Player Matchup

Atlas
Atlas
 
Atlas
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Eucalipt
Tiamat
Level 153
God Stats
3W - 3L
1,535 SR
Queue Stats
217W - 167L
1,573 Elo+
Solo
Jing Wei
Jing Wei
Inferos13
Jing Wei
Level 158
God Stats
0W - 3L
1,198 SR
Queue Stats
152W - 141L
1,540 Elo+
Solo
Ix Chel
Ix Chel
Moi99
Ix Chel
Level 107
God Stats
3W - 1L
1,824 SR
Queue Stats
262W - 216L
1,598 Elo+
Solo
Nike
Nike
koooosha
Nike
Level 158
God Stats
5W - 3L
1,778 SR
Queue Stats
481W - 511L
1,593 Elo+
Solo
Team Averages
Level 155
1,567 SR
1,561 Elo+

VS

Team Averages
Level 116
1,542 SR
1,537 Elo+
Hachiman
Hachiman
 
Hachiman
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Dalik82
Ao Kuang
Level 68
God Stats
1W - 2L
1,571 SR
Queue Stats
85W - 63L
1,603 Elo+
Solo
Serqet
Serqet
MultiCaster
Serqet
Level 66
God Stats
1W - 2L
1,227 SR
Queue Stats
164W - 169L
1,455 Elo+
Solo
Terra
Terra
PyroDovaking
Terra
Level 147
God Stats
11W - 2L
1,854 SR
Queue Stats
727W - 737L
1,575 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
iNChris
Ah Muzen Cab
Level 108
God Stats
4W - 4L
1,560 SR
Queue Stats
376W - 376L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
1 / 5 / 4
7,682
854
9,171
15,958
17,011
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
Eucalipt
Tiamat
14
4 / 2 / 3
8,125
903
10,575
11,026
7,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Inferos13
Jing Wei
12
1 / 5 / 2
6,835
759
7,306
8,690
3,011
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Moi99
Ix Chel
12
1 / 2 / 5
6,926
770
7,597
9,153
2,776
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Nike
12
1 / 6 / 2
6,962
774
10,701
12,944
11,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
6 / 2 / 14
9,063
1,007
21,442
12,276
6,225
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
Dalik82
Ao Kuang
14
7 / 3 / 9
9,106
1,012
10,258
12,021
9,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
13
1 / 3 / 11
8,518
946
5,164
13,620
19,334
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 0 / 14
9,197
1,022
5,957
12,021
10,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
iNChris
Ah Muzen Cab
15
4 / 0 / 14
9,178
1,020
13,127
10,793
5,426
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
82
8
Kills
20
20
Deaths
8
16
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
5
4
0.6
W
Hachiman
 
Hachiman
6
2
14
6.5
W
Ao Kuang
Dalik82
Ao Kuang
7
3
9
3.83
L
Tiamat
Eucalipt
Tiamat
4
2
3
2.75
L
Jing Wei
Inferos13
Jing Wei
1
5
2
0.4
L
Ix Chel
Moi99
Ix Chel
1
2
5
1.75
W
Serqet
1
3
11
2.17
W
2
0
14
9
W
Ah Muzen Cab
iNChris
Ah Muzen Cab
4
0
14
11
L
Nike
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,350
Damage
55,948
57,771
Taken
60,731
41,864
Mitigated
50,932
18,206
Healing
33,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
9,171
1,777
1,126
2,117
15,958
17,011
0
4,643
11,117
18,182
0
W
Hachiman
 
Hachiman
21,442
10,709
635
4,183
12,276
6,225
3,036
5,089
7,187
0
42,253
W
Ao Kuang
Dalik82
Ao Kuang
10,258
1,329
0
3,596
12,021
9,104
792
3,803
8,218
14,767
1,288
L
Tiamat
Eucalipt
Tiamat
10,575
577
601
2,327
11,026
7,756
44
3,233
7,728
18,771
733
L
Jing Wei
Inferos13
Jing Wei
7,306
5,326
768
765
8,690
3,011
0
2,383
6,307
0
19,456
L
Ix Chel
Moi99
Ix Chel
7,597
906
5,761
3,656
9,153
2,776
0
2,274
6,879
13,160
0
W
Serqet
5,164
508
1,553
2,936
13,620
19,334
483
7,166
6,454
2,324
4,387
W
5,957
517
9,670
6,264
12,021
10,843
261
6,249
5,772
11,069
0
W
Ah Muzen Cab
iNChris
Ah Muzen Cab
13,127
2,336
2,603
2,461
10,793
5,426
1,809
5,271
5,522
0
36,853
L
Nike
10,701
670
0
1,085
12,944
11,310
0
4,503
8,398
718
15,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,530
Gold Earned
45,062
125
Minions Killed
110
0
Camps Cleared
0
845,428
Distance Traveled
952,054
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,682
854
21
2
0
166,180
0
W
Hachiman
9,063
1,007
35
4
0
176,134
0
W
Ao Kuang
9,106
1,012
11
1
0
179,466
0
L
Tiamat
8,125
903
35
4
0
189,216
0
L
Jing Wei
6,835
759
44
5
0
150,748
0
L
Ix Chel
6,926
770
13
1
0
185,507
0
W
Serqet
8,518
946
2
0
0
181,475
0
W
Terra
9,197
1,022
12
1
0
203,485
0
W
Ah Muzen Cab
9,178
1,020
50
6
0
211,494
0
L
Nike
6,962
774
12
1
0
153,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role