Player Matchup

Geb
Geb
 
Geb
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
RexzTroop
Jing Wei
Level 227
God Stats
18W - 7L
1,688 SR
Queue Stats
318W - 297L
1,634 Elo+
Party 1
Susano
Susano
UllrNeedsBuff
Susano
Level 45
God Stats
3W - 1L
1,541 SR
Queue Stats
77W - 99L
1,494 Elo+
Party 1
Shiva
Shiva
VexDCLXVI
Shiva
Level 159
God Stats
2W - 2L
1,708 SR
Queue Stats
249W - 252L
1,625 Elo+
Party 1
Team Averages
Level 140
1,588 SR
1,550 Elo+

VS

Team Averages
Level 61
1,617 SR
1,526 Elo+
Arachne
Arachne
 
Arachne
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Beg4Geb907
Danzaburou
Level 16
God Stats
10W - 16L
1,612 SR
Queue Stats
129W - 131L
1,585 Elo+
Party 2
Ratatoskr
Ratatoskr
OBG69420XD
Ratatoskr
Level 67
God Stats
9W - 17L
1,454 SR
Queue Stats
171W - 170L
1,548 Elo+
Party 2
Sobek
Sobek
PapiJahh
Sobek
Level 69
God Stats
26W - 16L
1,796 SR
Queue Stats
462W - 453L
1,518 Elo+
Solo
Neith
Neith
SaucyThiccness
Neith
Level 128
God Stats
0W - 2L
1,721 SR
Queue Stats
25W - 34L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
2 / 0 / 6
6,038
604
3,316
5,785
2,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
 
Nu Wa
10
1 / 2 / 1
5,764
576
5,289
3,611
937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
RexzTroop
Jing Wei
13
5 / 2 / 2
7,556
756
6,575
5,079
1,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
4 / 2 / 2
5,880
588
4,388
7,143
2,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
VexDCLXVI
Shiva
11
1 / 0 / 1
6,055
606
6,364
7,360
4,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
3 / 4 / 2
5,311
531
4,144
9,402
3,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Beg4Geb907
Danzaburou
10
1 / 2 / 0
5,535
554
4,615
9,242
2,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ratatoskr
OBG69420XD
Ratatoskr
8
1 / 5 / 1
5,027
503
3,682
6,133
1,517
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
PapiJahh
Sobek
8
0 / 2 / 1
4,938
494
1,700
7,064
3,665
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 0 / 1
5,052
505
2,031
4,470
1,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
13
Kills
6
6
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
0
6
5
W
Nu Wa
 
Nu Wa
1
2
1
0.75
L
Arachne
 
Arachne
3
4
2
1
L
Danzaburou
Beg4Geb907
Danzaburou
1
2
0
0.5
L
Ratatoskr
OBG69420XD
Ratatoskr
1
5
1
0.3
L
Sobek
PapiJahh
Sobek
0
2
1
0.25
W
Jing Wei
RexzTroop
Jing Wei
5
2
2
3
L
1
0
1
1.5
W
4
2
2
2.5
W
Shiva
VexDCLXVI
Shiva
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,932
Damage
16,172
28,978
Taken
36,311
12,239
Mitigated
12,437
11,866
Healing
10,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,316
711
1,420
2,017
5,785
2,951
0
549
5,236
13,235
468
W
Nu Wa
 
Nu Wa
5,289
1,433
0
726
3,611
937
72
248
3,363
36,505
0
L
Arachne
 
Arachne
4,144
3,168
0
1,758
9,402
3,418
0
2,129
7,078
0
28,953
L
Danzaburou
Beg4Geb907
Danzaburou
4,615
936
0
3,861
9,242
2,666
0
388
8,112
0
33,364
L
Ratatoskr
OBG69420XD
Ratatoskr
3,682
946
0
764
6,133
1,517
0
874
5,179
0
26,825
L
Sobek
PapiJahh
Sobek
1,700
65
0
2,170
7,064
3,665
0
2,374
4,501
9,726
0
W
Jing Wei
RexzTroop
Jing Wei
6,575
5,613
0
1,844
5,079
1,591
663
764
4,315
0
56,350
L
2,031
435
0
2,127
4,470
1,171
0
2,018
2,177
0
36,299
W
4,388
1,579
0
3,149
7,143
2,127
0
139
7,004
0
33,219
W
Shiva
VexDCLXVI
Shiva
6,364
913
0
2,710
7,360
4,633
0
0
7,360
0
36,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,293
Gold Earned
25,863
348
Minions Killed
252
0
Camps Cleared
0
1,043,264
Distance Traveled
1,022,104
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,038
604
21
2
0
227,202
2
W
Nu Wa
5,764
576
78
8
0
188,599
1
L
Arachne
5,311
531
43
4
0
237,417
2
L
Danzaburou
5,535
554
70
7
0
184,170
0
L
Ratatoskr
5,027
503
58
6
0
201,651
0
L
Sobek
4,938
494
17
2
0
213,880
2
W
Jing Wei
7,556
756
119
12
0
204,022
0
L
Neith
5,052
505
64
6
0
184,986
0
W
Susano
5,880
588
62
6
0
235,635
1
W
Shiva
6,055
606
68
7
0
187,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role