Player Matchup

Discordia
Discordia
 
Discordia
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Kuromi69
Charybdis
Level 18
God Stats
2W - 2L
1,616 SR
Queue Stats
30W - 11L
1,574 Elo+
Party 1
Hercules
Hercules
möuse
Hercules
Level 155
God Stats
7W - 5L
1,802 SR
Queue Stats
119W - 91L
1,625 Elo+
Party 1
Team Averages
Level 128
1,584 SR
1,540 Elo+

VS

Team Averages
Level 140
1,596 SR
1,459 Elo+
Sol
Sol
Eastern--Dream
Sol
Level 144
God Stats
14W - 5L
1,809 SR
Queue Stats
106W - 107L
1,435 Elo+
Party 2
Neith
Neith
JonRiverz
Neith
Level 97
God Stats
0W - 2L
1,547 SR
Queue Stats
128W - 122L
1,488 Elo+
Party 2
Chang'e
Chang'e
P0cketBunny
Chang'e
Level 219
God Stats
4W - 6L
1,579 SR
Queue Stats
15W - 16L
1,465 Elo+
Solo
Cthulhu
Cthulhu
Vep-VerTex
Cthulhu
Level 86
God Stats
1W - 3L
1,579 SR
Queue Stats
119W - 119L
1,477 Elo+
Party 2
Loki
Loki
pitttiger
Loki
Level 156
God Stats
26W - 36L
1,467 SR
Queue Stats
661W - 679L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
4 / 0 / 4
6,725
673
3,587
2,481
749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
 
Athena
8
2 / 1 / 10
5,899
590
6,185
8,428
5,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
 
Sylvanus
9
2 / 1 / 8
5,462
546
5,208
6,623
2,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Kuromi69
Charybdis
12
4 / 0 / 1
6,735
674
5,463
5,215
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
möuse
Hercules
11
6 / 0 / 3
6,769
677
5,898
8,276
4,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
4,846
485
3,334
6,716
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
JonRiverz
Neith
11
1 / 1 / 1
5,545
555
3,947
6,022
1,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Chang'e
P0cketBunny
Chang'e
9
0 / 3 / 1
4,661
466
2,873
6,146
2,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
Vep-VerTex
Cthulhu
6
0 / 2 / 0
4,180
418
4,847
8,732
4,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
7
0 / 8 / 1
4,370
437
3,048
8,881
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
18
Kills
2
2
Deaths
18
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
0
4
6
W
Athena
 
Athena
2
1
10
7
W
Sylvanus
 
Sylvanus
2
1
8
6
L
1
4
0
0.25
L
Neith
JonRiverz
Neith
1
1
1
1.5
W
Charybdis
Kuromi69
Charybdis
4
0
1
4.5
L
Chang'e
P0cketBunny
Chang'e
0
3
1
0.17
L
Cthulhu
Vep-VerTex
Cthulhu
0
2
0
0
W
Hercules
möuse
Hercules
6
0
3
7.5
L
Loki
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,341
Damage
18,049
31,023
Taken
36,497
15,745
Mitigated
12,936
14,785
Healing
11,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
3,587
130
0
712
2,481
749
0
258
2,223
36,805
1,781
W
Athena
 
Athena
6,185
1,589
1,473
2,260
8,428
5,686
0
3,396
4,995
12,395
664
W
Sylvanus
 
Sylvanus
5,208
1,892
996
3,243
6,623
2,986
0
1,316
5,307
22,724
15,603
L
3,334
1,384
0
1,603
6,716
1,540
0
2,624
4,040
24,668
2,000
L
Neith
JonRiverz
Neith
3,947
874
0
2,600
6,022
1,868
0
3,111
2,531
0
41,564
W
Charybdis
Kuromi69
Charybdis
5,463
3,633
0
2,521
5,215
1,476
760
2,612
2,603
0
52,865
L
Chang'e
P0cketBunny
Chang'e
2,873
45
272
2,379
6,146
2,636
0
1,442
4,608
23,846
0
L
Cthulhu
Vep-VerTex
Cthulhu
4,847
340
8
2,448
8,732
4,876
0
3,274
5,245
14,648
0
W
Hercules
möuse
Hercules
5,898
2,257
0
3,580
8,276
4,848
0
3,068
4,884
1,167
37,777
L
Loki
3,048
721
0
2,286
8,881
2,016
0
3,702
5,041
0
17,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,590
Gold Earned
23,602
327
Minions Killed
227
0
Camps Cleared
0
994,470
Distance Traveled
960,747
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,725
673
85
9
0
194,128
0
W
Athena
5,899
590
14
1
0
232,948
7
W
Sylvanus
5,462
546
60
6
0
196,041
0
L
Sol
4,846
485
58
6
0
190,458
0
L
Neith
5,545
555
83
8
0
184,553
4
W
Charybdis
6,735
674
93
9
0
193,551
0
L
Chang'e
4,661
466
37
4
0
184,344
5
L
Cthulhu
4,180
418
15
2
0
204,885
3
W
Hercules
6,769
677
75
8
0
177,802
0
L
Loki
4,370
437
34
3
0
196,507
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role