Player Matchup

Ra
Ra
 
Ra
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
 
Odin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
BolilloDePalta
Thor
Level 33
God Stats
3W - 7L
1,077 SR
Queue Stats
85W - 77L
1,381 Elo+
Party 2
Athena
Athena
Hmmlov
Athena
Level 159
God Stats
4W - 5L
1,636 SR
Queue Stats
276W - 281L
1,591 Elo+
Party 2
Neith
Neith
Juanpab204
Neith
Level 128
God Stats
1W - 1L
1,243 SR
Queue Stats
14W - 7L
1,611 Elo+
Solo
Team Averages
Level 124
1,391 SR
1,517 Elo+

VS

Team Averages
Level 136
1,600 SR
1,502 Elo+
Hun Batz
Hun Batz
CHAOS CARLO
Hun Batz
Level 171
God Stats
6W - 4L
1,835 SR
Queue Stats
166W - 181L
1,466 Elo+
Party 1
Tsukuyomi
Tsukuyomi
VuIgarized
Tsukuyomi
Level 126
God Stats
21W - 19L
1,665 SR
Queue Stats
357W - 313L
1,465 Elo+
Solo
Kuzenbo
Kuzenbo
bluefiveone
Kuzenbo
Level 155
God Stats
7W - 10L
1,590 SR
Queue Stats
546W - 564L
1,567 Elo+
Party 1
Jing Wei
Jing Wei
nightst4lker000
Jing Wei
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 108L
1,564 Elo+
Solo
Scylla
Scylla
zCryogenz
Scylla
Level 84
God Stats
0W - 2L
1,408 SR
Queue Stats
43W - 64L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 2 / 4
6,850
571
2,953
3,939
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
 
Odin
11
0 / 0 / 0
5,478
457
748
6,646
4,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 3 / 3
6,545
545
5,466
10,750
3,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Athena
Hmmlov
Athena
10
1 / 2 / 5
6,327
527
4,872
9,185
7,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
13
4 / 0 / 1
7,383
615
6,798
4,692
1,606
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CHAOS CARLO
Hun Batz
11
1 / 2 / 3
5,954
496
4,489
10,378
3,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
VuIgarized
Tsukuyomi
13
2 / 0 / 0
7,958
663
5,094
4,810
1,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kuzenbo
bluefiveone
Kuzenbo
11
1 / 0 / 3
6,242
520
2,960
8,541
7,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
9
0 / 3 / 1
5,154
430
1,246
5,308
1,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
zCryogenz
Scylla
12
3 / 3 / 3
7,091
591
6,859
5,127
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
8
Kills
7
7
Deaths
8
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
2
4
1.5
W
Odin
 
Odin
0
0
0
0
W
2
3
3
1.17
L
Hun Batz
CHAOS CARLO
Hun Batz
1
2
3
1.25
W
Athena
Hmmlov
Athena
1
2
5
1.75
W
Neith
4
0
1
4.5
L
Tsukuyomi
VuIgarized
Tsukuyomi
2
0
0
2
L
Kuzenbo
bluefiveone
Kuzenbo
1
0
3
2.5
L
Jing Wei
0
3
1
0.17
L
Scylla
zCryogenz
Scylla
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,837
Damage
20,648
35,212
Taken
34,164
18,040
Mitigated
15,863
10,476
Healing
7,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,953
319
168
430
3,939
1,237
296
2,060
1,697
43,480
1,354
W
Odin
 
Odin
748
0
0
958
6,646
4,856
0
0
6,646
0
26,992
W
5,466
1,116
0
4,761
10,750
3,257
0
2,863
7,677
0
58,627
L
Hun Batz
CHAOS CARLO
Hun Batz
4,489
953
0
1,078
10,378
3,653
0
1,676
8,596
0
43,715
W
Athena
Hmmlov
Athena
4,872
1,448
0
1,882
9,185
7,084
0
2,892
6,209
22,965
1,276
W
Neith
6,798
2,382
0
2,277
4,692
1,606
0
1,482
3,164
0
60,576
L
Tsukuyomi
VuIgarized
Tsukuyomi
5,094
1,400
0
1,562
4,810
1,815
122
339
4,256
0
60,474
L
Kuzenbo
bluefiveone
Kuzenbo
2,960
1,351
0
2,148
8,541
7,407
0
2,309
6,149
19,807
0
L
Jing Wei
1,246
986
0
1,809
5,308
1,668
0
1,456
3,852
0
25,819
L
Scylla
zCryogenz
Scylla
6,859
190
0
625
5,127
1,320
0
1,578
3,311
42,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,583
Gold Earned
32,399
391
Minions Killed
347
0
Camps Cleared
0
1,279,922
Distance Traveled
1,176,479
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,850
571
90
8
0
254,428
1
W
Odin
5,478
457
53
4
0
249,270
0
W
Thor
6,545
545
97
8
0
273,909
0
L
Hun Batz
5,954
496
68
6
0
269,866
2
W
Athena
6,327
527
41
3
0
275,089
4
W
Neith
7,383
615
110
9
0
227,226
0
L
Tsukuyomi
7,958
663
104
9
0
240,460
0
L
Kuzenbo
6,242
520
33
3
0
254,848
6
L
Jing Wei
5,154
430
52
4
0
161,735
1
L
Scylla
7,091
591
90
8
0
249,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role