Player Matchup

Medusa
Medusa
Coltarn
Medusa
Level 109
God Stats
2W - 1L
1,666 SR
Queue Stats
47W - 42L
1,424 Elo+
Party 2
Shiva
Shiva
DudeBronson
Shiva
Level 149
God Stats
2W - 0L
1,691 SR
Queue Stats
52W - 30L
1,586 Elo+
Party 2
Bastet
Bastet
KindaMike
Bastet
Level 148
God Stats
4W - 2L
1,581 SR
Queue Stats
218W - 181L
1,629 Elo+
Party 3
Ganesha
Ganesha
KindaTyler
Ganesha
Level 126
God Stats
1W - 2L
1,705 SR
Queue Stats
11W - 16L
1,410 Elo+
Party 3
Olorun
Olorun
TaytoChipp
Olorun
Level 40
God Stats
5W - 5L
1,517 SR
Queue Stats
45W - 46L
1,428 Elo+
Party 2
Team Averages
Level 114
1,632 SR
1,496 Elo+

VS

Team Averages
Level 140
1,495 SR
1,512 Elo+
Janus
Janus
THERailGamer
Janus
Level 138
God Stats
12W - 14L
1,389 SR
Queue Stats
376W - 363L
1,514 Elo+
Party 1
Apollo
Apollo
TheRoyalWater
Apollo
Level 154
God Stats
15W - 20L
1,479 SR
Queue Stats
427W - 420L
1,445 Elo+
Solo
Mulan
Mulan
ll-WISHBONE-II
Mulan
Level 105
God Stats
2W - 12L
1,500 SR
Queue Stats
169W - 161L
1,509 Elo+
Solo
Bacchus
Bacchus
mrmoonware
Bacchus
Level 128
God Stats
8W - 7L
1,649 SR
Queue Stats
382W - 373L
1,533 Elo+
Party 1
Medusa
Medusa
tea-rex-XG
Medusa
Level 177
God Stats
1W - 4L
1,456 SR
Queue Stats
243W - 218L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Coltarn
Medusa
12
10 / 4 / 0
8,009
616
9,319
9,481
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
8 / 0 / 2
9,563
736
8,722
7,808
4,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bastet
KindaMike
Bastet
13
4 / 3 / 1
7,282
560
3,452
9,994
3,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
KindaTyler
Ganesha
11
0 / 3 / 10
7,120
548
5,682
12,438
9,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
TaytoChipp
Olorun
12
2 / 3 / 1
7,330
564
3,781
8,099
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 4
8,096
623
7,899
5,382
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 5 / 4
6,350
488
8,016
11,294
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 8 / 0
6,701
515
4,082
11,734
3,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bacchus
mrmoonware
Bacchus
9
3 / 6 / 4
6,480
498
4,955
12,874
11,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
tea-rex-XG
Medusa
12
3 / 4 / 4
6,619
509
6,622
10,485
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
29
24
Kills
13
13
Deaths
24
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
Coltarn
Medusa
10
4
0
2.5
W
8
0
2
9
W
Bastet
KindaMike
Bastet
4
3
1
1.5
W
Ganesha
KindaTyler
Ganesha
0
3
10
1.67
L
4
1
4
6
W
Olorun
TaytoChipp
Olorun
2
3
1
0.83
L
2
5
4
0.8
L
1
8
0
0.13
L
Bacchus
mrmoonware
Bacchus
3
6
4
0.83
L
Medusa
tea-rex-XG
Medusa
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,956
Damage
31,574
47,820
Taken
51,769
22,081
Mitigated
22,785
13,954
Healing
11,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Coltarn
Medusa
9,319
5,344
0
1,384
9,481
2,742
552
3,427
5,998
0
39,639
W
8,722
1,618
0
3,062
7,808
4,003
441
101
7,707
0
65,960
W
Bastet
KindaMike
Bastet
3,452
765
0
3,235
9,994
3,488
0
1,657
8,251
0
50,295
W
Ganesha
KindaTyler
Ganesha
5,682
657
0
3,205
12,438
9,421
0
3,498
8,778
17,330
2,452
L
7,899
118
0
585
5,382
1,548
0
2,478
2,904
66,081
1,631
W
Olorun
TaytoChipp
Olorun
3,781
1,690
60
3,008
8,099
2,427
0
3,582
4,241
39,939
2,151
L
8,016
4,818
0
3,767
11,294
3,348
0
1,894
9,357
0
43,452
L
4,082
626
0
1,198
11,734
3,833
0
533
10,759
0
43,017
L
Bacchus
mrmoonware
Bacchus
4,955
536
0
2,876
12,874
11,016
32
2,125
10,749
14,266
0
L
Medusa
tea-rex-XG
Medusa
6,622
2,793
0
3,135
10,485
3,040
0
1,813
8,630
0
47,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,304
Gold Earned
34,246
381
Minions Killed
356
0
Camps Cleared
0
1,317,227
Distance Traveled
1,291,816
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,009
616
75
6
0
257,518
0
W
Shiva
9,563
736
127
10
0
247,624
0
W
Bastet
7,282
560
87
7
0
296,796
3
W
Ganesha
7,120
548
9
1
0
260,088
1
L
Janus
8,096
623
132
10
0
309,628
1
W
Olorun
7,330
564
83
6
0
255,201
0
L
Apollo
6,350
488
57
4
0
229,368
0
L
Mulan
6,701
515
83
6
0
216,644
0
L
Bacchus
6,480
498
18
1
0
267,861
5
L
Medusa
6,619
509
66
5
0
268,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role