Player Matchup

Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
DataLoKo2
Medusa
Gold IV
Level 81
God Stats
6W - 8L
1,506 SR
Queue Stats
171W - 177L
1,363 MMR
Solo
Bellona
Bellona
Gold IV
Elpollo67
Bellona
Gold IV
Level 127
God Stats
4W - 2L
1,921 SR
Queue Stats
110W - 128L
1,500 MMR
Party 2
Jormungandr
Jormungandr
Silver I
PAPUSKENWAY
Jormungandr
Silver I
Level 143
God Stats
5W - 8L
1,680 SR
Queue Stats
84W - 113L
1,224 MMR
Party 2
Ix Chel
Ix Chel
Silver III
SIN4ME666
Ix Chel
Silver III
Level 87
God Stats
1W - 2L
1,823 SR
Queue Stats
12W - 19L
1,381 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,686 SR
1,394 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,537 SR
1,372 MMR
Ullr
Ullr
Gold V
BlitzzCreedx
Ullr
Gold V
Level 159
God Stats
3W - 3L
1,414 SR
Queue Stats
873W - 893L
1,349 MMR
Solo
Heimdallr
Heimdallr
Gold IV
Enyoh
Heimdallr
Gold IV
Level 156
God Stats
3W - 2L
1,297 SR
Queue Stats
104W - 112L
1,409 MMR
Party 1
Zhong Kui
Zhong Kui
Gold III
Nadsun
Zhong Kui
Gold III
Level 147
God Stats
9W - 8L
1,612 SR
Queue Stats
268W - 273L
1,387 MMR
Solo
Chaac
Chaac
Silver II
mia0x
Chaac
Silver II
Level 52
God Stats
3W - 0L
1,720 SR
Queue Stats
20W - 23L
1,376 MMR
Solo
Chang'e
Chang'e
Gold V
stinkygrinky
Chang'e
Gold V
Level 111
God Stats
7W - 4L
1,642 SR
Queue Stats
98W - 102L
1,337 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
3 / 2 / 1
7,011
467
4,782
11,863
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
DataLoKo2
Medusa
12
2 / 4 / 3
7,410
494
10,338
12,796
3,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Elpollo67
Bellona
11
0 / 6 / 0
6,384
426
2,540
14,443
11,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
PAPUSKENWAY
Jormungandr
7
0 / 3 / 3
5,902
393
3,996
9,222
5,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
SIN4ME666
Ix Chel
14
4 / 1 / 1
8,336
556
8,972
7,699
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KumbhakarnaAchillesAgni

VS

Bans
FreyaCamazotzAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
7,643
510
4,863
10,321
3,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Enyoh
Heimdallr
13
3 / 4 / 5
8,217
548
7,782
12,300
4,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Nadsun
Zhong Kui
16
6 / 0 / 1
10,523
702
14,171
9,916
7,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
mia0x
Chaac
12
0 / 0 / 7
8,127
542
7,423
13,652
8,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
stinkygrinky
Chang'e
14
6 / 3 / 1
8,898
593
8,247
9,201
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
9
Kills
16
16
Deaths
9
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
2
1
1.75
W
1
2
3
1.25
L
Medusa
DataLoKo2
Medusa
2
4
3
0.88
L
Bellona
Elpollo67
Bellona
0
6
0
0
W
Heimdallr
Enyoh
Heimdallr
3
4
5
1.38
W
Zhong Kui
Nadsun
Zhong Kui
6
0
1
6.5
L
Jormungandr
PAPUSKENWAY
Jormungandr
0
3
3
0.5
L
Ix Chel
SIN4ME666
Ix Chel
4
1
1
4.5
W
Chaac
mia0x
Chaac
0
0
7
3.5
W
Chang'e
stinkygrinky
Chang'e
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,628
Damage
42,486
56,023
Taken
55,390
26,692
Mitigated
26,244
17,067
Healing
29,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,782
720
0
4,720
11,863
3,731
0
2,951
8,912
0
48,341
W
4,863
1,885
0
5,600
10,321
3,136
1,067
1,635
8,526
0
47,837
L
Medusa
DataLoKo2
Medusa
10,338
3,492
0
2,145
12,796
3,580
224
2,925
9,871
0
55,282
L
Bellona
Elpollo67
Bellona
2,540
681
0
4,006
14,443
11,291
0
9,639
4,804
0
38,076
W
Heimdallr
Enyoh
Heimdallr
7,782
3,163
0
4,373
12,300
4,052
472
3,232
9,024
0
59,447
W
Zhong Kui
Nadsun
Zhong Kui
14,171
2,653
0
8,277
9,916
7,658
392
345
9,571
80,901
4,505
L
Jormungandr
PAPUSKENWAY
Jormungandr
3,996
1,175
1,077
2,282
9,222
5,633
162
2,402
6,820
12,392
146
L
Ix Chel
SIN4ME666
Ix Chel
8,972
1,331
425
2,412
7,699
2,457
0
4,184
3,515
54,826
0
W
Chaac
mia0x
Chaac
7,423
538
0
5,771
13,652
8,798
48
4,127
9,295
0
38,648
W
Chang'e
stinkygrinky
Chang'e
8,247
497
1,811
3,663
9,201
2,600
52
3,286
5,675
63,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,043
Gold Earned
43,408
370
Minions Killed
493
0
Camps Cleared
0
1,400,362
Distance Traveled
1,493,144
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,011
467
77
5
0
360,894
0
W
Ullr
7,643
510
88
6
0
318,297
5
L
Medusa
7,410
494
79
5
0
323,803
0
L
Bellona
6,384
426
73
5
0
259,119
6
W
Heimdallr
8,217
548
83
6
0
272,293
2
W
Zhong Kui
10,523
702
143
10
0
262,605
8
L
Jormungandr
5,902
393
25
2
0
159,698
0
L
Ix Chel
8,336
556
116
8
0
296,848
5
W
Chaac
8,127
542
63
4
0
328,358
6
W
Chang'e
8,898
593
116
8
0
311,591
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role