Player Matchup

Fenrir
Fenrir
ChefNice89
Fenrir
Level 10
God Stats
0W - 2L
1,141 SR
Queue Stats
0W - 2L
1,045 Elo+
Party 1
Bellona
Bellona
ONeil814
Bellona
Level 7
God Stats
0W - 2L
1,521 SR
Queue Stats
0W - 2L
1,045 Elo+
Party 1
Danzaburou
Danzaburou
Perrytech
Danzaburou
Level 123
God Stats
0W - 1L
1,482 SR
Queue Stats
0W - 2L
1,045 Elo+
Party 1
King Arthur
King Arthur
UchihaSaSkaE
King Arthur
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,045 Elo+
Party 1
Janus
Janus
mackattack53
Janus
Level 144
God Stats
21W - 29L
1,513 SR
Queue Stats
157W - 160L
1,462 Elo+
Solo
Team Averages
Level 59
1,431 SR
1,129 Elo+

VS

Team Averages
Level 136
1,518 SR
1,473 Elo+
Shiva
Shiva
 
Shiva
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Alex_Phantom2
Hades
Level 155
God Stats
7W - 2L
1,508 SR
Queue Stats
178W - 181L
1,424 Elo+
Solo
Ne Zha
Ne Zha
Pincheizzy
Ne Zha
Level 116
God Stats
3W - 6L
1,449 SR
Queue Stats
216W - 185L
1,488 Elo+
Solo
Vulcan
Vulcan
Xunter19
Vulcan
Level 156
God Stats
1W - 1L
1,471 SR
Queue Stats
149W - 142L
1,484 Elo+
Party 2
Hou Yi
Hou Yi
juliogamer999
Hou Yi
Level 110
God Stats
7W - 3L
1,664 SR
Queue Stats
235W - 199L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChefNice89
Fenrir
9
0 / 6 / 0
5,414
416
2,859
9,618
3,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
ONeil814
Bellona
10
0 / 2 / 0
5,563
428
2,860
7,844
5,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Perrytech
Danzaburou
10
1 / 5 / 0
6,209
478
6,238
9,734
2,989
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
UchihaSaSkaE
King Arthur
9
0 / 6 / 0
5,385
414
2,977
12,433
9,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
0 / 2 / 1
7,192
553
3,238
5,315
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
8 / 0 / 2
9,013
693
10,701
11,252
9,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
1 / 0 / 7
7,486
576
2,725
6,358
4,047
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
Pincheizzy
Ne Zha
13
6 / 0 / 4
7,656
589
6,008
8,437
3,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
Xunter19
Vulcan
15
3 / 1 / 1
8,569
659
4,542
6,905
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
3 / 0 / 2
7,059
543
3,643
5,282
1,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
21
21
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
8
0
2
9
W
1
0
7
4.5
L
Fenrir
ChefNice89
Fenrir
0
6
0
0
L
Bellona
ONeil814
Bellona
0
2
0
0
L
Danzaburou
Perrytech
Danzaburou
1
5
0
0.2
W
Ne Zha
Pincheizzy
Ne Zha
6
0
4
8
L
King Arthur
UchihaSaSkaE
King Arthur
0
6
0
0
W
Vulcan
Xunter19
Vulcan
3
1
1
3.5
W
3
0
2
4
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,172
Damage
27,619
44,944
Taken
38,234
23,176
Mitigated
20,590
4,220
Healing
11,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
10,701
2,383
0
2,283
11,252
9,291
0
0
11,252
0
56,999
W
2,725
245
105
1,874
6,358
4,047
0
120
6,238
29,789
971
L
Fenrir
ChefNice89
Fenrir
2,859
1,055
0
683
9,618
3,416
0
1,533
8,046
0
31,678
L
Bellona
ONeil814
Bellona
2,860
714
0
1,185
7,844
5,354
0
1,130
6,714
0
26,263
L
Danzaburou
Perrytech
Danzaburou
6,238
2,701
0
1,599
9,734
2,989
0
1,187
8,547
0
38,331
W
Ne Zha
Pincheizzy
Ne Zha
6,008
1,379
0
2,776
8,437
3,234
0
350
8,047
0
59,113
L
King Arthur
UchihaSaSkaE
King Arthur
2,977
582
0
250
12,433
9,921
0
0
12,433
0
19,838
W
Vulcan
Xunter19
Vulcan
4,542
43
0
2,072
6,905
2,395
0
2,429
4,184
60,644
2,876
W
3,643
1,620
0
2,479
5,282
1,623
487
0
5,282
0
40,822
L
3,238
0
0
503
5,315
1,496
0
2,997
2,180
51,430
827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,763
Gold Earned
39,783
299
Minions Killed
422
0
Camps Cleared
0
1,357,361
Distance Traveled
1,320,334
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,013
693
73
6
0
231,836
0
W
Hades
7,486
576
59
5
0
243,431
0
L
Fenrir
5,414
416
54
4
0
271,417
0
L
Bellona
5,563
428
43
3
0
317,535
0
L
Danzaburou
6,209
478
61
5
0
250,331
0
W
Ne Zha
7,656
589
92
7
0
324,936
1
L
King Arthur
5,385
414
34
3
0
259,353
0
W
Vulcan
8,569
659
124
10
0
264,932
1
W
Hou Yi
7,059
543
74
6
0
255,199
0
L
Janus
7,192
553
107
8
0
258,725
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role