Player Matchup

Ymir
Ymir
Manda_Slayer_555
Ymir
Level 23
God Stats
3W - 3L
1,500 SR
Queue Stats
28W - 44L
1,083 Elo+
Party 2
Fenrir
Fenrir
NasumeDC
Fenrir
Level 47
God Stats
8W - 11L
1,641 SR
Queue Stats
530W - 528L
1,518 Elo+
Solo
Surtr
Surtr
TachankaMain2319
Surtr
Level 41
God Stats
3W - 6L
1,279 SR
Queue Stats
42W - 59L
1,367 Elo+
Party 2
Raijin
Raijin
kshdvr
Raijin
Level 48
God Stats
6W - 7L
1,561 SR
Queue Stats
79W - 78L
1,489 Elo+
Solo
Ullr
Ullr
warduck2427
Ullr
Level 13
God Stats
1W - 5L
1,500 SR
Queue Stats
2W - 10L
1,139 Elo+
Party 2
Team Averages
Level 34
1,496 SR
1,319 Elo+

VS

Team Averages
Level 49
1,542 SR
1,391 Elo+
Anhur
Anhur
AlexisInTexas
Anhur
Level 29
God Stats
3W - 2L
1,612 SR
Queue Stats
258W - 279L
1,367 Elo+
Party 1
Tiamat
Tiamat
CRODIE016
Tiamat
Level 52
God Stats
2W - 2L
1,598 SR
Queue Stats
114W - 115L
1,451 Elo+
Party 1
Nemesis
Nemesis
CagyTiger646
Nemesis
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 23L
1,231 Elo+
Solo
Sobek
Sobek
The king9985
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,454 Elo+
Party 3
Achilles
Achilles
logan4012
Achilles
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
8,370
523
4,474
16,863
10,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
NasumeDC
Fenrir
16
9 / 0 / 5
9,594
600
10,147
11,559
4,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
1 / 2 / 3
9,032
565
10,258
15,260
7,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
kshdvr
Raijin
17
10 / 0 / 1
10,825
677
14,436
6,961
2,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 5
7,640
478
5,082
3,807
1,332
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,431
464
11,338
8,320
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
CRODIE016
Tiamat
11
0 / 8 / 2
6,553
410
3,035
10,460
3,721
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
CagyTiger646
Nemesis
13
2 / 4 / 1
7,412
463
3,975
14,346
5,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

8
0 / 7 / 3
6,173
386
1,594
12,416
7,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Achilles
logan4012
Achilles
11
1 / 5 / 1
6,686
418
7,435
16,102
14,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
24
Kills
5
5
Deaths
25
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
L
Tiamat
CRODIE016
Tiamat
0
8
2
0.13
L
Nemesis
CagyTiger646
Nemesis
2
4
1
0.63
W
2
2
3
1.75
W
Fenrir
NasumeDC
Fenrir
9
0
5
11.5
W
1
2
3
1.25
L
0
7
3
0.21
W
Raijin
kshdvr
Raijin
10
0
1
10.5
L
Achilles
logan4012
Achilles
1
5
1
0.3
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,397
Damage
27,377
54,450
Taken
61,644
26,320
Mitigated
33,319
15,350
Healing
9,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,338
5,978
0
3,006
8,320
2,058
0
1,751
6,483
0
59,857
L
Tiamat
CRODIE016
Tiamat
3,035
544
0
1,617
10,460
3,721
0
5,453
4,564
33,068
1,145
L
Nemesis
CagyTiger646
Nemesis
3,975
1,309
0
960
14,346
5,560
0
2,551
11,607
0
66,986
W
4,474
1,258
0
3,564
16,863
10,293
0
2,386
14,477
32,684
1,451
W
Fenrir
NasumeDC
Fenrir
10,147
1,636
0
3,221
11,559
4,496
0
1,170
10,198
0
73,092
W
10,258
5,581
0
6,624
15,260
7,388
769
505
14,258
1,519
63,358
L
1,594
143
0
1,617
12,416
7,569
0
5,864
6,288
4,688
0
W
Raijin
kshdvr
Raijin
14,436
980
0
1,389
6,961
2,811
0
1,371
5,508
86,456
1,638
L
Achilles
logan4012
Achilles
7,435
1,750
0
2,629
16,102
14,411
0
2,499
13,527
0
33,303
W
5,082
3,154
0
552
3,807
1,332
420
593
3,214
0
33,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,461
Gold Earned
34,255
453
Minions Killed
329
0
Camps Cleared
0
1,573,936
Distance Traveled
1,500,430
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,431
464
102
6
0
285,485
0
L
Tiamat
6,553
410
64
4
0
236,476
0
L
Nemesis
7,412
463
106
7
0
377,793
1
W
Ymir
8,370
523
45
3
0
281,947
0
W
Fenrir
9,594
600
86
5
0
377,317
3
W
Surtr
9,032
565
95
6
0
318,348
0
L
Sobek
6,173
386
2
0
0
295,171
0
W
Raijin
10,825
677
166
10
0
328,092
4
L
Achilles
6,686
418
55
3
0
305,505
2
W
Ullr
7,640
478
61
4
0
268,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role