Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Dalik82
Awilix
Level 68
God Stats
2W - 0L
1,682 SR
Queue Stats
75W - 66L
1,559 Elo+
Solo
Ra
Ra
DervisDennis
Ra
Level 156
God Stats
8W - 11L
1,377 SR
Queue Stats
312W - 293L
1,460 Elo+
Solo
Bacchus
Bacchus
SoulIline
Bacchus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,592 Elo+
Party 1
Heimdallr
Heimdallr
Xerosthedueler
Heimdallr
Level 63
God Stats
5W - 2L
1,483 SR
Queue Stats
56W - 42L
1,564 Elo+
Party 1
Team Averages
Level 88
1,508 SR
1,535 Elo+

VS

Team Averages
Level 134
1,354 SR
1,563 Elo+
Cthulhu
Cthulhu
AzuraBlack9999
Cthulhu
Level 141
God Stats
1W - 1L
1,337 SR
Queue Stats
88W - 87L
1,538 Elo+
Party 2
Charybdis
Charybdis
Player2398741
Charybdis
Level 109
God Stats
1W - 5L
1,266 SR
Queue Stats
24W - 15L
1,596 Elo+
Party 3
Janus
Janus
RekiVT
Janus
Level 157
God Stats
3W - 4L
1,451 SR
Queue Stats
124W - 126L
1,544 Elo+
Solo
Zeus
Zeus
Sacred9000
Zeus
Level 235
God Stats
0W - 3L
1,216 SR
Queue Stats
302W - 288L
1,537 Elo+
Party 2
Hercules
Hercules
XxDarksergixX
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,598 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 3 / 4
6,759
614
5,741
10,165
5,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
Dalik82
Awilix
11
5 / 0 / 3
6,690
608
5,360
5,039
1,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 0 / 3
7,053
641
5,908
5,507
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
SoulIline
Bacchus
10
1 / 0 / 6
6,160
560
4,193
5,312
4,657
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Heimdallr
Xerosthedueler
Heimdallr
12
6 / 1 / 2
6,756
614
6,101
6,286
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,229
566
4,754
8,851
5,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Player2398741
Charybdis
11
1 / 4 / 0
6,493
590
3,160
7,636
2,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
RekiVT
Janus
13
0 / 1 / 0
6,546
595
1,278
4,706
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 5 / 1
5,531
503
4,951
8,568
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
XxDarksergixX
Hercules
9
0 / 3 / 1
5,404
491
1,888
9,644
5,773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
16
Kills
4
4
Deaths
16
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
3
4
1.33
L
1
3
2
0.67
W
Awilix
Dalik82
Awilix
5
0
3
6.5
W
2
0
3
3.5
L
Charybdis
Player2398741
Charybdis
1
4
0
0.25
L
Janus
RekiVT
Janus
0
1
0
0
L
2
5
1
0.5
W
Bacchus
SoulIline
Bacchus
1
0
6
4
W
Heimdallr
Xerosthedueler
Heimdallr
6
1
2
7
L
Hercules
XxDarksergixX
Hercules
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,303
Damage
16,031
32,309
Taken
39,405
15,507
Mitigated
16,934
13,234
Healing
11,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,741
1,791
0
2,240
10,165
5,198
0
3,875
5,652
0
40,139
L
4,754
419
0
2,200
8,851
5,616
0
1,529
6,911
30,679
0
W
Awilix
Dalik82
Awilix
5,360
2,029
0
2,785
5,039
1,519
0
2,086
2,737
0
32,355
W
5,908
823
745
3,514
5,507
2,015
0
2,477
2,936
64,816
0
L
Charybdis
Player2398741
Charybdis
3,160
1,315
0
2,554
7,636
2,240
909
2,187
5,398
0
48,907
L
Janus
RekiVT
Janus
1,278
326
0
1,860
4,706
1,392
0
1,653
2,789
54,589
859
L
4,951
1,084
0
2,894
8,568
1,913
0
1,576
6,680
33,601
0
W
Bacchus
SoulIline
Bacchus
4,193
440
0
1,647
5,312
4,657
0
688
4,530
17,004
0
W
Heimdallr
Xerosthedueler
Heimdallr
6,101
1,960
0
2,303
6,286
2,118
0
972
5,314
0
44,710
L
Hercules
XxDarksergixX
Hercules
1,888
517
0
1,892
9,644
5,773
0
2,577
6,919
0
15,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,418
Gold Earned
30,203
333
Minions Killed
359
0
Camps Cleared
0
1,200,594
Distance Traveled
1,178,406
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,759
614
72
7
0
203,763
0
L
Cthulhu
6,229
566
75
7
0
204,720
0
W
Awilix
6,690
608
59
5
0
289,397
2
W
Ra
7,053
641
114
10
0
251,537
0
L
Charybdis
6,493
590
83
8
0
232,202
3
L
Janus
6,546
595
119
11
0
222,156
3
L
Zeus
5,531
503
64
6
0
280,268
0
W
Bacchus
6,160
560
21
2
0
242,890
0
W
Heimdallr
6,756
614
67
6
0
213,007
0
L
Hercules
5,404
491
18
2
0
239,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role