Player Matchup

Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 262
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cthulhu
Cthulhu
Diamond III
DonQυijote
Cthulhu
Diamond III
Level 105
God Stats
8W - 5L
1,643 SR
Queue Stats
70W - 45L
2,261 MMR
Solo
Atlas
Atlas
Masters
Snusmakaren
Atlas
Masters
Level 220
God Stats
3W - 5L
1,600 SR
Queue Stats
431W - 406L
2,155 MMR
Solo
Loki
Loki
Diamond V
ZWS_TwiSster
Loki
Diamond V
Level 212
God Stats
19W - 9L
1,694 SR
Queue Stats
132W - 121L
2,024 MMR
Party 3
Anubis
Anubis
Platinum I
butterchickenzz
Anubis
Platinum I
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
37W - 41L
2,161 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 177
1,587 SR
2,020 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,645 SR
2,073 MMR
Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Diamond I
Fallenmoron
Artio
Diamond I
Level 199
God Stats
20W - 14L
1,596 SR
Queue Stats
447W - 389L
2,260 MMR
Party 2
Geb
Geb
Platinum I
KAIDO_KUI
Geb
Platinum I
Level 145
God Stats
1W - 0L
1,725 SR
Queue Stats
85W - 62L
2,015 MMR
Party 1
Vulcan
Vulcan
Diamond IV
Maverick
Vulcan
Diamond IV
Level 203
God Stats
158W - 115L
1,754 SR
Queue Stats
636W - 622L
2,238 MMR
Solo
Thanatos
Thanatos
Diamond II
Måtek
Thanatos
Diamond II
Level 133
God Stats
4W - 1L
1,651 SR
Queue Stats
186W - 171L
2,353 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
0 / 6 / 0
6,844
489
5,323
11,221
2,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
DonQυijote
Cthulhu
8
0 / 3 / 1
6,031
431
2,063
6,921
4,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 5 / 0
6,668
476
5,073
13,991
8,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 5 / 1
6,605
472
2,805
10,397
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 8 / 0
8,043
575
7,194
13,332
4,001
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KuzenboThorHeimdallrAo Kuang

VS

Bans
SerqetSusanoKumbhakarnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
10 / 0 / 4
10,269
734
13,601
10,506
3,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 0 / 5
10,219
730
6,011
10,440
6,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 0 / 12
8,883
635
5,632
14,087
8,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Vulcan
Maverick
Vulcan
15
3 / 1 / 8
9,431
674
11,198
5,288
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
Måtek
Thanatos
18
10 / 1 / 3
10,373
741
8,196
12,640
5,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
59
2
Kills
27
27
Deaths
2
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
6
0
0
W
Medusa
 
Medusa
10
0
4
12
L
Cthulhu
DonQυijote
Cthulhu
0
3
1
0.17
W
2
0
5
4.5
W
2
0
12
8
W
Vulcan
Maverick
Vulcan
3
1
8
7
W
Thanatos
Måtek
Thanatos
10
1
3
11.5
L
0
5
0
0
L
0
5
1
0.1
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,458
Damage
44,638
55,862
Taken
52,961
21,903
Mitigated
26,208
13,972
Healing
27,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,323
3,632
0
2,002
11,221
2,842
0
3,249
7,829
0
55,652
W
Medusa
 
Medusa
13,601
6,050
0
2,702
10,506
3,361
2,371
4,428
6,078
0
88,185
L
Cthulhu
DonQυijote
Cthulhu
2,063
431
0
2,454
6,921
4,311
0
2,380
4,068
22,419
0
W
6,011
1,314
121
5,306
10,440
6,643
14
2,069
8,371
55,943
2,836
W
5,632
990
3,341
3,863
14,087
8,998
36
3,797
10,290
16,771
852
W
Vulcan
Maverick
Vulcan
11,198
589
0
230
5,288
2,150
1,881
2,301
2,987
65,405
2,501
W
Thanatos
Måtek
Thanatos
8,196
3,186
0
12,082
12,640
5,056
0
1,949
10,691
0
90,264
L
5,073
2,473
235
2,723
13,991
8,371
0
4,789
8,986
30,210
0
L
2,805
383
0
2,965
10,397
2,378
0
3,707
6,510
0
52,588
L
7,194
0
0
3,593
13,332
4,001
0
6,945
6,033
55,033
188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,191
Gold Earned
49,175
409
Minions Killed
536
0
Camps Cleared
0
1,304,395
Distance Traveled
1,651,291
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,844
489
113
8
0
268,414
0
W
Medusa
10,269
734
157
11
0
312,237
1
L
Cthulhu
6,031
431
44
3
0
198,921
0
W
Artio
10,219
730
129
9
0
324,271
3
W
Geb
8,883
635
16
1
0
331,294
0
W
Vulcan
9,431
674
116
8
0
330,301
2
W
Thanatos
10,373
741
118
8
0
353,188
3
L
Atlas
6,668
476
40
3
0
269,494
2
L
Loki
6,605
472
102
7
0
327,889
0
L
Anubis
8,043
575
110
8
0
239,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role