Player Matchup

Ymir
Ymir
Daerrec
Ymir
Level 119
God Stats
37W - 18L
1,716 SR
Queue Stats
340W - 308L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
HughBaijin
Gilgamesh
Level 125
God Stats
75W - 75L
1,538 SR
Queue Stats
413W - 401L
1,464 Elo+
Solo
Agni
Agni
ImJosie
Agni
Level 134
God Stats
4W - 3L
1,469 SR
Queue Stats
132W - 132L
1,508 Elo+
Solo
Medusa
Medusa
MapleSyrrups
Medusa
Level 155
God Stats
51W - 38L
1,627 SR
Queue Stats
767W - 732L
1,488 Elo+
Solo
Nox
Nox
Zamaranthh
Nox
Level 84
God Stats
3W - 1L
1,368 SR
Queue Stats
196W - 161L
1,537 Elo+
Solo
Team Averages
Level 123
1,544 SR
1,500 Elo+

VS

Team Averages
Level 125
1,522 SR
1,509 Elo+
Surtr
Surtr
AlphaWolf Rider
Surtr
Level 125
God Stats
4W - 3L
1,293 SR
Queue Stats
138W - 94L
1,582 Elo+
Solo
Awilix
Awilix
Catalyst Snipez
Awilix
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 131L
1,507 Elo+
Solo
Anubis
Anubis
GreasersLifeTTV
Anubis
Level 40
God Stats
24W - 17L
1,467 SR
Queue Stats
149W - 148L
1,432 Elo+
Solo
Apollo
Apollo
Impellus
Apollo
Level 171
God Stats
14W - 12L
1,642 SR
Queue Stats
412W - 393L
1,476 Elo+
Solo
Poseidon
Poseidon
JaYYNeWW_
Poseidon
Level 127
God Stats
6W - 3L
1,707 SR
Queue Stats
95W - 88L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Daerrec
Ymir
14
2 / 1 / 13
9,617
566
6,788
10,987
9,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Gilgamesh
HughBaijin
Gilgamesh
15
2 / 5 / 5
9,568
563
13,550
20,427
19,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
ImJosie
Agni
18
12 / 3 / 2
10,438
614
10,582
9,248
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
18
7 / 1 / 2
11,023
648
11,243
7,816
2,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 3 / 6
8,064
474
3,303
6,800
2,101
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 3
8,507
500
17,526
20,643
14,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 4 / 2
8,185
481
4,856
14,222
4,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
2 / 4 / 0
8,182
481
6,024
10,316
3,565
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Impellus
Apollo
11
0 / 5 / 3
7,034
414
3,417
11,810
2,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poseidon
JaYYNeWW_
Poseidon
14
5 / 4 / 0
8,374
493
4,802
8,324
1,928
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
23
Kills
13
13
Deaths
24
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
7
3
0.79
L
2
4
2
0.75
W
Ymir
Daerrec
Ymir
2
1
13
8.5
L
2
4
0
0.5
W
Gilgamesh
HughBaijin
Gilgamesh
2
5
5
0.9
W
Agni
ImJosie
Agni
12
3
2
4.33
L
Apollo
Impellus
Apollo
0
5
3
0.3
L
Poseidon
JaYYNeWW_
Poseidon
5
4
0
1.25
W
Medusa
7
1
2
8
W
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,466
Damage
36,625
55,278
Taken
65,315
36,388
Mitigated
26,496
11,914
Healing
20,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,526
6,435
0
7,329
20,643
14,111
16
3,792
15,826
2,915
54,160
L
4,856
1,640
0
5,275
14,222
4,382
0
5,261
8,918
0
65,562
W
Ymir
Daerrec
Ymir
6,788
1,584
0
3,109
10,987
9,640
60
3,078
7,866
22,069
3,577
L
6,024
501
0
2,560
10,316
3,565
0
2,909
7,407
57,570
880
W
Gilgamesh
HughBaijin
Gilgamesh
13,550
4,822
0
5,482
20,427
19,111
213
1,964
17,418
0
73,271
W
Agni
ImJosie
Agni
10,582
650
0
1,510
9,248
3,013
0
1,249
7,833
78,992
633
L
Apollo
Impellus
Apollo
3,417
1,542
0
3,275
11,810
2,510
378
3,900
7,910
0
47,931
L
Poseidon
JaYYNeWW_
Poseidon
4,802
653
0
2,500
8,324
1,928
0
4,654
3,625
52,739
795
W
Medusa
11,243
4,539
0
614
7,816
2,523
3,446
2,889
4,927
0
96,882
W
3,303
831
0
1,199
6,800
2,101
673
3,489
3,311
58,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,710
Gold Earned
40,282
595
Minions Killed
474
0
Camps Cleared
0
1,684,238
Distance Traveled
1,538,206
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,507
500
78
5
0
262,749
4
L
Awilix
8,185
481
111
7
0
342,970
0
W
Ymir
9,617
566
35
2
0
340,099
3
L
Anubis
8,182
481
95
6
0
272,545
2
W
Gilgamesh
9,568
563
150
9
0
303,995
2
W
Agni
10,438
614
132
8
0
394,141
4
L
Apollo
7,034
414
82
5
0
341,537
3
L
Poseidon
8,374
493
108
6
0
318,405
0
W
Medusa
11,023
648
164
10
0
324,978
6
W
Nox
8,064
474
114
7
0
321,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role