Player Matchup

Scylla
Scylla
 
Scylla
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Macкenzie
Aphrodite
Level 109
God Stats
2W - 6L
1,421 SR
Queue Stats
19W - 41L
1,442 Elo+
Party 2
Mulan
Mulan
SpecialFX713
Mulan
Level 147
God Stats
154W - 116L
1,636 SR
Queue Stats
331W - 284L
1,512 Elo+
Party 2
Artemis
Artemis
TheGAmergiRl628
Artemis
Level 87
God Stats
6W - 4L
1,628 SR
Queue Stats
44W - 63L
1,507 Elo+
Party 2
Team Averages
Level 121
1,537 SR
1,492 Elo+

VS

Team Averages
Level 115
1,584 SR
1,496 Elo+
Mulan
Mulan
Cached
Mulan
Level 102
God Stats
12W - 9L
1,567 SR
Queue Stats
133W - 109L
1,566 Elo+
Solo
Sol
Sol
Eastern--Dream
Sol
Level 144
God Stats
14W - 5L
1,786 SR
Queue Stats
105W - 102L
1,424 Elo+
Party 1
Shiva
Shiva
ElGingero262
Shiva
Level 144
God Stats
56W - 32L
1,633 SR
Queue Stats
127W - 128L
1,543 Elo+
Solo
Chronos
Chronos
JonRiverz
Chronos
Level 97
God Stats
3W - 1L
1,395 SR
Queue Stats
126W - 117L
1,479 Elo+
Party 1
Cthulhu
Cthulhu
Vep-VerTex
Cthulhu
Level 86
God Stats
1W - 3L
1,536 SR
Queue Stats
117W - 117L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
4 / 4 / 2
6,550
595
6,911
7,297
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
 
Nu Wa
7
0 / 2 / 1
4,716
429
1,262
2,028
237
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
Macкenzie
Aphrodite
7
0 / 2 / 0
4,840
440
3,054
8,657
4,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 5 / 3
6,194
563
7,518
10,371
3,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
1 / 6 / 0
5,288
481
5,425
7,754
1,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Cached
Mulan
13
5 / 0 / 6
8,085
735
6,941
7,636
5,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

13
3 / 0 / 3
6,994
636
6,847
7,452
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
4 / 2 / 3
6,551
596
4,420
7,928
2,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chronos
JonRiverz
Chronos
11
3 / 4 / 4
6,681
607
2,450
6,562
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Vep-VerTex
Cthulhu
11
4 / 2 / 5
6,868
624
6,034
9,677
6,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
8
Kills
19
19
Deaths
8
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
4
2
1.25
L
Nu Wa
 
Nu Wa
0
2
1
0.25
W
Mulan
Cached
Mulan
5
0
6
8
W
3
0
3
4.5
W
4
2
3
2.75
W
Chronos
JonRiverz
Chronos
3
4
4
1.25
L
Aphrodite
Macкenzie
Aphrodite
0
2
0
0
L
3
5
3
0.9
L
1
6
0
0.17
W
Cthulhu
Vep-VerTex
Cthulhu
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,170
Damage
26,692
36,107
Taken
39,255
12,168
Mitigated
18,913
9,862
Healing
13,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
6,911
674
0
830
7,297
1,997
0
2,820
4,311
43,707
71
L
Nu Wa
 
Nu Wa
1,262
233
0
306
2,028
237
0
0
1,948
15,613
693
W
Mulan
Cached
Mulan
6,941
1,607
0
2,507
7,636
5,879
436
1,051
6,551
0
53,200
W
6,847
2,817
0
4,090
7,452
2,053
1,603
1,316
6,090
50,343
3,900
W
4,420
1,409
178
1,600
7,928
2,898
0
1,361
6,483
0
51,276
W
Chronos
JonRiverz
Chronos
2,450
397
0
1,846
6,562
1,631
456
4,071
2,202
35,867
1,683
L
Aphrodite
Macкenzie
Aphrodite
3,054
445
2,117
3,640
8,657
4,505
0
4,963
3,694
15,229
379
L
7,518
1,945
0
2,734
10,371
3,655
0
2,015
8,222
0
41,853
L
5,425
473
0
235
7,754
1,774
0
5,452
2,302
0
26,985
W
Cthulhu
Vep-VerTex
Cthulhu
6,034
450
85
2,827
9,677
6,452
0
2,513
7,046
29,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,588
Gold Earned
35,179
251
Minions Killed
393
0
Camps Cleared
0
969,273
Distance Traveled
1,174,923
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,550
595
89
8
0
226,665
2
L
Nu Wa
4,716
429
28
3
0
101,658
2
W
Mulan
8,085
735
98
9
0
231,415
0
W
Sol
6,994
636
98
9
0
223,975
4
W
Shiva
6,551
596
77
7
0
252,368
0
W
Chronos
6,681
607
79
7
0
228,719
6
L
Aphrodite
4,840
440
23
2
0
196,553
1
L
Mulan
6,194
563
70
6
0
246,051
0
L
Artemis
5,288
481
41
4
0
198,346
0
W
Cthulhu
6,868
624
41
4
0
238,446
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role