Player Matchup

Ymir
Ymir
Silver IV
FlynardSkinard69
Ymir
Silver IV
Level 62
God Stats
6W - 8L
1,456 SR
Queue Stats
11W - 28L
1,227 MMR
Solo
Medusa
Medusa
Silver I
Phex Nation
Medusa
Silver I
Level 143
God Stats
3W - 0L
1,771 SR
Queue Stats
147W - 158L
1,038 MMR
Party 3
Awilix
Awilix
Silver I
Yoxi_07
Awilix
Silver I
Level 123
God Stats
3W - 2L
1,609 SR
Queue Stats
81W - 88L
1,212 MMR
Solo
Ah Puch
Ah Puch
Silver I
kjmdjm
Ah Puch
Silver I
Level 119
God Stats
6W - 4L
1,394 SR
Queue Stats
116W - 141L
1,220 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
xQNDxWARMACHINE
Sun Wukong
Gold III
Level 157
God Stats
2W - 3L
1,350 SR
Queue Stats
43W - 42L
1,434 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,516 SR
1,226 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 120
1,491 SR
1,214 MMR
Fenrir
Fenrir
Silver II
ALDAHIR BH
Fenrir
Silver II
Level 129
God Stats
7W - 3L
1,611 SR
Queue Stats
48W - 60L
1,268 MMR
Party 2
Jing Wei
Jing Wei
Silver III
LE ALO ALii
Jing Wei
Silver III
Level 164
God Stats
3W - 6L
1,390 SR
Queue Stats
141W - 158L
953 MMR
Solo
Ra
Ra
Bronze III
Luxtonic
Ra
Bronze III
Level 103
God Stats
1W - 2L
1,417 SR
Queue Stats
1W - 4L
1,400 MMR
Party 1
Horus
Horus
Silver II
OMAR BECERRA A
Horus
Silver II
Level 122
God Stats
4W - 7L
1,589 SR
Queue Stats
48W - 61L
1,234 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
smashinteags2
Cu Chulainn
Bronze III
Level 83
God Stats
0W - 3L
1,449 SR
Queue Stats
2W - 13L
1,215 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
7,272
519
3,099
5,410
2,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Medusa
12
1 / 0 / 3
6,995
500
5,507
7,531
2,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
Yoxi_07
Awilix
16
8 / 1 / 3
8,693
621
10,489
10,351
4,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
kjmdjm
Ah Puch
14
2 / 0 / 1
7,677
548
4,167
4,889
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
xQNDxWARMACHINE
Sun Wukong
14
2 / 1 / 5
8,588
613
11,644
13,867
11,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Chang'eAnhurAthenaFreyaNu Wa

VS

Bans
King ArthurArachneThorBakasuraNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ALDAHIR BH
Fenrir
11
0 / 5 / 1
6,320
451
5,232
12,375
4,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
LE ALO ALii
Jing Wei
11
0 / 2 / 1
6,447
461
1,756
6,775
1,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 2 / 0
7,353
525
2,636
5,954
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 1 / 0
5,938
424
3,925
10,045
8,093
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cu Chulainn
smashinteags2
Cu Chulainn
12
1 / 4 / 0
7,363
526
8,136
15,622
11,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
14
Kills
1
2
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ALDAHIR BH
Fenrir
0
5
1
0.1
W
1
0
4
3
L
Jing Wei
LE ALO ALii
Jing Wei
0
2
1
0.25
L
0
2
0
0
L
0
1
0
0
W
Medusa
1
0
3
2.5
W
Awilix
Yoxi_07
Awilix
8
1
3
9.5
W
Ah Puch
kjmdjm
Ah Puch
2
0
1
2.5
L
Cu Chulainn
smashinteags2
Cu Chulainn
1
4
0
0.25
W
Sun Wukong
xQNDxWARMACHINE
Sun Wukong
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,906
Damage
21,685
42,048
Taken
50,771
21,763
Mitigated
27,748
11,967
Healing
12,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ALDAHIR BH
Fenrir
5,232
1,349
0
2,249
12,375
4,829
0
1,238
11,058
0
45,052
W
3,099
392
0
1,339
5,410
2,792
136
580
4,777
25,905
0
L
Jing Wei
LE ALO ALii
Jing Wei
1,756
1,204
0
2,007
6,775
1,869
0
732
6,043
0
38,180
L
2,636
76
449
1,624
5,954
1,935
0
3,069
2,885
60,340
0
L
3,925
1,903
200
2,771
10,045
8,093
0
2,191
7,809
0
28,108
W
Medusa
5,507
2,306
0
1,504
7,531
2,147
799
797
6,648
0
52,893
W
Awilix
Yoxi_07
Awilix
10,489
4,171
0
1,500
10,351
4,385
0
402
9,861
0
78,149
W
Ah Puch
kjmdjm
Ah Puch
4,167
190
0
1,789
4,889
1,355
0
715
3,948
51,198
1,699
L
Cu Chulainn
smashinteags2
Cu Chulainn
8,136
1,470
0
2,722
15,622
11,022
0
0
14,757
1,564
49,499
W
Sun Wukong
xQNDxWARMACHINE
Sun Wukong
11,644
3,596
0
5,835
13,867
11,084
0
431
13,436
0
62,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,225
Gold Earned
33,421
488
Minions Killed
397
0
Camps Cleared
0
1,540,336
Distance Traveled
1,363,798
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,320
451
80
6
0
304,391
0
W
Ymir
7,272
519
51
4
0
296,364
0
L
Jing Wei
6,447
461
71
5
0
206,695
1
L
Ra
7,353
525
126
9
0
326,220
4
L
Horus
5,938
424
36
3
0
271,446
5
W
Medusa
6,995
500
90
6
0
300,701
0
W
Awilix
8,693
621
113
8
0
361,860
2
W
Ah Puch
7,677
548
113
8
0
300,185
0
L
Cu Chulainn
7,363
526
84
6
0
255,046
2
W
Sun Wukong
8,588
613
121
9
0
281,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role