Player Matchup

Sobek
Sobek
DEEGULLY__
Sobek
Level 87
God Stats
0W - 2L
1,312 SR
Queue Stats
4W - 6L
1,476 Elo+
Party 1
Pele
Pele
DarthMortis
Pele
Level 121
God Stats
6W - 6L
1,560 SR
Queue Stats
98W - 84L
1,412 Elo+
Solo
Nox
Nox
MADias_A
Nox
Level 104
God Stats
2W - 7L
1,400 SR
Queue Stats
17W - 36L
1,379 Elo+
Party 1
Artemis
Artemis
Zom_bay
Artemis
Level 101
God Stats
1W - 1L
1,511 SR
Queue Stats
133W - 170L
1,446 Elo+
Party 1
King Arthur
King Arthur
y0Jxstt
King Arthur
Level 147
God Stats
56W - 44L
1,555 SR
Queue Stats
237W - 293L
1,410 Elo+
Party 1
Team Averages
Level 112
1,467 SR
1,425 Elo+

VS

Team Averages
Level 65
1,613 SR
1,495 Elo+
Hel
Hel
 
Hel
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
CappuccinoChino
Chang'e
Level 20
God Stats
3W - 0L
1,940 SR
Queue Stats
12W - 8L
1,480 Elo+
Party 2
Anubis
Anubis
EnuffDakka
Anubis
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
325W - 305L
1,452 Elo+
Party 3
Surtr
Surtr
KillazKan
Surtr
Level 22
God Stats
17W - 17L
1,623 SR
Queue Stats
23W - 24L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
0 / 3 / 3
6,587
471
2,512
11,976
9,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 5 / 1
6,889
492
7,663
11,776
3,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 6 / 0
6,472
462
3,143
7,191
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
Zom_bay
Artemis
11
3 / 5 / 0
6,653
475
10,258
10,614
3,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
y0Jxstt
King Arthur
13
0 / 4 / 2
7,249
518
8,270
15,218
9,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 2 / 7
7,774
555
6,551
10,563
4,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Medusa
 
Medusa
13
5 / 2 / 4
7,484
535
10,561
12,360
3,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

16
9 / 0 / 1
8,908
636
8,369
9,618
3,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
EnuffDakka
Anubis
15
6 / 0 / 5
9,260
661
8,825
5,337
2,618
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
KillazKan
Surtr
12
1 / 2 / 2
7,443
532
9,548
14,472
12,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
6
Kills
23
23
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
7
2.75
W
Medusa
 
Medusa
5
2
4
3.5
W
9
0
1
9.5
L
Sobek
0
3
3
0.5
L
3
5
1
0.7
W
Anubis
EnuffDakka
Anubis
6
0
5
8.5
W
Surtr
KillazKan
Surtr
1
2
2
1
L
0
6
0
0
L
Artemis
Zom_bay
Artemis
3
5
0
0.6
L
King Arthur
y0Jxstt
King Arthur
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,846
Damage
43,854
56,775
Taken
52,350
26,491
Mitigated
26,202
11,077
Healing
30,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,551
560
4,932
5,097
10,563
4,250
224
2,793
7,770
26,831
380
W
Medusa
 
Medusa
10,561
4,970
0
3,680
12,360
3,725
366
793
11,567
0
47,828
W
8,369
1,541
703
7,148
9,618
3,029
0
1,096
8,522
73,710
1,729
L
Sobek
2,512
104
84
4,060
11,976
9,546
0
3,930
8,046
20,012
0
L
7,663
2,306
0
967
11,776
3,007
0
7,095
4,615
0
48,114
W
Anubis
EnuffDakka
Anubis
8,825
335
0
3,944
5,337
2,618
569
1,370
3,967
70,241
1,228
W
Surtr
KillazKan
Surtr
9,548
3,407
0
5,184
14,472
12,580
0
306
14,166
789
46,841
L
3,143
156
0
670
7,191
1,466
0
5,457
1,734
42,913
0
L
Artemis
Zom_bay
Artemis
10,258
4,358
0
1,541
10,614
3,198
823
4,051
6,563
0
45,958
L
King Arthur
y0Jxstt
King Arthur
8,270
935
0
3,755
15,218
9,274
0
3,861
10,397
848
56,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,850
Gold Earned
40,869
362
Minions Killed
411
0
Camps Cleared
0
1,390,765
Distance Traveled
1,323,278
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,774
555
46
3
0
247,731
0
W
Medusa
7,484
535
61
4
0
275,818
1
W
Chang'e
8,908
636
115
8
0
253,293
0
L
Sobek
6,587
471
41
3
0
296,358
0
L
Pele
6,889
492
80
6
0
305,450
0
W
Anubis
9,260
661
114
8
0
287,525
5
W
Surtr
7,443
532
75
5
0
258,911
0
L
Nox
6,472
462
75
5
0
282,619
2
L
Artemis
6,653
475
64
5
0
244,432
0
L
King Arthur
7,249
518
102
7
0
261,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role