Player Matchup

Nu Wa
Nu Wa
Chara6756
Nu Wa
Level 115
God Stats
7W - 0L
1,947 SR
Queue Stats
86W - 67L
1,579 Elo+
Solo
Ne Zha
Ne Zha
Raagnaa
Ne Zha
Level 158
God Stats
4W - 4L
1,478 SR
Queue Stats
124W - 115L
1,544 Elo+
Solo
Kumbhakarna
Kumbhakarna
The-_-Kirb
Kumbhakarna
Level 155
God Stats
6W - 5L
1,830 SR
Queue Stats
224W - 220L
1,560 Elo+
Solo
Osiris
Osiris
aFloppingPancake
Osiris
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 76L
1,517 Elo+
Solo
Apollo
Apollo
iAmDirtyDan34
Apollo
Level 123
God Stats
9W - 5L
1,737 SR
Queue Stats
45W - 46L
1,461 Elo+
Solo
Team Averages
Level 141
1,699 SR
1,532 Elo+

VS

Team Averages
Level 141
1,487 SR
1,493 Elo+
Ah Puch
Ah Puch
JustBuyAWard
Ah Puch
Level 123
God Stats
9W - 9L
1,386 SR
Queue Stats
164W - 149L
1,488 Elo+
Solo
Skadi
Skadi
M3li Time
Skadi
Level 156
God Stats
3W - 4L
1,537 SR
Queue Stats
246W - 228L
1,506 Elo+
Solo
Aphrodite
Aphrodite
MilanCaf
Aphrodite
Level 130
God Stats
8W - 6L
1,745 SR
Queue Stats
195W - 186L
1,446 Elo+
Solo
Maui
Maui
Shizzedon
Maui
Level 157
God Stats
0W - 2L
1,486 SR
Queue Stats
200W - 170L
1,518 Elo+
Solo
Bakasura
Bakasura
cribs313
Bakasura
Level 140
God Stats
0W - 3L
1,282 SR
Queue Stats
210W - 211L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Chara6756
Nu Wa
15
3 / 2 / 6
8,654
541
12,515
5,979
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
Raagnaa
Ne Zha
13
1 / 0 / 7
8,596
537
10,940
16,970
7,461
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kumbhakarna
The-_-Kirb
Kumbhakarna
15
6 / 1 / 4
8,568
536
6,584
14,737
5,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 2 / 2
9,000
563
9,127
14,170
12,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

15
3 / 0 / 1
9,102
569
6,253
7,215
2,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JustBuyAWard
Ah Puch
12
2 / 3 / 0
7,623
476
7,367
9,788
2,499
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
M3li Time
Skadi
12
0 / 2 / 0
6,424
402
5,293
6,596
1,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
MilanCaf
Aphrodite
13
0 / 2 / 1
7,554
472
5,796
14,479
9,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Maui
11
1 / 2 / 0
7,221
451
5,124
13,455
10,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
cribs313
Bakasura
15
2 / 4 / 0
7,912
495
9,172
20,104
7,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
13
Kills
5
5
Deaths
13
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Chara6756
Nu Wa
3
2
6
3
L
Ah Puch
JustBuyAWard
Ah Puch
2
3
0
0.67
L
Skadi
M3li Time
Skadi
0
2
0
0
L
Aphrodite
MilanCaf
Aphrodite
0
2
1
0.25
W
Ne Zha
Raagnaa
Ne Zha
1
0
7
4.5
L
Maui
1
2
0
0.5
W
Kumbhakarna
The-_-Kirb
Kumbhakarna
6
1
4
8
W
0
2
2
0.5
L
Bakasura
cribs313
Bakasura
2
4
0
0.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,419
Damage
32,752
59,071
Taken
64,422
29,915
Mitigated
31,650
22,278
Healing
24,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Chara6756
Nu Wa
12,515
1,376
0
572
5,979
1,507
188
3,830
1,849
59,727
533
L
Ah Puch
JustBuyAWard
Ah Puch
7,367
42
0
2,822
9,788
2,499
50
4,964
4,362
56,367
303
L
Skadi
M3li Time
Skadi
5,293
1,376
0
1,195
6,596
1,853
0
1,055
5,393
0
45,579
L
Aphrodite
MilanCaf
Aphrodite
5,796
565
576
8,176
14,479
9,825
0
2,337
11,974
48,799
649
W
Ne Zha
Raagnaa
Ne Zha
10,940
3,004
0
8,193
16,970
7,461
0
4,926
11,444
0
46,921
L
Maui
5,124
531
0
1,494
13,455
10,073
0
2,646
10,542
25,156
971
W
Kumbhakarna
The-_-Kirb
Kumbhakarna
6,584
1,523
0
5,891
14,737
5,878
0
3,849
10,291
50,393
0
W
9,127
2,897
0
4,247
14,170
12,307
8
3,611
9,768
0
71,163
L
Bakasura
cribs313
Bakasura
9,172
4,641
0
9,778
20,104
7,400
0
6,688
13,103
0
71,756
W
6,253
2,771
0
3,375
7,215
2,762
697
1,207
5,954
0
69,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,920
Gold Earned
36,734
493
Minions Killed
442
0
Camps Cleared
0
1,667,592
Distance Traveled
1,464,040
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,654
541
113
7
0
322,941
4
L
Ah Puch
7,623
476
96
6
0
263,477
0
L
Skadi
6,424
402
75
5
0
248,618
5
L
Aphrodite
7,554
472
102
6
0
288,452
3
W
Ne Zha
8,596
537
56
4
0
355,259
6
L
Maui
7,221
451
53
3
0
310,050
0
W
Kumbhakarna
8,568
536
80
5
0
363,199
1
W
Osiris
9,000
563
120
8
0
311,711
0
L
Bakasura
7,912
495
116
7
0
353,443
1
W
Apollo
9,102
569
124
8
0
314,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role