Player Matchup

Ix Chel
Ix Chel
CapnNUMNUTS
Ix Chel
Level 126
God Stats
0W - 1L
1,696 SR
Queue Stats
25W - 29L
1,505 Elo+
Party 1
Jormungandr
Jormungandr
DestinyJames2000
Jormungandr
Level 127
God Stats
1W - 4L
1,137 SR
Queue Stats
208W - 252L
1,452 Elo+
Solo
Hun Batz
Hun Batz
Jago98_
Hun Batz
Level 128
God Stats
0W - 1L
1,414 SR
Queue Stats
84W - 78L
1,524 Elo+
Solo
Hachiman
Hachiman
SpankieTheElf
Hachiman
Level 126
God Stats
1W - 2L
1,394 SR
Queue Stats
111W - 109L
1,499 Elo+
Party 1
Ra
Ra
SwordOfZero
Ra
Level 185
God Stats
10W - 11L
1,624 SR
Queue Stats
155W - 130L
1,596 Elo+
Solo
Team Averages
Level 138
1,453 SR
1,515 Elo+

VS

Team Averages
Level 146
1,582 SR
1,572 Elo+
Hachiman
Hachiman
BreakersRevenge
Hachiman
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 8L
1,597 Elo+
Party 2
Ix Chel
Ix Chel
Meank-
Ix Chel
Level 154
God Stats
8W - 6L
1,656 SR
Queue Stats
297W - 259L
1,573 Elo+
Solo
Sun Wukong
Sun Wukong
YouGotMeMadNow
Sun Wukong
Level 127
God Stats
8W - 4L
1,680 SR
Queue Stats
110W - 92L
1,573 Elo+
Party 2
Terra
Terra
scyllapilled
Terra
Level 154
God Stats
1W - 0L
1,462 SR
Queue Stats
89W - 63L
1,574 Elo+
Solo
Nu Wa
Nu Wa
vampire_94
Nu Wa
Level 158
God Stats
80W - 61L
1,611 SR
Queue Stats
147W - 146L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CapnNUMNUTS
Ix Chel
13
1 / 3 / 2
8,041
804
4,246
7,381
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
DestinyJames2000
Jormungandr
14
1 / 6 / 2
8,132
813
6,061
12,326
10,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
Jago98_
Hun Batz
13
0 / 4 / 1
7,870
787
6,370
9,222
4,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
SpankieTheElf
Hachiman
14
2 / 4 / 2
8,702
870
6,459
10,411
2,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 3 / 3
8,606
861
6,357
7,243
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
5 / 2 / 4
9,753
975
4,967
8,550
2,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
Meank-
Ix Chel
15
5 / 0 / 10
9,048
905
13,806
4,500
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
YouGotMeMadNow
Sun Wukong
14
0 / 2 / 9
8,688
869
6,349
8,360
5,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 1 / 10
8,811
881
6,458
13,450
10,928
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
16
6 / 0 / 5
9,929
993
9,771
5,828
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
5
Kills
20
20
Deaths
5
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hachiman
5
2
4
3.5
L
Ix Chel
CapnNUMNUTS
Ix Chel
1
3
2
0.67
L
Jormungandr
DestinyJames2000
Jormungandr
1
6
2
0.33
L
Hun Batz
Jago98_
Hun Batz
0
4
1
0.13
W
Ix Chel
Meank-
Ix Chel
5
0
10
10
L
Hachiman
SpankieTheElf
Hachiman
2
4
2
0.75
L
1
3
3
0.83
W
Sun Wukong
YouGotMeMadNow
Sun Wukong
0
2
9
2.25
W
4
1
10
9
W
Nu Wa
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,493
Damage
41,351
46,583
Taken
40,688
22,515
Mitigated
22,456
9,495
Healing
9,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
4,967
2,731
0
1,285
8,550
2,965
1,001
1,830
6,449
0
33,849
L
Ix Chel
CapnNUMNUTS
Ix Chel
4,246
352
591
1,406
7,381
2,231
0
5,467
1,509
13,063
0
L
Jormungandr
DestinyJames2000
Jormungandr
6,061
806
0
562
12,326
10,019
0
7,806
3,990
26,678
0
L
Hun Batz
Jago98_
Hun Batz
6,370
592
0
750
9,222
4,905
0
4,143
4,714
26
26,049
W
Ix Chel
Meank-
Ix Chel
13,806
1,785
1,686
2,134
4,500
1,475
0
1,643
2,587
22,557
1,091
L
Hachiman
SpankieTheElf
Hachiman
6,459
3,387
0
2,931
10,411
2,878
0
5,894
4,210
0
25,704
L
6,357
96
1,065
2,190
7,243
2,482
0
4,036
2,877
29,751
0
W
Sun Wukong
YouGotMeMadNow
Sun Wukong
6,349
723
223
1,611
8,360
5,088
534
3,377
4,299
0
23,848
W
6,458
530
264
1,653
13,450
10,928
0
5,675
6,845
13,958
0
W
Nu Wa
9,771
2,938
0
633
5,828
2,000
439
1,726
3,818
29,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,351
Gold Earned
46,229
218
Minions Killed
216
0
Camps Cleared
0
940,873
Distance Traveled
1,039,601
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,753
975
68
7
0
192,467
0
L
Ix Chel
8,041
804
27
3
0
190,355
0
L
Jormungandr
8,132
813
43
4
0
185,975
1
L
Hun Batz
7,870
787
31
3
0
200,231
0
W
Ix Chel
9,048
905
39
4
0
202,359
0
L
Hachiman
8,702
870
46
5
0
164,965
0
L
Ra
8,606
861
71
7
0
199,347
0
W
Sun Wukong
8,688
869
38
4
0
222,543
0
W
Terra
8,811
881
14
1
0
223,568
0
W
Nu Wa
9,929
993
57
6
0
198,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role