Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Feedaz
Tsukuyomi
Level 101
God Stats
4W - 3L
1,432 SR
Queue Stats
207W - 204L
1,457 Elo+
Solo
Bacchus
Bacchus
SilentWaffle
Bacchus
Level 144
God Stats
30W - 37L
1,529 SR
Queue Stats
416W - 411L
1,507 Elo+
Solo
Team Averages
Level 141
1,487 SR
1,488 Elo+

VS

Team Averages
Level 124
1,544 SR
1,624 Elo+
Amaterasu
Amaterasu
Axel7431
Amaterasu
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
371W - 386L
1,522 Elo+
Solo
Ix Chel
Ix Chel
VibrantM
Ix Chel
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,846 Elo+
Solo
Medusa
Medusa
kenotonic
Medusa
Level 87
God Stats
10W - 3L
1,632 SR
Queue Stats
67W - 61L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
2 / 5 / 3
9,381
782
4,677
7,210
5,296
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Tsukuyomi
Feedaz
Tsukuyomi
16
4 / 5 / 3
10,259
855
9,668
9,753
3,477
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
SilentWaffle
Bacchus
16
1 / 2 / 6
9,795
816
8,399
16,331
15,780
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Axel7431
Amaterasu
17
1 / 2 / 10
10,649
887
5,264
12,574
6,814
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ix Chel
VibrantM
Ix Chel
16
3 / 4 / 8
10,517
876
6,181
10,366
4,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
kenotonic
Medusa
18
8 / 1 / 4
11,764
980
14,810
6,505
3,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
7
Kills
12
12
Deaths
7
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
2
5
3
0.7
W
Amaterasu
Axel7431
Amaterasu
1
2
10
3
L
Tsukuyomi
Feedaz
Tsukuyomi
4
5
3
1.1
L
Bacchus
SilentWaffle
Bacchus
1
2
6
2
W
Ix Chel
VibrantM
Ix Chel
3
4
8
1.75
W
Medusa
kenotonic
Medusa
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,744
Damage
26,255
33,294
Taken
29,445
24,553
Mitigated
14,319
9,254
Healing
10,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
4,677
1,362
0
80
7,210
5,296
0
1,491
5,224
13,960
1,985
W
Amaterasu
Axel7431
Amaterasu
5,264
1,988
123
6,241
12,574
6,814
2,248
3,804
8,734
156
36,962
L
Tsukuyomi
Feedaz
Tsukuyomi
9,668
2,818
0
3,004
9,753
3,477
0
1,790
7,763
0
37,017
L
Bacchus
SilentWaffle
Bacchus
8,399
618
0
6,170
16,331
15,780
0
2,333
13,460
27,263
909
W
Ix Chel
VibrantM
Ix Chel
6,181
608
511
1,769
10,366
4,067
338
6,151
4,175
34,441
495
W
Medusa
kenotonic
Medusa
14,810
7,964
0
1,442
6,505
3,438
1,470
1,832
4,673
0
58,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,435
Gold Earned
32,930
116
Minions Killed
188
0
Camps Cleared
0
711,864
Distance Traveled
697,228
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,381
782
19
2
0
219,281
0
W
Amaterasu
10,649
887
64
5
0
244,931
0
L
Tsukuyomi
10,259
855
61
5
0
249,708
5
L
Bacchus
9,795
816
36
3
0
242,875
0
W
Ix Chel
10,517
876
54
5
0
209,376
0
W
Medusa
11,764
980
70
6
0
242,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role