Player Matchup

Nu Wa
Nu Wa
CACTUSARMS
Nu Wa
Level 126
God Stats
7W - 9L
1,540 SR
Queue Stats
91W - 92L
1,520 Elo+
Solo
Atlas
Atlas
FLY you FO0LS
Atlas
Level 157
God Stats
1W - 5L
1,500 SR
Queue Stats
172W - 182L
1,370 Elo+
Solo
Kumbhakarna
Kumbhakarna
H1mejima
Kumbhakarna
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 232L
1,503 Elo+
Party 1
Artemis
Artemis
Hagenzuka
Artemis
Level 151
God Stats
19W - 23L
1,586 SR
Queue Stats
225W - 261L
1,550 Elo+
Party 1
Mulan
Mulan
Lil Avaritia
Mulan
Level 81
God Stats
4W - 5L
1,647 SR
Queue Stats
165W - 184L
1,492 Elo+
Solo
Team Averages
Level 132
1,555 SR
1,487 Elo+

VS

Team Averages
Level 140
1,564 SR
1,515 Elo+
Freya
Freya
Brymsythe
Freya
Level 100
God Stats
6W - 6L
1,482 SR
Queue Stats
112W - 101L
1,482 Elo+
Solo
Nu Wa
Nu Wa
Lek Doido
Nu Wa
Level 175
God Stats
146W - 121L
1,568 SR
Queue Stats
500W - 490L
1,533 Elo+
Solo
Bacchus
Bacchus
SergeantFatal
Bacchus
Level 126
God Stats
96W - 85L
1,495 SR
Queue Stats
365W - 353L
1,495 Elo+
Solo
Hades
Hades
Slowbo
Hades
Level 158
God Stats
2W - 0L
1,532 SR
Queue Stats
309W - 266L
1,517 Elo+
Solo
Mercury
Mercury
SomtingDumb
Mercury
Level 140
God Stats
10W - 5L
1,743 SR
Queue Stats
219W - 193L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
4 / 5 / 2
7,857
491
6,196
9,398
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 4 / 0
7,434
465
2,477
12,594
7,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kumbhakarna
H1mejima
Kumbhakarna
12
1 / 2 / 3
7,270
454
4,084
13,171
10,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
Hagenzuka
Artemis
14
1 / 1 / 1
8,529
533
4,280
5,932
1,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 3
6,909
432
4,209
14,370
6,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Brymsythe
Freya
15
2 / 2 / 1
9,075
567
2,663
8,257
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nu Wa
Lek Doido
Nu Wa
15
3 / 0 / 5
9,508
594
11,292
3,242
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
11
1 / 2 / 6
7,725
483
5,511
9,185
8,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hades
Slowbo
Hades
17
6 / 0 / 1
10,107
632
10,393
10,463
4,750
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
SomtingDumb
Mercury
13
3 / 3 / 4
7,930
496
7,586
10,555
3,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
15
16
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Freya
Brymsythe
Freya
2
2
1
1.25
L
Nu Wa
4
5
2
1
L
0
4
0
0
L
Kumbhakarna
H1mejima
Kumbhakarna
1
2
3
1.25
L
Artemis
Hagenzuka
Artemis
1
1
1
1.5
W
Nu Wa
Lek Doido
Nu Wa
3
0
5
5.5
L
1
4
3
0.63
W
Bacchus
1
2
6
2
W
Hades
Slowbo
Hades
6
0
1
6.5
W
Mercury
SomtingDumb
Mercury
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,246
Damage
37,445
55,465
Taken
41,702
29,037
Mitigated
20,843
10,703
Healing
16,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Brymsythe
Freya
2,663
907
0
3,230
8,257
2,987
845
1,016
7,241
58,848
2,103
L
Nu Wa
6,196
1,049
0
549
9,398
2,718
0
4,772
4,362
51,380
510
L
2,477
774
0
1,261
12,594
7,649
0
7,872
4,556
43,211
750
L
Kumbhakarna
H1mejima
Kumbhakarna
4,084
500
422
1,992
13,171
10,780
0
7,184
5,346
28,419
0
L
Artemis
Hagenzuka
Artemis
4,280
1,555
0
2,566
5,932
1,751
567
3,133
2,533
0
65,875
W
Nu Wa
Lek Doido
Nu Wa
11,292
1,699
45
1,234
3,242
952
180
2,223
997
68,116
0
L
4,209
984
0
3,913
14,370
6,139
0
4,723
9,294
0
52,585
W
Bacchus
5,511
466
0
1,892
9,185
8,883
136
2,682
6,485
22,189
0
W
Hades
Slowbo
Hades
10,393
2,418
80
8,057
10,463
4,750
39
2,414
7,658
75,233
2,560
W
Mercury
SomtingDumb
Mercury
7,586
2,099
0
1,644
10,555
3,271
0
3,706
6,829
0
60,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,999
Gold Earned
44,345
444
Minions Killed
478
0
Camps Cleared
0
1,516,691
Distance Traveled
1,645,315
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,075
567
124
8
0
338,828
0
L
Nu Wa
7,857
491
107
7
0
293,491
0
L
Atlas
7,434
465
75
5
0
274,137
3
L
Kumbhakarna
7,270
454
47
3
0
346,650
2
L
Artemis
8,529
533
126
8
0
307,247
2
W
Nu Wa
9,508
594
124
8
0
320,898
2
L
Mulan
6,909
432
89
6
0
295,166
0
W
Bacchus
7,725
483
20
1
0
332,356
2
W
Hades
10,107
632
123
8
0
292,372
4
W
Mercury
7,930
496
87
5
0
360,861
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role