Player Matchup

Kumbhakarna
Kumbhakarna
DaMedic ated
Kumbhakarna
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 205L
1,467 Elo+
Solo
Da Ji
Da Ji
Improbable97
Da Ji
Level 147
God Stats
5W - 8L
1,290 SR
Queue Stats
465W - 448L
1,522 Elo+
Party 1
Ra
Ra
KeptThunder178
Ra
Level 129
God Stats
8W - 5L
1,644 SR
Queue Stats
207W - 190L
1,537 Elo+
Party 1
Kuzenbo
Kuzenbo
LalithoO
Kuzenbo
Level 169
God Stats
10W - 8L
1,579 SR
Queue Stats
276W - 293L
1,469 Elo+
Solo
Anhur
Anhur
Tinker101
Anhur
Level 142
God Stats
39W - 20L
1,609 SR
Queue Stats
171W - 152L
1,528 Elo+
Solo
Team Averages
Level 148
1,524 SR
1,504 Elo+

VS

Team Averages
Level 85
1,501 SR
1,522 Elo+
Kuzenbo
Kuzenbo
HJVS_ViequesPR77
Kuzenbo
Level 148
God Stats
13W - 13L
1,609 SR
Queue Stats
258W - 273L
1,521 Elo+
Party 2
Bellona
Bellona
ShortJitAdel
Bellona
Level 68
God Stats
7W - 8L
1,474 SR
Queue Stats
29W - 37L
1,459 Elo+
Party 2
Anubis
Anubis
SmiteMasterx
Anubis
Level 39
God Stats
2W - 3L
1,312 SR
Queue Stats
63W - 73L
1,482 Elo+
Solo
Geb
Geb
YEEET363
Geb
Level 99
God Stats
2W - 2L
1,605 SR
Queue Stats
131W - 104L
1,571 Elo+
Party 3
Artemis
Artemis
meminggamer
Artemis
Level 69
God Stats
3W - 5L
1,507 SR
Queue Stats
121W - 103L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DaMedic ated
Kumbhakarna
10
2 / 0 / 3
6,066
607
2,203
4,844
3,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

9
2 / 2 / 1
4,942
494
2,872
7,611
2,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 1
5,695
570
2,418
3,423
625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
LalithoO
Kuzenbo
10
0 / 1 / 0
5,048
505
1,952
7,859
5,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anhur
Tinker101
Anhur
10
2 / 1 / 1
5,695
570
4,423
4,521
1,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
4,102
410
1,061
6,670
4,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bellona
ShortJitAdel
Bellona
12
1 / 0 / 0
6,323
632
3,386
5,716
2,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
11
2 / 1 / 0
6,199
620
3,898
5,502
2,088
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 0 / 1
5,120
512
2,282
4,945
1,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
meminggamer
Artemis
9
1 / 2 / 0
4,890
489
3,320
6,072
1,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
6
Kills
5
5
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
DaMedic ated
Kumbhakarna
2
0
3
3.5
L
0
3
0
0
W
2
2
1
1.25
W
0
1
1
0.5
W
Kuzenbo
LalithoO
Kuzenbo
0
1
0
0
L
Bellona
ShortJitAdel
Bellona
1
0
0
1
L
Anubis
2
1
0
2
W
Anhur
Tinker101
Anhur
2
1
1
2.5
L
1
0
1
1.5
L
Artemis
meminggamer
Artemis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,868
Damage
13,947
28,258
Taken
28,905
12,579
Mitigated
12,614
8,998
Healing
10,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
DaMedic ated
Kumbhakarna
2,203
381
0
1,901
4,844
3,203
0
881
3,963
22,442
0
L
1,061
348
0
1,539
6,670
4,238
0
1,300
5,370
5,580
0
W
2,872
605
0
460
7,611
2,274
0
2,328
5,283
0
28,485
W
2,418
110
478
1,744
3,423
625
0
2,017
1,406
37,921
209
W
Kuzenbo
LalithoO
Kuzenbo
1,952
636
0
3,023
7,859
5,241
0
688
7,171
29,917
0
L
Bellona
ShortJitAdel
Bellona
3,386
1,695
0
3,537
5,716
2,953
0
1,454
3,868
0
44,936
L
Anubis
3,898
279
0
3,189
5,502
2,088
0
1,865
3,244
50,399
2,098
W
Anhur
Tinker101
Anhur
4,423
2,607
0
1,392
4,521
1,236
82
1,265
3,256
0
39,095
L
2,282
276
0
194
4,945
1,820
0
267
4,580
26,886
0
L
Artemis
meminggamer
Artemis
3,320
1,001
0
2,313
6,072
1,515
8
802
5,270
0
28,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,446
Gold Earned
26,634
284
Minions Killed
300
0
Camps Cleared
0
1,019,815
Distance Traveled
911,959
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
6,066
607
25
3
0
206,584
2
L
Kuzenbo
4,102
410
9
1
0
136,611
2
W
Da Ji
4,942
494
48
5
0
215,489
0
W
Ra
5,695
570
88
9
0
218,286
0
W
Kuzenbo
5,048
505
52
5
0
192,295
0
L
Bellona
6,323
632
95
10
0
170,590
1
L
Anubis
6,199
620
102
10
0
179,449
3
W
Anhur
5,695
570
71
7
0
187,161
0
L
Geb
5,120
512
45
5
0
238,061
0
L
Artemis
4,890
489
49
5
0
187,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role