Player Matchup

Cthulhu
Cthulhu
Silver IV
 
Cthulhu
Silver IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver IV
 
Cernunnos
Silver IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
Croustille1
King Arthur
Silver II
Level 68
God Stats
1W - 2L
1,333 SR
Queue Stats
70W - 81L
1,026 MMR
Solo
Ra
Ra
Silver I
Hosty-1
Ra
Silver I
Level 129
God Stats
81W - 48L
1,533 SR
Queue Stats
314W - 321L
1,067 MMR
Solo
Cupid
Cupid
Silver II
Lucho08
Cupid
Silver II
Level 129
God Stats
8W - 7L
1,431 SR
Queue Stats
171W - 176L
1,060 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,459 SR
1,231 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,478 SR
970 MMR
Ravana
Ravana
Silver II
Big Lardo
Ravana
Silver II
Level 129
God Stats
53W - 47L
1,516 SR
Queue Stats
832W - 860L
1,032 MMR
Solo
Rama
Rama
Silver II
Killer11K
Rama
Silver II
Level 103
God Stats
38W - 50L
1,512 SR
Queue Stats
75W - 90L
979 MMR
Solo
Kukulkan
Kukulkan
Silver V
jerrymhaxel30
Kukulkan
Silver V
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
87W - 104L
1,080 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
thugniffi
Baron Samedi
Silver III
Level 159
God Stats
1W - 8L
1,441 SR
Queue Stats
572W - 573L
914 MMR
Solo
Poseidon
Poseidon
Silver IV
tw1chWizardarg
Poseidon
Silver IV
Level 112
God Stats
51W - 56L
1,424 SR
Queue Stats
231W - 253L
845 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 0 / 2
6,414
641
3,406
6,232
5,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
 
Cernunnos
10
1 / 1 / 2
5,334
533
1,650
6,230
1,827
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
Croustille1
King Arthur
9
0 / 0 / 2
4,820
482
4,860
5,465
3,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 0 / 0
7,179
718
5,143
5,085
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
Lucho08
Cupid
10
3 / 1 / 0
5,579
558
4,519
4,943
1,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bans
ArachneAnhurSusanoCu ChulainnMartichoras

VS

Bans
ThothBacchusDanzaburouMorgan Le FayLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Big Lardo
Ravana
7
0 / 0 / 1
4,641
464
1,173
2,565
684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
10
2 / 1 / 0
5,700
570
3,946
7,471
2,028
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
jerrymhaxel30
Kukulkan
11
0 / 1 / 0
5,551
555
825
5,223
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
thugniffi
Baron Samedi
10
0 / 2 / 1
5,274
527
4,095
9,850
6,189
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
10
0 / 3 / 0
5,656
566
3,846
5,634
1,562
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
7
Kills
2
2
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
2
2
W
Cernunnos
 
Cernunnos
1
1
2
2
L
Ravana
Big Lardo
Ravana
0
0
1
0.5
W
King Arthur
Croustille1
King Arthur
0
0
2
1
W
2
0
0
2
L
Rama
2
1
0
2
W
Cupid
Lucho08
Cupid
3
1
0
3
L
Kukulkan
jerrymhaxel30
Kukulkan
0
1
0
0
L
Baron Samedi
thugniffi
Baron Samedi
0
2
1
0.25
L
Poseidon
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,578
Damage
13,885
27,955
Taken
30,743
13,493
Mitigated
11,949
14,509
Healing
13,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,406
331
0
2,600
6,232
5,036
0
3,019
3,213
39,622
2,967
W
Cernunnos
 
Cernunnos
1,650
841
0
3,540
6,230
1,827
0
746
5,484
0
29,748
L
Ravana
Big Lardo
Ravana
1,173
193
0
1,980
2,565
684
0
56
2,478
0
18,370
W
King Arthur
Croustille1
King Arthur
4,860
197
341
1,787
5,465
3,117
0
1,339
4,126
0
15,617
W
5,143
413
216
3,429
5,085
2,080
0
1,982
3,103
74,310
1,050
L
Rama
3,946
2,958
0
4,109
7,471
2,028
0
0
7,207
0
44,888
W
Cupid
Lucho08
Cupid
4,519
2,027
365
2,231
4,943
1,433
492
1,680
3,263
0
40,526
L
Kukulkan
jerrymhaxel30
Kukulkan
825
55
0
776
5,223
1,486
80
3,440
1,448
44,398
0
L
Baron Samedi
thugniffi
Baron Samedi
4,095
263
643
4,188
9,850
6,189
0
601
8,989
18,260
0
L
Poseidon
3,846
841
0
2,128
5,634
1,562
0
3,983
1,601
42,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,326
Gold Earned
26,822
358
Minions Killed
318
0
Camps Cleared
0
1,029,765
Distance Traveled
956,718
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,414
641
88
9
0
170,977
2
W
Cernunnos
5,334
533
52
5
0
204,577
0
L
Ravana
4,641
464
47
5
0
160,614
0
W
King Arthur
4,820
482
18
2
0
220,462
0
W
Ra
7,179
718
131
13
0
247,292
2
L
Rama
5,700
570
86
9
0
182,909
0
W
Cupid
5,579
558
69
7
0
186,457
2
L
Kukulkan
5,551
555
87
9
0
209,344
0
L
Baron Samedi
5,274
527
25
3
0
197,831
2
L
Poseidon
5,656
566
73
7
0
206,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role