Player Matchup

Neith
Neith
Ayan_419
Neith
Level 166
God Stats
13W - 13L
1,509 SR
Queue Stats
180W - 191L
1,462 Elo+
Solo
Odin
Odin
Not_bapt
Odin
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 98L
1,430 Elo+
Party 1
Medusa
Medusa
adripiloto69
Medusa
Level 69
God Stats
47W - 46L
1,516 SR
Queue Stats
318W - 334L
1,475 Elo+
Solo
Yemoja
Yemoja
consolegamersOP_
Yemoja
Level 88
God Stats
12W - 17L
1,405 SR
Queue Stats
35W - 40L
1,448 Elo+
Solo
Ao Kuang
Ao Kuang
revolver-fier
Ao Kuang
Level 43
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 82L
1,444 Elo+
Party 1
Team Averages
Level 85
1,486 SR
1,452 Elo+

VS

Team Averages
Level 85
1,410 SR
1,363 Elo+
Bakasura
Bakasura
FrittenHubert
Bakasura
Level 127
God Stats
0W - 3L
1,179 SR
Queue Stats
412W - 417L
1,406 Elo+
Solo
Maui
Maui
Trace2Frein5076
Maui
Level 55
God Stats
33W - 42L
1,466 SR
Queue Stats
93W - 153L
1,407 Elo+
Solo
Artemis
Artemis
ZA_ItchyCrack
Artemis
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,100 Elo+
Solo
Ymir
Ymir
flavourdave1986
Ymir
Level 159
God Stats
13W - 17L
1,403 SR
Queue Stats
653W - 612L
1,470 Elo+
Solo
Pele
Pele
saintlucas
Pele
Level 51
God Stats
1W - 5L
1,502 SR
Queue Stats
78W - 100L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ayan_419
Neith
11
4 / 1 / 4
7,139
549
4,695
3,951
1,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odin
12
0 / 1 / 1
7,010
539
1,055
5,245
3,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
12
1 / 0 / 1
7,189
553
1,599
4,304
1,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 0 / 6
7,778
598
4,934
8,124
5,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
revolver-fier
Ao Kuang
14
6 / 2 / 1
7,938
611
5,415
9,841
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FrittenHubert
Bakasura
5
0 / 9 / 0
4,610
355
292
7,092
1,697
9
0 / 2 / 2
5,666
436
1,801
7,393
4,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
3
0 / 1 / 0
4,264
328
588
1,296
274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 1 / 1
6,298
484
4,289
5,877
2,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
3 / 1 / 1
6,264
482
6,737
7,817
2,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
14
Kills
4
4
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
Ayan_419
Neith
4
1
4
6
L
Bakasura
FrittenHubert
Bakasura
0
9
0
0
W
Odin
0
1
1
0.5
L
0
2
2
0.5
L
Artemis
0
1
0
0
W
Medusa
1
0
1
1.5
W
3
0
6
6
L
1
1
1
1.5
W
Ao Kuang
revolver-fier
Ao Kuang
6
2
1
3.25
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,698
Damage
13,707
31,465
Taken
29,475
14,883
Mitigated
11,467
12,096
Healing
5,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Ayan_419
Neith
4,695
2,232
0
585
3,951
1,085
547
486
3,433
0
29,390
L
Bakasura
FrittenHubert
Bakasura
292
77
0
217
7,092
1,697
90
2,507
4,585
0
3,499
W
Odin
1,055
312
0
1,150
5,245
3,498
424
1,599
3,378
0
35,425
L
1,801
427
0
920
7,393
4,692
0
3,148
4,161
18,019
997
L
Artemis
588
349
0
138
1,296
274
0
230
1,066
0
4,136
W
Medusa
1,599
614
0
1,432
4,304
1,289
2,423
1,155
3,093
0
43,231
W
4,934
513
1,231
3,106
8,124
5,718
859
1,132
6,865
29,270
1,143
L
4,289
756
0
1,337
5,877
2,590
0
1,035
4,726
24,954
2,500
W
Ao Kuang
revolver-fier
Ao Kuang
5,415
1,344
0
4,592
9,841
3,293
0
768
8,971
60,712
3,430
L
6,737
1,817
0
3,308
7,817
2,214
0
3,357
4,460
0
38,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,054
Gold Earned
27,102
340
Minions Killed
156
0
Camps Cleared
0
1,177,988
Distance Traveled
918,149
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,139
549
46
4
0
232,143
5
L
Bakasura
4,610
355
8
1
0
174,512
0
W
Odin
7,010
539
70
5
0
190,065
0
L
Maui
5,666
436
26
2
0
267,457
0
L
Artemis
4,264
328
3
0
0
52,929
0
W
Medusa
7,189
553
78
6
0
236,777
0
W
Yemoja
7,778
598
41
3
0
226,482
4
L
Ymir
6,298
484
48
4
0
173,703
0
W
Ao Kuang
7,938
611
105
8
0
292,521
1
L
Pele
6,264
482
71
5
0
249,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role