Player Matchup

Achilles
Achilles
AIEXANDER
Achilles
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 116L
1,489 Elo+
Solo
King Arthur
King Arthur
BillCosbyIsComin
King Arthur
Level 109
God Stats
1W - 5L
1,252 SR
Queue Stats
238W - 248L
1,576 Elo+
Solo
Sun Wukong
Sun Wukong
CapTainGoo
Sun Wukong
Level 195
God Stats
4W - 2L
1,672 SR
Queue Stats
315W - 299L
1,586 Elo+
Solo
Bastet
Bastet
DynamicOak
Bastet
Level 123
God Stats
1W - 3L
1,365 SR
Queue Stats
353W - 335L
1,598 Elo+
Solo
Terra
Terra
Staivros
Terra
Level 157
God Stats
0W - 2L
1,283 SR
Queue Stats
243W - 223L
1,480 Elo+
Solo
Team Averages
Level 125
1,414 SR
1,546 Elo+

VS

Team Averages
Level 139
1,486 SR
1,471 Elo+
Hera
Hera
AnviFox
Hera
Level 158
God Stats
15W - 13L
1,593 SR
Queue Stats
454W - 462L
1,476 Elo+
Party 1
Jing Wei
Jing Wei
Bop n Flop
Jing Wei
Level 120
God Stats
6W - 9L
1,515 SR
Queue Stats
968W - 1,010L
1,490 Elo+
Solo
Ix Chel
Ix Chel
Czen
Ix Chel
Level 159
God Stats
1W - 3L
1,217 SR
Queue Stats
217W - 211L
1,520 Elo+
Party 1
Khepri
Khepri
Tapochka
Khepri
Level 156
God Stats
1W - 0L
1,486 SR
Queue Stats
7W - 14L
1,369 Elo+
Solo
Geb
Geb
Vukod1ak
Geb
Level 104
God Stats
3W - 2L
1,618 SR
Queue Stats
200W - 218L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AIEXANDER
Achilles
16
2 / 10 / 6
9,604
565
7,362
28,271
28,273
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
BillCosbyIsComin
King Arthur
17
1 / 8 / 9
10,299
606
16,631
25,128
31,556
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
CapTainGoo
Sun Wukong
19
4 / 4 / 8
11,061
651
23,070
21,810
19,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
DynamicOak
Bastet
19
3 / 4 / 7
10,813
636
15,819
20,174
7,853
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Staivros
Terra
17
5 / 4 / 4
10,675
628
15,647
20,310
17,081
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
AnviFox
Hera
20
9 / 3 / 16
13,033
767
28,231
15,458
8,114
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Bop n Flop
Jing Wei
18
6 / 5 / 14
12,049
709
20,774
16,005
8,534
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ix Chel
Czen
Ix Chel
20
8 / 3 / 19
13,447
791
23,896
19,155
10,849
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
Tapochka
Khepri
20
7 / 1 / 21
13,873
816
13,875
22,853
33,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
0 / 3 / 25
12,333
725
16,135
22,960
34,933
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
125
15
Kills
30
30
Deaths
15
34
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Achilles
AIEXANDER
Achilles
2
10
6
0.5
W
Hera
AnviFox
Hera
9
3
16
5.67
L
King Arthur
BillCosbyIsComin
King Arthur
1
8
9
0.69
W
Jing Wei
Bop n Flop
Jing Wei
6
5
14
2.6
L
Sun Wukong
CapTainGoo
Sun Wukong
4
4
8
2
W
Ix Chel
Czen
Ix Chel
8
3
19
5.83
L
Bastet
DynamicOak
Bastet
3
4
7
1.63
L
Terra
Staivros
Terra
5
4
4
1.75
W
Khepri
Tapochka
Khepri
7
1
21
17.5
W
0
3
25
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,529
Damage
102,911
115,693
Taken
96,431
104,654
Mitigated
96,135
34,034
Healing
40,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AIEXANDER
Achilles
7,362
2,405
1,367
1,584
28,271
28,273
0
20,662
7,609
0
12,207
W
Hera
AnviFox
Hera
28,231
7,402
207
779
15,458
8,114
2,293
1,812
13,646
62,236
0
L
King Arthur
BillCosbyIsComin
King Arthur
16,631
162
1,831
1,216
25,128
31,556
0
14,123
11,005
0
45,729
W
Jing Wei
Bop n Flop
Jing Wei
20,774
18,096
332
2,597
16,005
8,534
3,023
2,364
13,641
0
39,473
L
Sun Wukong
CapTainGoo
Sun Wukong
23,070
1,079
2,843
4,673
21,810
19,891
0
16,164
5,646
0
53,456
W
Ix Chel
Czen
Ix Chel
23,896
2,945
14,953
8,426
19,155
10,849
1,269
2,133
17,022
47,539
484
L
Bastet
DynamicOak
Bastet
15,819
1,550
440
2,555
20,174
7,853
0
15,630
4,544
0
32,294
L
Terra
Staivros
Terra
15,647
999
9,672
7,853
20,310
17,081
0
14,114
6,196
22,830
0
W
Khepri
Tapochka
Khepri
13,875
694
4,139
4,490
22,853
33,705
45
4,456
18,397
23,673
1,534
W
16,135
1,653
810
3,568
22,960
34,933
449
4,882
18,078
26,864
724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,452
Gold Earned
64,735
147
Minions Killed
215
0
Camps Cleared
0
1,452,895
Distance Traveled
1,653,065
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,604
565
10
1
0
271,838
0
W
Hera
13,033
767
74
4
0
338,106
0
L
King Arthur
10,299
606
32
2
0
272,253
0
W
Jing Wei
12,049
709
52
3
0
297,234
0
L
Sun Wukong
11,061
651
54
3
0
292,412
0
W
Ix Chel
13,447
791
53
3
0
348,929
0
L
Bastet
10,813
636
39
2
0
314,690
0
L
Terra
10,675
628
12
1
0
301,702
0
W
Khepri
13,873
816
23
1
0
349,725
0
W
Geb
12,333
725
13
1
0
319,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role