Player Matchup

Hera
Hera
 
Hera
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DRQJ
Cthulhu
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
274W - 267L
1,548 Elo+
Party 2
Thoth
Thoth
Kuhlawb
Thoth
Level 68
God Stats
1W - 1L
1,737 SR
Queue Stats
28W - 24L
1,597 Elo+
Party 2
Chaac
Chaac
L2crybaby
Chaac
Level 69
God Stats
3W - 0L
1,769 SR
Queue Stats
174W - 204L
1,526 Elo+
Party 3
Medusa
Medusa
YuckyYucky
Medusa
Level 63
God Stats
2W - 1L
1,493 SR
Queue Stats
96W - 110L
1,516 Elo+
Party 3
Team Averages
Level 90
1,600 SR
1,538 Elo+

VS

Team Averages
Level 135
1,578 SR
1,453 Elo+
Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
DizzyyHITZ
Anhur
Level 146
God Stats
1W - 3L
1,730 SR
Queue Stats
185W - 215L
1,473 Elo+
Solo
Ganesha
Ganesha
Moneyboy1050205
Ganesha
Level 148
God Stats
3W - 2L
1,658 SR
Queue Stats
42W - 37L
1,525 Elo+
Solo
Sobek
Sobek
StrategicThreat
Sobek
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,280 Elo+
Party 1
Xbalanque
Xbalanque
Yo Frosty2944
Xbalanque
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
2 / 2 / 8
7,502
1,072
4,749
2,947
843
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
DRQJ
Cthulhu
12
1 / 3 / 10
7,482
1,069
8,611
7,539
6,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
Kuhlawb
Thoth
12
2 / 1 / 1
7,006
1,001
2,886
3,286
1,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
L2crybaby
Chaac
13
4 / 2 / 10
8,006
1,144
3,677
7,728
3,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
YuckyYucky
Medusa
16
9 / 2 / 7
8,938
1,277
13,355
7,227
2,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
1 / 4 / 5
5,988
855
1,938
5,081
2,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anhur
9
0 / 2 / 4
5,562
795
3,308
3,472
954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
0 / 5 / 8
6,603
943
4,555
10,134
5,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
1 / 4 / 3
6,559
937
2,509
13,979
10,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
Yo Frosty2944
Xbalanque
12
5 / 3 / 2
7,181
1,026
7,443
5,694
1,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
18
Kills
7
10
Deaths
18
36
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
2
8
3
L
Bakasura
 
Bakasura
1
4
5
0.88
W
Cthulhu
DRQJ
Cthulhu
1
3
10
2
L
Anhur
0
2
4
1
W
Thoth
Kuhlawb
Thoth
2
1
1
2.5
W
Chaac
L2crybaby
Chaac
4
2
10
4.5
L
0
5
8
0.8
L
1
4
3
0.63
L
Xbalanque
Yo Frosty2944
Xbalanque
5
3
2
2
W
Medusa
YuckyYucky
Medusa
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,278
Damage
19,753
28,727
Taken
38,360
15,076
Mitigated
21,648
8,734
Healing
8,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
4,749
1,514
392
810
2,947
843
520
500
2,367
9,958
510
L
Bakasura
 
Bakasura
1,938
1,158
0
337
5,081
2,708
130
2,280
2,801
0
2,764
W
Cthulhu
DRQJ
Cthulhu
8,611
372
964
1,414
7,539
6,722
78
1,628
5,660
12,939
1,388
L
Anhur
3,308
1,179
86
611
3,472
954
0
863
2,609
0
8,366
W
Thoth
Kuhlawb
Thoth
2,886
131
200
94
3,286
1,077
1,469
1,087
2,085
8,290
0
W
Chaac
L2crybaby
Chaac
3,677
553
0
1,666
7,728
3,706
435
1,784
5,910
0
13,067
L
4,555
211
618
1,635
10,134
5,760
16
4,780
5,354
13,221
0
L
2,509
59
520
3,946
13,979
10,537
36
5,975
8,004
5,025
0
L
Xbalanque
Yo Frosty2944
Xbalanque
7,443
2,773
0
816
5,694
1,689
133
1,635
4,059
0
18,863
W
Medusa
YuckyYucky
Medusa
13,355
3,701
575
2,619
7,227
2,728
1,792
2,065
5,162
0
25,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,934
Gold Earned
31,893
91
Minions Killed
57
0
Camps Cleared
0
673,497
Distance Traveled
611,948
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,502
1,072
14
2
0
106,977
0
L
Bakasura
5,988
855
6
1
0
166,740
0
W
Cthulhu
7,482
1,069
8
1
0
155,374
0
L
Anhur
5,562
795
17
2
0
68,448
0
W
Thoth
7,006
1,001
9
1
0
121,501
0
W
Chaac
8,006
1,144
25
4
0
135,004
0
L
Ganesha
6,603
943
1
0
0
125,025
0
L
Sobek
6,559
937
12
2
0
137,042
0
L
Xbalanque
7,181
1,026
21
3
0
114,693
0
W
Medusa
8,938
1,277
35
5
0
154,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role