Player Matchup

Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Phoenix2345
Serqet
Level 66
God Stats
6W - 6L
1,545 SR
Queue Stats
213W - 210L
1,420 Elo+
Party 2
Ix Chel
Ix Chel
xSnow28x
Ix Chel
Level 39
God Stats
5W - 6L
1,496 SR
Queue Stats
106W - 122L
1,425 Elo+
Party 2
Team Averages
Level 85
1,514 SR
1,448 Elo+

VS

Team Averages
Level 46
1,500 SR
1,390 Elo+
Scylla
Scylla
FulminatoDeHg
Scylla
Level 86
God Stats
4W - 6L
1,496 SR
Queue Stats
96W - 102L
1,517 Elo+
Solo
Bellona
Bellona
Hoxinho
Bellona
Level 48
God Stats
8W - 4L
1,504 SR
Queue Stats
44W - 43L
1,399 Elo+
Party 1
Bacchus
Bacchus
zonderski
Bacchus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
4 / 3 / 1
9,010
901
8,218
6,688
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
14
1 / 5 / 4
8,200
820
7,030
10,183
6,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ix Chel
xSnow28x
Ix Chel
13
1 / 5 / 3
7,775
778
6,135
9,578
4,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 7
9,767
977
10,848
5,477
1,851
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Hoxinho
Bellona
14
3 / 2 / 7
8,230
823
4,942
7,260
6,670
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
zonderski
Bacchus
15
4 / 4 / 8
8,960
896
6,029
11,533
12,761
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
6
Kills
13
13
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
3
1
1.5
W
6
0
7
9.5
W
Bellona
Hoxinho
Bellona
3
2
7
3.25
L
Serqet
1
5
4
0.6
L
Ix Chel
xSnow28x
Ix Chel
1
5
3
0.5
W
Bacchus
zonderski
Bacchus
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,383
Damage
21,819
26,449
Taken
24,270
13,673
Mitigated
21,282
5,096
Healing
1,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,218
277
52
1,114
6,688
3,174
300
4,621
2,014
26,405
340
W
10,848
1,155
0
250
5,477
1,851
0
3,414
1,883
60,308
86
W
Bellona
Hoxinho
Bellona
4,942
426
101
384
7,260
6,670
0
4,715
2,545
138
8,548
L
Serqet
7,030
1,220
0
68
10,183
6,496
0
5,709
4,404
0
20,235
L
Ix Chel
xSnow28x
Ix Chel
6,135
263
2,072
1,790
9,578
4,003
0
6,526
2,997
28,417
0
W
Bacchus
zonderski
Bacchus
6,029
1,124
0
630
11,533
12,761
0
6,159
4,350
10,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,985
Gold Earned
26,957
123
Minions Killed
120
0
Camps Cleared
0
531,989
Distance Traveled
553,667
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,010
901
54
5
0
178,569
1
W
Scylla
9,767
977
106
11
0
185,546
3
W
Bellona
8,230
823
8
1
0
198,302
0
L
Serqet
8,200
820
37
4
0
173,691
0
L
Ix Chel
7,775
778
32
3
0
179,729
0
W
Bacchus
8,960
896
6
1
0
169,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role