Player Matchup

Medusa
Medusa
 
Medusa
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
PR0PH3T69
Hun Batz
Level 87
God Stats
10W - 7L
1,615 SR
Queue Stats
62W - 50L
1,579 Elo+
Party 2
Surtr
Surtr
TendieBandit
Surtr
Level 89
God Stats
1W - 1L
1,302 SR
Queue Stats
29W - 24L
1,558 Elo+
Party 2
Athena
Athena
TheCenturyChild
Athena
Level 155
God Stats
4W - 4L
1,547 SR
Queue Stats
72W - 77L
1,506 Elo+
Solo
The Morrigan
The Morrigan
demorris23
The Morrigan
Level 107
God Stats
8W - 3L
1,703 SR
Queue Stats
255W - 222L
1,471 Elo+
Solo
Team Averages
Level 107
1,533 SR
1,523 Elo+

VS

Team Averages
Level 108
1,443 SR
1,486 Elo+
Chang'e
Chang'e
Afrowjack
Chang'e
Level 150
God Stats
5W - 5L
1,493 SR
Queue Stats
489W - 481L
1,489 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Conqueeeeftador
Ah Muzen Cab
Level 109
God Stats
4W - 5L
1,563 SR
Queue Stats
490W - 448L
1,536 Elo+
Solo
Hel
Hel
Ejacubeast
Hel
Level 128
God Stats
6W - 7L
1,676 SR
Queue Stats
194W - 179L
1,504 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Ejacublast
Kumbhakarna
Level 76
God Stats
0W - 2L
1,291 SR
Queue Stats
40W - 61L
1,466 Elo+
Party 1
King Arthur
King Arthur
LordVhardo
King Arthur
Level 77
God Stats
5W - 18L
1,193 SR
Queue Stats
461W - 442L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 1 / 2
5,929
593
2,728
5,509
1,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
PR0PH3T69
Hun Batz
11
5 / 0 / 2
6,159
616
4,094
5,022
1,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 1 / 1
7,172
717
8,133
7,240
3,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 1 / 7
5,875
588
3,516
7,677
5,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
demorris23
The Morrigan
11
3 / 3 / 1
6,327
633
5,779
6,096
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Afrowjack
Chang'e
12
3 / 1 / 0
6,050
605
3,337
6,607
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Conqueeeeftador
Ah Muzen Cab
9
1 / 3 / 1
5,108
511
5,268
6,184
1,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 4 / 1
5,529
553
3,493
6,440
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Kumbhakarna
Ejacublast
Kumbhakarna
10
0 / 2 / 3
5,507
551
2,548
7,372
4,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
LordVhardo
King Arthur
12
1 / 2 / 0
5,902
590
3,768
11,291
6,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
12
Kills
6
6
Deaths
12
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
2
3
L
Chang'e
Afrowjack
Chang'e
3
1
0
3
L
Ah Muzen Cab
Conqueeeeftador
Ah Muzen Cab
1
3
1
0.5
L
1
4
1
0.38
L
Kumbhakarna
Ejacublast
Kumbhakarna
0
2
3
0.75
L
King Arthur
LordVhardo
King Arthur
1
2
0
0.5
W
Hun Batz
PR0PH3T69
Hun Batz
5
0
2
6
W
2
1
1
2.5
W
0
1
7
3.5
W
The Morrigan
demorris23
The Morrigan
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,250
Damage
18,414
31,544
Taken
37,894
14,355
Mitigated
16,820
8,014
Healing
10,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,728
1,100
0
1,594
5,509
1,604
118
916
4,593
0
37,534
L
Chang'e
Afrowjack
Chang'e
3,337
150
560
4,973
6,607
1,949
0
452
6,155
46,282
0
L
Ah Muzen Cab
Conqueeeeftador
Ah Muzen Cab
5,268
1,658
0
380
6,184
1,840
0
1,713
4,471
0
31,587
L
3,493
155
293
1,452
6,440
2,010
0
3,018
3,092
32,172
0
L
Kumbhakarna
Ejacublast
Kumbhakarna
2,548
138
0
988
7,372
4,382
0
3,061
4,085
12,753
348
L
King Arthur
LordVhardo
King Arthur
3,768
313
0
2,329
11,291
6,639
0
359
10,932
0
38,330
W
Hun Batz
PR0PH3T69
Hun Batz
4,094
698
0
1,709
5,022
1,763
0
1,455
3,533
0
38,391
W
8,133
3,484
0
1,839
7,240
3,767
48
85
7,155
1,278
50,398
W
3,516
953
0
1,859
7,677
5,617
0
2,802
4,819
14,266
1,499
W
The Morrigan
demorris23
The Morrigan
5,779
775
0
1,013
6,096
1,604
14
3,141
2,414
38,055
743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,462
Gold Earned
28,096
346
Minions Killed
318
0
Camps Cleared
0
1,142,442
Distance Traveled
1,032,001
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,929
593
87
9
0
215,535
3
L
Chang'e
6,050
605
90
9
0
236,931
0
L
Ah Muzen Cab
5,108
511
54
5
0
170,405
0
L
Hel
5,529
553
69
7
0
185,464
1
L
Kumbhakarna
5,507
551
23
2
0
221,189
4
L
King Arthur
5,902
590
82
8
0
218,012
2
W
Hun Batz
6,159
616
60
6
0
273,410
0
W
Surtr
7,172
717
92
9
0
228,136
1
W
Athena
5,875
588
17
2
0
227,122
4
W
The Morrigan
6,327
633
90
9
0
198,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role