Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
EddwardElriCK
Nu Wa
Level 102
God Stats
144W - 98L
1,601 SR
Queue Stats
361W - 352L
1,501 Elo+
Solo
Achilles
Achilles
Invisible5
Achilles
Level 157
God Stats
4W - 2L
1,556 SR
Queue Stats
351W - 340L
1,531 Elo+
Solo
Anhur
Anhur
KD-777-OPX
Anhur
Level 147
God Stats
3W - 5L
1,269 SR
Queue Stats
68W - 74L
1,479 Elo+
Solo
Poseidon
Poseidon
可可可可欣
Poseidon
Level 176
God Stats
5W - 2L
1,451 SR
Queue Stats
179W - 173L
1,535 Elo+
Solo
Team Averages
Level 141
1,475 SR
1,509 Elo+

VS

Team Averages
Level 118
1,527 SR
1,520 Elo+
Anubis
Anubis
Korzor
Anubis
Level 120
God Stats
8W - 7L
1,615 SR
Queue Stats
103W - 96L
1,577 Elo+
Party 1
Hou Yi
Hou Yi
Moons dance
Hou Yi
Level 133
God Stats
15W - 18L
1,498 SR
Queue Stats
818W - 803L
1,533 Elo+
Solo
Sol
Sol
Nav_HK
Sol
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 153L
1,437 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheRealQuah
Tsukuyomi
Level 123
God Stats
3W - 5L
1,586 SR
Queue Stats
186W - 180L
1,543 Elo+
Party 1
Cabrakan
Cabrakan
ZagomBrottos
Cabrakan
Level 144
God Stats
25W - 21L
1,435 SR
Queue Stats
596W - 601L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
2 / 0 / 1
9,823
655
4,804
9,574
5,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 1 / 4
8,294
553
9,579
3,066
724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
Invisible5
Achilles
13
3 / 0 / 4
7,770
518
7,178
14,098
11,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
15
5 / 3 / 2
9,290
619
5,954
10,560
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
17
4 / 1 / 5
9,238
616
7,187
8,050
2,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Korzor
Anubis
13
1 / 3 / 1
7,582
505
3,235
8,214
3,017
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
13
0 / 4 / 2
7,887
526
7,217
11,498
2,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
Nav_HK
Sol
12
0 / 4 / 0
7,335
489
3,785
9,289
2,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
TheRealQuah
Tsukuyomi
15
4 / 1 / 0
8,181
545
6,343
7,981
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cabrakan
ZagomBrottos
Cabrakan
12
0 / 2 / 4
7,112
474
4,754
13,459
12,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
5
5
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
1
2.5
W
0
1
4
2
W
Achilles
Invisible5
Achilles
3
0
4
5
W
Anhur
5
3
2
2
L
Anubis
Korzor
Anubis
1
3
1
0.5
L
Hou Yi
0
4
2
0.25
L
Sol
Nav_HK
Sol
0
4
0
0
L
Tsukuyomi
TheRealQuah
Tsukuyomi
4
1
0
4
L
Cabrakan
ZagomBrottos
Cabrakan
0
2
4
1
W
Poseidon
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,702
Damage
25,334
45,348
Taken
50,441
23,105
Mitigated
22,773
15,409
Healing
15,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,804
672
0
2,144
9,574
5,349
0
3,161
6,413
0
62,851
W
9,579
1,346
0
500
3,066
724
2,084
485
2,581
59,212
463
W
Achilles
Invisible5
Achilles
7,178
555
0
7,970
14,098
11,174
0
5,439
8,659
173
29,955
W
Anhur
5,954
1,924
0
3,394
10,560
3,413
0
1,275
9,285
0
63,003
L
Anubis
Korzor
Anubis
3,235
118
0
2,318
8,214
3,017
0
4,008
4,206
54,833
0
L
Hou Yi
7,217
3,612
0
3,630
11,498
2,521
415
3,169
8,329
0
66,583
L
Sol
Nav_HK
Sol
3,785
1,623
0
3,364
9,289
2,166
0
2,150
7,139
43,212
6,140
L
Tsukuyomi
TheRealQuah
Tsukuyomi
6,343
1,350
0
4,224
7,981
2,441
0
2,299
5,682
0
62,300
L
Cabrakan
ZagomBrottos
Cabrakan
4,754
976
0
2,081
13,459
12,628
0
5,019
8,440
17,485
370
W
Poseidon
7,187
960
0
1,401
8,050
2,445
59
881
7,169
87,982
1,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,415
Gold Earned
38,097
510
Minions Killed
460
0
Camps Cleared
0
1,577,797
Distance Traveled
1,439,878
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,823
655
134
9
0
320,438
4
W
Nu Wa
8,294
553
111
7
0
288,326
8
W
Achilles
7,770
518
32
2
0
327,782
0
W
Anhur
9,290
619
103
7
0
275,242
3
L
Anubis
7,582
505
128
9
0
290,690
2
L
Hou Yi
7,887
526
120
8
0
257,253
6
L
Sol
7,335
489
103
7
0
245,628
3
L
Tsukuyomi
8,181
545
94
6
0
364,448
0
L
Cabrakan
7,112
474
15
1
0
281,859
2
W
Poseidon
9,238
616
130
9
0
366,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role