Player Matchup

Ao Kuang
Ao Kuang
Gold III
 
Ao Kuang
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Bronze III
Daunteismeta
Amaterasu
Bronze III
Level 106
God Stats
0W - 1L
1,260 SR
Queue Stats
20W - 22L
1,425 MMR
Solo
Ganesha
Ganesha
Bronze III
FlyLikeGreenz
Ganesha
Bronze III
Level 45
God Stats
0W - 1L
1,195 SR
Queue Stats
2W - 5L
1,354 MMR
Solo
Apollo
Apollo
Gold I
Icantdienow
Apollo
Gold I
Level 245
God Stats
7W - 12L
1,608 SR
Queue Stats
394W - 391L
1,649 MMR
Solo
Discordia
Discordia
Gold III
sporty619
Discordia
Gold III
Level 164
God Stats
1W - 3L
1,564 SR
Queue Stats
374W - 374L
1,467 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,425 SR
1,479 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,500 SR
1,490 MMR
Fenrir
Fenrir
Gold IV
Augmentor
Fenrir
Gold IV
Level 177
God Stats
105W - 104L
1,489 SR
Queue Stats
540W - 548L
1,330 MMR
Solo
Anhur
Anhur
Platinum V
BoItLightning
Anhur
Platinum V
Level 167
God Stats
1W - 3L
1,221 SR
Queue Stats
211W - 190L
1,403 MMR
Solo
Thoth
Thoth
Gold I
ImTriixX
Thoth
Gold I
Level 142
God Stats
9W - 4L
1,760 SR
Queue Stats
123W - 111L
1,757 MMR
Solo
Bacchus
Bacchus
Gold V
RyukGremory
Bacchus
Gold V
Level 129
God Stats
14W - 12L
1,529 SR
Queue Stats
219W - 213L
1,368 MMR
Solo
Chaac
Chaac
Gold IV
dàddyslittlegirl
Chaac
Gold IV
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 23L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
3 / 2 / 0
6,832
488
5,424
12,955
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amaterasu
Daunteismeta
Amaterasu
12
1 / 5 / 0
7,036
503
10,503
16,658
12,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
8
1 / 4 / 0
5,552
397
1,569
8,855
3,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Apollo
12
1 / 3 / 1
7,052
504
3,786
7,571
1,500
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
sporty619
Discordia
12
2 / 4 / 1
7,042
503
3,805
7,193
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Erlang ShenChang'eCharon

VS

Bans
TyrThanatosLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Augmentor
Fenrir
14
2 / 2 / 6
7,541
539
6,030
11,654
4,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 2 / 2
8,489
606
9,346
7,182
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
ImTriixX
Thoth
13
2 / 3 / 2
7,687
549
6,122
5,525
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
RyukGremory
Bacchus
12
4 / 0 / 7
7,555
540
3,648
6,084
4,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
6 / 1 / 1
8,591
614
12,256
15,359
15,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
8
Kills
18
18
Deaths
8
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
2
0
1.5
W
Fenrir
Augmentor
Fenrir
2
2
6
2.5
W
4
2
2
2.5
L
Amaterasu
Daunteismeta
Amaterasu
1
5
0
0.2
L
Ganesha
1
4
0
0.25
L
Apollo
1
3
1
0.5
W
Thoth
ImTriixX
Thoth
2
3
2
1
W
Bacchus
RyukGremory
Bacchus
4
0
7
7.5
W
6
1
1
6.5
L
Discordia
sporty619
Discordia
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,087
Damage
37,402
53,232
Taken
45,804
22,747
Mitigated
29,173
14,304
Healing
13,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,424
1,510
0
4,764
12,955
3,433
0
1,815
11,042
39,358
2,244
W
Fenrir
Augmentor
Fenrir
6,030
1,515
0
2,672
11,654
4,899
288
3,711
7,752
0
72,502
W
9,346
6,134
0
3,041
7,182
2,220
1,191
1,234
5,948
0
75,644
L
Amaterasu
Daunteismeta
Amaterasu
10,503
6,178
0
4,919
16,658
12,632
0
1,258
15,368
1,184
47,305
L
Ganesha
1,569
105
0
1,773
8,855
3,327
0
1,591
7,074
10,514
0
L
Apollo
3,786
2,403
0
1,573
7,571
1,500
0
689
6,882
0
48,909
W
Thoth
ImTriixX
Thoth
6,122
37
0
1,440
5,525
1,226
166
3,860
1,171
53,061
272
W
Bacchus
RyukGremory
Bacchus
3,648
377
0
2,560
6,084
4,901
0
1,018
5,029
13,150
2,033
W
12,256
2,622
0
4,240
15,359
15,927
0
1,573
13,256
0
60,867
L
Discordia
sporty619
Discordia
3,805
140
0
1,275
7,193
1,855
0
3,375
3,494
48,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,514
Gold Earned
39,863
368
Minions Killed
482
0
Camps Cleared
0
1,303,477
Distance Traveled
1,436,434
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,832
488
80
6
0
288,454
0
W
Fenrir
7,541
539
104
7
0
315,552
0
W
Anhur
8,489
606
140
10
0
241,051
0
L
Amaterasu
7,036
503
89
6
0
278,130
0
L
Ganesha
5,552
397
3
0
0
209,950
2
L
Apollo
7,052
504
93
7
0
247,155
1
W
Thoth
7,687
549
112
8
0
279,429
7
W
Bacchus
7,555
540
20
1
0
293,566
6
W
Chaac
8,591
614
106
8
0
306,836
0
L
Discordia
7,042
503
103
7
0
279,788
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role