
Level 129
God Stats
25W - 20L
1,597 SR
Queue Stats
480W - 484L
1,429 Elo+
Solo
The Morrigan
The Morrigan
RIPwandamaximoff
The Morrigan
Level 74
God Stats
4W - 2L
1,688 SR
Queue Stats
302W - 288L
1,480 Elo+
Solo
Set
Set
SMOKENUNDERCUT
Set
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 107L
1,501 Elo+
Party 1
Tyr
Tyr
WekaxSG
Tyr
Level 124
God Stats
1W - 2L
1,742 SR
Queue Stats
56W - 67L
1,407 Elo+
Solo
Charybdis
Charybdis
YTimmanuel
Charybdis
Level 97
God Stats
0W - 5L
1,251 SR
Queue Stats
126W - 138L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 2
8,644
617
9,695
11,124
4,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fafnir
Druskj
Fafnir
9
0 / 4 / 1
5,886
420
482
10,184
8,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
14
10 / 1 / 4
9,217
658
16,833
8,900
4,193
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
dhilly97
Lancelot
13
1 / 2 / 3
7,358
526
5,129
11,158
9,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
11
0 / 2 / 1
5,706
408
2,377
8,294
2,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Prince Supa
Cthulhu
10
1 / 1 / 3
7,011
501
4,241
11,833
8,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Morrigan
RIPwandamaximoff
The Morrigan
10
0 / 8 / 0
5,804
415
2,866
9,718
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 6 / 1
7,124
509
5,772
12,436
3,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Tyr
11
2 / 3 / 0
6,907
493
4,762
12,885
7,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
YTimmanuel
Charybdis
12
5 / 1 / 1
7,801
557
8,879
5,689
1,748
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
19
Kills
9
9
Deaths
19
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
0
2
9
W
Fafnir
Druskj
Fafnir
0
4
1
0.13
L
Cthulhu
Prince Supa
Cthulhu
1
1
3
2.5
L
The Morrigan
RIPwandamaximoff
The Morrigan
0
8
0
0
L
1
6
1
0.25
W
Anubis
10
1
4
12
L
Tyr
2
3
0
0.67
L
Charybdis
YTimmanuel
Charybdis
5
1
1
5.5
W
Lancelot
dhilly97
Lancelot
1
2
3
1.25
W
Neith
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,516
Damage
26,520
49,660
Taken
52,561
28,784
Mitigated
22,372
15,686
Healing
9,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,695
2,824
0
2,999
11,124
4,424
0
1,472
9,652
0
67,024
W
Fafnir
Druskj
Fafnir
482
114
0
3,153
10,184
8,514
0
1,975
8,209
14,896
0
L
Cthulhu
Prince Supa
Cthulhu
4,241
672
1,362
1,943
11,833
8,073
0
1,443
10,281
33,004
0
L
The Morrigan
RIPwandamaximoff
The Morrigan
2,866
605
0
0
9,718
1,673
330
5,611
4,102
29,231
0
L
5,772
2,631
0
3,035
12,436
3,156
332
5,108
7,328
0
40,636
W
Anubis
16,833
673
0
4,508
8,900
4,193
1,114
1,951
6,949
69,457
3,334
L
Tyr
4,762
1,163
0
2,745
12,885
7,722
0
4,800
7,505
0
31,853
L
Charybdis
YTimmanuel
Charybdis
8,879
5,388
0
283
5,689
1,748
167
98
5,591
0
43,457
W
Lancelot
dhilly97
Lancelot
5,129
544
0
2,995
11,158
9,033
360
662
10,496
0
43,626
W
Neith
2,377
527
0
2,031
8,294
2,620
0
1,159
7,135
0
23,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,811
Gold Earned
34,647
317
Minions Killed
280
0
Camps Cleared
0
1,318,388
Distance Traveled
1,234,157
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,644
617
113
8
0
349,348
0
W
Fafnir
5,886
420
15
1
0
207,907
0
L
Cthulhu
7,011
501
34
2
0
240,644
5
L
The Morrigan
5,804
415
49
4
0
252,511
0
L
Set
7,124
509
67
5
0
254,708
0
W
Anubis
9,217
658
104
7
0
259,933
0
L
Tyr
6,907
493
55
4
0
244,507
1
L
Charybdis
7,801
557
75
5
0
241,787
0
W
Lancelot
7,358
526
59
4
0
282,501
0
W
Neith
5,706
408
26
2
0
218,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role