Player Matchup

Ne Zha
Ne Zha
Gold IV
BreezyHendrix
Ne Zha
Gold IV
Level 165
God Stats
15W - 20L
1,460 SR
Queue Stats
202W - 214L
1,397 MMR
Solo
Nu Wa
Nu Wa
Gold III
CoDGorilla091
Nu Wa
Gold III
Level 158
God Stats
2W - 3L
1,681 SR
Queue Stats
297W - 289L
1,462 MMR
Solo
Janus
Janus
Gold IV
OverratedAi
Janus
Gold IV
Level 144
God Stats
19W - 9L
1,682 SR
Queue Stats
143W - 153L
1,426 MMR
Solo
Freya
Freya
Gold V
Sixxthice
Freya
Gold V
Level 169
God Stats
4W - 3L
1,789 SR
Queue Stats
241W - 234L
1,285 MMR
Party 2
Hun Batz
Hun Batz
Gold I
Skittles123z45
Hun Batz
Gold I
Level 158
God Stats
2W - 4L
1,143 SR
Queue Stats
263W - 252L
1,507 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 159
1,551 SR
1,415 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 130
1,645 SR
1,416 MMR
Artio
Artio
Silver III
BEAZTYBOYZ
Artio
Silver III
Level 142
God Stats
1W - 1L
1,720 SR
Queue Stats
27W - 27L
1,426 MMR
Party 1
Bastet
Bastet
Bronze III
Officer3pic
Bastet
Bronze III
Level 66
God Stats
1W - 3L
1,739 SR
Queue Stats
5W - 6L
1,423 MMR
Solo
Chiron
Chiron
Bronze III
Toxỉc
Chiron
Bronze III
Level 144
God Stats
0W - 1L
1,764 SR
Queue Stats
22W - 22L
1,426 MMR
Party 1
Geb
Geb
Bronze III
wizzywizard
Geb
Bronze III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,362 MMR
Solo
Poseidon
Poseidon
Bronze III
xX-DRAY-577-Xx
Poseidon
Bronze III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 30L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
4,869
609
3,139
4,768
2,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 3 / 2
4,690
586
4,206
3,718
860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
4 / 1 / 0
5,158
645
2,824
3,069
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Freya
Sixxthice
Freya
9
2 / 1 / 0
5,220
653
5,111
5,137
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
10
1 / 1 / 2
5,017
627
1,516
5,773
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
LancelotThorHeraCthulhu

VS

Bans
Chang'eMulanAo KuangMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
8
1 / 1 / 2
4,760
595
1,954
7,216
3,951
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
9
2 / 0 / 1
4,613
577
2,877
6,090
1,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chiron
Toxỉc
Chiron
9
3 / 1 / 0
4,894
612
4,638
6,113
1,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 2 / 1
4,033
504
870
4,366
1,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
8
0 / 3 / 0
4,407
551
1,223
4,363
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
7
Kills
7
7
Deaths
7
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artio
1
1
2
2
W
0
1
2
1
W
0
3
2
0.33
L
Bastet
2
0
1
2.5
W
4
1
0
4
W
Freya
Sixxthice
Freya
2
1
0
2
W
Hun Batz
1
1
2
2
L
Chiron
Toxỉc
Chiron
3
1
0
3
L
1
2
1
0.75
L
Poseidon
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,796
Damage
11,562
22,465
Taken
28,148
7,696
Mitigated
9,472
6,652
Healing
9,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
1,954
82
0
3,026
7,216
3,951
0
2,639
4,300
20,153
0
W
3,139
244
0
1,972
4,768
2,454
0
920
3,848
0
15,053
W
4,206
894
0
602
3,718
860
0
1,671
2,047
23,080
1,085
L
Bastet
2,877
963
0
3,036
6,090
1,528
0
778
5,213
0
24,726
W
2,824
24
0
686
3,069
780
0
602
2,467
26,911
614
W
Freya
Sixxthice
Freya
5,111
1,571
0
2,473
5,137
1,517
0
424
4,713
26,525
273
W
Hun Batz
1,516
667
0
919
5,773
2,085
0
430
5,343
0
40,131
L
Chiron
Toxỉc
Chiron
4,638
2,276
187
1,622
6,113
1,581
0
3,786
1,753
0
24,916
L
870
29
0
1,042
4,366
1,531
0
1,499
2,521
6,601
0
L
Poseidon
1,223
90
0
480
4,363
881
0
1,654
2,473
29,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,954
Gold Earned
22,707
258
Minions Killed
198
0
Camps Cleared
0
820,918
Distance Traveled
750,096
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,760
595
39
5
0
154,755
0
W
Ne Zha
4,869
609
20
3
0
174,693
0
W
Nu Wa
4,690
586
38
5
0
143,736
0
L
Bastet
4,613
577
55
7
0
174,161
1
W
Janus
5,158
645
63
8
0
155,760
0
W
Freya
5,220
653
56
7
0
152,945
0
W
Hun Batz
5,017
627
81
10
0
193,784
0
L
Chiron
4,894
612
47
6
0
169,675
1
L
Geb
4,033
504
12
2
0
91,570
0
L
Poseidon
4,407
551
45
6
0
159,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role