Player Matchup

Kali
Kali
Silver III
ITBBR_Paul
Kali
Silver III
Level 84
God Stats
0W - 1L
1,568 SR
Queue Stats
41W - 48L
1,236 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
JR-98-GT
Kuzenbo
Silver I
Level 80
God Stats
2W - 3L
1,655 SR
Queue Stats
234W - 266L
1,216 MMR
Solo
Artemis
Artemis
Gold II
MamadSy
Artemis
Gold II
Level 159
God Stats
15W - 20L
1,530 SR
Queue Stats
317W - 319L
1,241 MMR
Solo
Mulan
Mulan
Silver II
NiatoC
Mulan
Silver II
Level 123
God Stats
3W - 2L
1,294 SR
Queue Stats
162W - 176L
1,128 MMR
Solo
Janus
Janus
Silver I
Saylenn
Janus
Silver I
Level 81
God Stats
5W - 4L
1,550 SR
Queue Stats
154W - 169L
1,246 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,519 SR
1,213 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,565 SR
1,284 MMR
Achilles
Achilles
Silver I
 
Achilles
Silver I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
AJDRO123
Nemesis
Gold V
Level 114
God Stats
5W - 1L
1,870 SR
Queue Stats
34W - 43L
1,364 MMR
Party 1
Merlin
Merlin
Silver I
Ohmymymy
Merlin
Silver I
Level 69
God Stats
5W - 3L
1,522 SR
Queue Stats
31W - 37L
1,263 MMR
Solo
Xing Tian
Xing Tian
Gold V
Xx-NeRvOx-xX
Xing Tian
Gold V
Level 174
God Stats
5W - 6L
1,432 SR
Queue Stats
112W - 117L
1,150 MMR
Solo
Medusa
Medusa
Silver I
orquines
Medusa
Silver I
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 51L
1,146 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,095
463
3,212
8,910
2,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
JR-98-GT
Kuzenbo
8
1 / 2 / 1
4,878
443
3,592
7,549
5,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Artemis
MamadSy
Artemis
11
1 / 2 / 0
5,615
510
4,825
8,275
2,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
NiatoC
Mulan
7
0 / 3 / 0
4,790
435
2,168
6,952
3,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
Saylenn
Janus
10
1 / 2 / 0
5,677
516
2,832
6,506
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Maman BrigitteSusanoKumbhakarnaAwilix

VS

Bans
Hou YiThorNu WaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
3 / 0 / 0
7,681
698
5,030
7,629
4,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
AJDRO123
Nemesis
12
3 / 0 / 1
6,551
596
6,352
7,858
2,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Ohmymymy
Merlin
13
1 / 1 / 2
7,480
680
5,030
4,464
1,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
Xx-NeRvOx-xX
Xing Tian
8
2 / 2 / 2
5,546
504
2,693
5,665
3,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
orquines
Medusa
12
2 / 0 / 3
7,148
650
6,891
7,675
2,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
11
11
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
0
3
W
Nemesis
AJDRO123
Nemesis
3
0
1
3.5
L
0
2
1
0.25
L
Kuzenbo
JR-98-GT
Kuzenbo
1
2
1
0.75
L
Artemis
MamadSy
Artemis
1
2
0
0.5
L
Mulan
NiatoC
Mulan
0
3
0
0
W
Merlin
Ohmymymy
Merlin
1
1
2
2
L
Janus
Saylenn
Janus
1
2
0
0.5
W
Xing Tian
Xx-NeRvOx-xX
Xing Tian
2
2
2
1.5
W
Medusa
orquines
Medusa
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,629
Damage
25,996
38,192
Taken
33,291
15,786
Mitigated
14,549
13,531
Healing
7,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,030
1,166
0
2,278
7,629
4,271
0
540
7,035
0
44,854
W
Nemesis
AJDRO123
Nemesis
6,352
2,329
0
1,280
7,858
2,970
0
1,421
6,343
0
52,222
L
3,212
1,719
0
4,218
8,910
2,590
0
1,418
7,492
0
34,392
L
Kuzenbo
JR-98-GT
Kuzenbo
3,592
1,269
0
1,910
7,549
5,565
0
1,523
6,026
14,998
0
L
Artemis
MamadSy
Artemis
4,825
1,831
0
3,696
8,275
2,408
0
619
7,656
0
33,202
L
Mulan
NiatoC
Mulan
2,168
622
0
1,900
6,952
3,423
0
0
6,952
487
18,887
W
Merlin
Ohmymymy
Merlin
5,030
265
0
750
4,464
1,385
0
2,272
2,096
60,518
1,179
L
Janus
Saylenn
Janus
2,832
552
0
1,807
6,506
1,800
0
4,017
2,489
32,659
769
W
Xing Tian
Xx-NeRvOx-xX
Xing Tian
2,693
325
0
742
5,665
3,227
0
1,356
4,115
12,050
0
W
Medusa
orquines
Medusa
6,891
1,968
0
2,867
7,675
2,696
497
225
7,387
0
52,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,055
Gold Earned
34,406
252
Minions Killed
403
0
Camps Cleared
0
1,071,264
Distance Traveled
1,177,383
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,681
698
85
8
0
205,045
2
W
Nemesis
6,551
596
94
9
0
281,104
0
L
Kali
5,095
463
56
5
0
260,839
2
L
Kuzenbo
4,878
443
30
3
0
212,958
4
L
Artemis
5,615
510
59
5
0
230,306
3
L
Mulan
4,790
435
40
4
0
147,688
4
W
Merlin
7,480
680
121
11
0
222,558
2
L
Janus
5,677
516
67
6
0
219,473
1
W
Xing Tian
5,546
504
19
2
0
260,567
4
W
Medusa
7,148
650
84
8
0
208,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role