Player Matchup

Osiris
Osiris
Silver I
 
Osiris
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold IV
FRAMMdeASTORA
Eset
Gold IV
Level 166
God Stats
5W - 4L
1,654 SR
Queue Stats
182W - 173L
1,312 MMR
Solo
Chronos
Chronos
Silver II
JonesTheValiant
Chronos
Silver II
Level 87
God Stats
7W - 3L
1,864 SR
Queue Stats
55W - 67L
1,083 MMR
Solo
Arachne
Arachne
Bronze IV
SHETA GEAN
Arachne
Bronze IV
Level 125
God Stats
2W - 1L
1,765 SR
Queue Stats
6W - 22L
1,178 MMR
Solo
Hades
Hades
Silver IV
TX Endwood
Hades
Silver IV
Level 180
God Stats
11W - 4L
1,655 SR
Queue Stats
423W - 469L
779 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,688 SR
1,170 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,540 SR
1,104 MMR
Ishtar
Ishtar
Gold V
 
Ishtar
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
CaptianObviousz
Bacchus
Silver III
Level 77
God Stats
108W - 116L
1,543 SR
Queue Stats
211W - 256L
1,009 MMR
Solo
King Arthur
King Arthur
Bronze II
Lace Up vv
King Arthur
Bronze II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 48L
1,021 MMR
Party 1
Anhur
Anhur
Silver III
SetDEO
Anhur
Silver III
Level 146
God Stats
17W - 10L
1,633 SR
Queue Stats
327W - 354L
1,058 MMR
Solo
Janus
Janus
Bronze III
blkweeza
Janus
Bronze III
Level 158
God Stats
0W - 1L
1,524 SR
Queue Stats
16W - 34L
932 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 0 / 0
6,381
638
5,268
10,389
10,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
6 / 0 / 3
7,095
710
5,667
5,993
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 4 / 2
5,287
529
4,483
7,670
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
SHETA GEAN
Arachne
11
5 / 0 / 2
5,952
595
1,988
5,401
2,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hades
9
1 / 0 / 1
4,883
488
2,579
5,603
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
LancelotMercuryCthulhuAthena

VS

Bans
AwilixThanatosMedusaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
0 / 5 / 0
4,901
490
2,089
7,917
2,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

9
2 / 1 / 1
5,525
553
2,758
7,376
5,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Lace Up vv
King Arthur
10
0 / 2 / 0
5,701
570
4,722
10,132
5,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anhur
SetDEO
Anhur
9
2 / 4 / 1
5,422
542
5,226
7,043
2,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
blkweeza
Janus
9
0 / 3 / 0
4,874
487
3,521
4,911
1,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
15
Kills
4
4
Deaths
15
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
0
2
L
Ishtar
 
Ishtar
0
5
0
0
L
2
1
1
2.5
W
6
0
3
7.5
W
1
4
2
0.5
L
King Arthur
Lace Up vv
King Arthur
0
2
0
0
W
Arachne
SHETA GEAN
Arachne
5
0
2
6
L
Anhur
SetDEO
Anhur
2
4
1
0.63
W
Hades
1
0
1
1.5
L
Janus
blkweeza
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,985
Damage
18,316
35,056
Taken
37,379
17,742
Mitigated
16,911
13,741
Healing
9,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,268
1,758
0
4,250
10,389
10,147
0
545
9,844
0
49,337
L
Ishtar
 
Ishtar
2,089
968
0
2,579
7,917
2,148
0
2,002
5,915
0
31,840
L
2,758
197
241
2,248
7,376
5,888
0
3,172
4,204
20,009
0
W
5,667
819
137
2,603
5,993
1,894
78
2,491
3,204
47,478
1,397
W
4,483
1,255
0
1,236
7,670
1,515
123
1,526
6,104
23,685
1,599
L
King Arthur
Lace Up vv
King Arthur
4,722
918
0
2,898
10,132
5,530
0
0
10,132
0
38,575
W
Arachne
SHETA GEAN
Arachne
1,988
1,577
0
1,528
5,401
2,137
0
470
4,925
0
31,654
L
Anhur
SetDEO
Anhur
5,226
2,972
0
1,100
7,043
2,019
145
3,397
3,646
0
29,502
W
Hades
2,579
378
91
3,896
5,603
2,049
50
839
4,700
28,925
2,487
L
Janus
blkweeza
Janus
3,521
173
0
814
4,911
1,326
0
3,778
1,133
33,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,598
Gold Earned
26,423
325
Minions Killed
286
0
Camps Cleared
0
989,106
Distance Traveled
954,136
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,381
638
88
9
0
164,305
0
L
Ishtar
4,901
490
66
7
0
197,506
0
L
Bacchus
5,525
553
34
3
0
202,697
4
W
Eset
7,095
710
93
9
0
170,360
0
W
Chronos
5,287
529
43
4
0
213,698
4
L
King Arthur
5,701
570
83
8
0
183,154
0
W
Arachne
5,952
595
59
6
0
233,521
5
L
Anhur
5,422
542
43
4
0
172,606
0
W
Hades
4,883
488
42
4
0
207,222
8
L
Janus
4,874
487
60
6
0
198,173
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role