Player Matchup

Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold V
RezScout
Cthulhu
Gold V
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
70W - 70L
1,355 MMR
Party 1
Ravana
Ravana
Platinum V
bLTm
Ravana
Platinum V
Level 79
God Stats
10W - 13L
1,427 SR
Queue Stats
86W - 84L
1,544 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 97
1,476 SR
1,467 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 94
1,746 SR
1,463 MMR
Tsukuyomi
Tsukuyomi
Gold III
Gay7431
Tsukuyomi
Gold III
Level 61
God Stats
0W - 1L
1,896 SR
Queue Stats
45W - 46L
1,629 MMR
Party 2
Anubis
Anubis
Silver II
JWalkyy
Anubis
Silver II
Level 84
God Stats
0W - 2L
1,454 SR
Queue Stats
12W - 17L
1,369 MMR
Party 2
Ares
Ares
Silver II
Krebin
Ares
Silver II
Level 136
God Stats
4W - 4L
1,889 SR
Queue Stats
8W - 15L
1,390 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
7 / 1 / 7
10,045
1,005
8,674
9,481
8,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
RezScout
Cthulhu
15
2 / 2 / 11
9,055
906
9,162
8,063
6,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
bLTm
Ravana
15
5 / 2 / 9
9,264
926
7,071
6,562
2,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
KuzenboOdinNe ZhaSurtrVulcan

VS

Bans
GilgameshPersephoneBake KujiraDiscordiaZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Gay7431
Tsukuyomi
14
1 / 6 / 2
8,215
822
7,062
10,659
4,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
JWalkyy
Anubis
14
2 / 5 / 2
8,313
831
6,095
7,915
3,647
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ares
Krebin
Ares
14
2 / 3 / 2
8,127
813
5,233
9,293
9,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
14
Kills
5
5
Deaths
14
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
1
7
10.5
L
Tsukuyomi
Gay7431
Tsukuyomi
1
6
2
0.33
L
Anubis
JWalkyy
Anubis
2
5
2
0.6
L
Ares
Krebin
Ares
2
3
2
1
W
Cthulhu
RezScout
Cthulhu
2
2
11
3.75
W
Ravana
bLTm
Ravana
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,907
Damage
18,390
24,106
Taken
27,867
16,421
Mitigated
17,498
3,613
Healing
2,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,674
1,550
0
2,119
9,481
8,007
278
4,791
4,557
694
27,298
L
Tsukuyomi
Gay7431
Tsukuyomi
7,062
699
0
1,002
10,659
4,090
0
2,559
7,705
327
32,180
L
Anubis
JWalkyy
Anubis
6,095
227
0
1,033
7,915
3,647
0
2,466
5,043
26,642
0
L
Ares
Krebin
Ares
5,233
372
0
410
9,293
9,761
0
3,223
5,479
9,079
0
W
Cthulhu
RezScout
Cthulhu
9,162
105
470
0
8,063
6,087
269
2,959
4,802
30,291
252
W
Ravana
bLTm
Ravana
7,071
1,746
0
1,024
6,562
2,327
447
3,088
3,315
0
26,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,364
Gold Earned
24,655
133
Minions Killed
103
0
Camps Cleared
0
629,484
Distance Traveled
556,636
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,045
1,005
43
4
0
205,735
0
L
Tsukuyomi
8,215
822
53
5
0
206,951
3
L
Anubis
8,313
831
38
4
0
171,638
2
L
Ares
8,127
813
12
1
0
178,047
0
W
Cthulhu
9,055
906
52
5
0
212,683
0
W
Ravana
9,264
926
38
4
0
211,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role