Player Matchup

Cthulhu
Cthulhu
BonkerPlays
Cthulhu
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 46L
1,515 Elo+
Party 1
Nu Wa
Nu Wa
DogTourettes
Nu Wa
Level 265
God Stats
4W - 2L
1,634 SR
Queue Stats
176W - 167L
1,563 Elo+
Party 2
Terra
Terra
ELiT3Cloud
Terra
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 41L
1,504 Elo+
Party 1
Heimdallr
Heimdallr
ELiT3Snagz
Heimdallr
Level 109
God Stats
0W - 2L
1,305 SR
Queue Stats
15W - 20L
1,393 Elo+
Party 1
Nike
Nike
G0ngz
Nike
Level 155
God Stats
2W - 1L
1,736 SR
Queue Stats
163W - 146L
1,567 Elo+
Party 2
Team Averages
Level 160
1,535 SR
1,509 Elo+

VS

Team Averages
Level 118
1,621 SR
1,514 Elo+
Artemis
Artemis
CompaMaRiiO
Artemis
Level 68
God Stats
6W - 3L
1,943 SR
Queue Stats
186W - 185L
1,567 Elo+
Solo
Yu Huang
Yu Huang
IMAN0223
Yu Huang
Level 93
God Stats
6W - 1L
1,873 SR
Queue Stats
420W - 352L
1,545 Elo+
Party 3
Odin
Odin
Khepricles
Odin
Level 154
God Stats
22W - 25L
1,466 SR
Queue Stats
281W - 261L
1,543 Elo+
Party 3
Poseidon
Poseidon
ReiEnthusiast
Poseidon
Level 143
God Stats
5W - 1L
1,538 SR
Queue Stats
378W - 356L
1,453 Elo+
Solo
Geb
Geb
thearchdork
Geb
Level 130
God Stats
1W - 1L
1,282 SR
Queue Stats
304W - 267L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BonkerPlays
Cthulhu
15
1 / 3 / 1
9,166
509
9,316
12,472
11,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 9 / 3
7,486
416
7,147
14,855
3,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Terra
14
4 / 4 / 2
9,293
516
7,315
17,577
18,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
ELiT3Snagz
Heimdallr
12
0 / 6 / 4
7,729
429
9,287
11,758
4,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
G0ngz
Nike
15
5 / 5 / 3
8,981
499
13,737
19,930
6,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CompaMaRiiO
Artemis
17
4 / 1 / 8
9,855
548
12,052
12,331
4,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
IMAN0223
Yu Huang
17
9 / 1 / 4
11,055
614
18,037
11,874
3,795
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 3 / 14
9,955
553
8,081
17,761
11,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Poseidon
ReiEnthusiast
Poseidon
19
5 / 1 / 2
12,152
675
11,855
12,277
4,664
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

17
6 / 5 / 10
10,055
559
10,846
20,559
8,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
65
10
Kills
27
27
Deaths
11
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BonkerPlays
Cthulhu
1
3
1
0.5
W
Artemis
CompaMaRiiO
Artemis
4
1
8
8
L
0
9
3
0.17
L
Terra
4
4
2
1.25
L
Heimdallr
ELiT3Snagz
Heimdallr
0
6
4
0.33
L
Nike
G0ngz
Nike
5
5
3
1.3
W
Yu Huang
IMAN0223
Yu Huang
9
1
4
11
W
3
3
14
3.33
W
Poseidon
ReiEnthusiast
Poseidon
5
1
2
6
W
6
5
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,802
Damage
60,871
76,592
Taken
74,802
44,199
Mitigated
33,237
14,573
Healing
29,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BonkerPlays
Cthulhu
9,316
295
124
698
12,472
11,554
0
8,941
3,531
62,517
1,462
W
Artemis
CompaMaRiiO
Artemis
12,052
3,553
0
3,528
12,331
4,322
1,705
2,263
10,054
0
82,580
L
7,147
2,352
0
927
14,855
3,266
0
10,743
4,112
45,223
508
L
Terra
7,315
755
946
2,545
17,577
18,266
0
7,615
9,962
24,679
0
L
Heimdallr
ELiT3Snagz
Heimdallr
9,287
5,287
0
2,508
11,758
4,219
101
1,845
9,913
0
52,849
L
Nike
G0ngz
Nike
13,737
1,209
0
6,825
19,930
6,894
0
10,812
9,118
0
70,506
W
Yu Huang
IMAN0223
Yu Huang
18,037
2,007
0
5,065
11,874
3,795
1,185
6,274
5,482
91,440
2,214
W
8,081
2,400
270
5,277
17,761
11,749
462
4,254
13,419
0
33,872
W
Poseidon
ReiEnthusiast
Poseidon
11,855
1,496
72
6,754
12,277
4,664
0
5,743
5,896
107,141
1,345
W
10,846
1,523
0
8,292
20,559
8,707
624
3,838
16,586
75,936
1,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,655
Gold Earned
53,072
448
Minions Killed
592
0
Camps Cleared
0
1,725,075
Distance Traveled
1,991,313
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,166
509
134
7
0
338,216
0
W
Artemis
9,855
548
106
6
0
410,956
3
L
Nu Wa
7,486
416
79
4
0
281,090
1
L
Terra
9,293
516
34
2
0
390,994
2
L
Heimdallr
7,729
429
85
5
0
346,184
0
L
Nike
8,981
499
116
6
0
368,591
0
W
Yu Huang
11,055
614
150
8
0
389,709
1
W
Odin
9,955
553
44
2
0
404,364
6
W
Poseidon
12,152
675
179
10
0
362,815
0
W
Geb
10,055
559
113
6
0
423,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role