Player Matchup

Pele
Pele
 
Pele
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
GLOS_Ee
Atlas
Level 108
God Stats
8W - 9L
1,550 SR
Queue Stats
227W - 225L
1,481 Elo+
Party 2
Susano
Susano
LobosDenGaming
Susano
Level 127
God Stats
1W - 3L
1,539 SR
Queue Stats
59W - 57L
1,513 Elo+
Solo
Sol
Sol
Milk2552
Sol
Level 122
God Stats
2W - 1L
1,714 SR
Queue Stats
140W - 125L
1,488 Elo+
Party 3
Ix Chel
Ix Chel
Xlima_K
Ix Chel
Level 141
God Stats
11W - 6L
1,729 SR
Queue Stats
233W - 227L
1,488 Elo+
Party 2
Team Averages
Level 125
1,606 SR
1,494 Elo+

VS

Team Averages
Level 128
1,558 SR
1,510 Elo+
Charybdis
Charybdis
 
Charybdis
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
AdasReport
Serqet
Level 99
God Stats
1W - 0L
1,548 SR
Queue Stats
14W - 12L
1,527 Elo+
Party 1
Terra
Terra
Ehfy
Terra
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
240W - 240L
1,516 Elo+
Solo
Aphrodite
Aphrodite
keyyshon
Aphrodite
Level 123
God Stats
3W - 1L
1,628 SR
Queue Stats
6W - 6L
1,545 Elo+
Party 1
Osiris
Osiris
mundifari
Osiris
Level 158
God Stats
3W - 3L
1,612 SR
Queue Stats
335W - 330L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
1 / 4 / 1
7,751
484
5,897
12,394
4,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
GLOS_Ee
Atlas
12
1 / 3 / 2
6,989
437
8,255
14,619
8,970
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
0 / 3 / 0
6,789
424
4,201
14,374
10,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 1 / 1
8,684
543
9,684
12,175
2,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
Xlima_K
Ix Chel
13
1 / 3 / 0
7,298
456
8,119
9,564
3,058
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
1 / 3 / 1
8,930
558
10,757
12,962
4,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Serqet
AdasReport
Serqet
16
3 / 1 / 4
8,797
550
7,876
15,486
6,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Ehfy
Terra
14
1 / 1 / 4
8,966
560
5,113
12,265
9,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Aphrodite
keyyshon
Aphrodite
14
4 / 1 / 2
8,537
534
7,795
8,804
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
mundifari
Osiris
16
5 / 0 / 0
10,162
635
13,209
14,571
15,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
14
14
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
4
1
0.38
W
Charybdis
 
Charybdis
1
3
1
0.5
W
Serqet
AdasReport
Serqet
3
1
4
5
W
Terra
Ehfy
Terra
1
1
4
3
L
Atlas
GLOS_Ee
Atlas
1
3
2
0.67
L
0
3
0
0
L
3
1
1
3.5
L
Ix Chel
Xlima_K
Ix Chel
1
3
0
0.33
W
Aphrodite
keyyshon
Aphrodite
4
1
2
5
W
Osiris
mundifari
Osiris
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,156
Damage
44,750
63,126
Taken
64,088
30,044
Mitigated
39,422
19,463
Healing
25,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,897
952
0
1,204
12,394
4,368
0
1,681
10,236
0
70,143
W
Charybdis
 
Charybdis
10,757
5,877
0
5,967
12,962
4,464
924
7,846
5,116
0
83,167
W
Serqet
AdasReport
Serqet
7,876
1,681
0
2,243
15,486
6,808
398
4,182
11,304
0
70,338
W
Terra
Ehfy
Terra
5,113
750
1,065
3,513
12,265
9,813
152
6,213
6,052
36,739
2,148
L
Atlas
GLOS_Ee
Atlas
8,255
2,933
0
3,097
14,619
8,970
0
5,857
8,680
30,595
1,267
L
4,201
663
0
3,510
14,374
10,857
0
639
12,775
949
28,985
L
9,684
4,609
0
6,844
12,175
2,791
0
1,435
10,684
61,644
10,370
L
Ix Chel
Xlima_K
Ix Chel
8,119
706
1,426
3,382
9,564
3,058
0
3,106
6,065
61,545
0
W
Aphrodite
keyyshon
Aphrodite
7,795
450
3,504
6,196
8,804
3,259
210
6,055
2,749
47,654
0
W
Osiris
mundifari
Osiris
13,209
4,441
0
3,401
14,571
15,078
114
1,928
12,643
0
78,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,511
Gold Earned
45,392
444
Minions Killed
489
0
Camps Cleared
0
1,580,905
Distance Traveled
1,579,146
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,751
484
130
8
0
351,710
0
W
Charybdis
8,930
558
136
9
0
286,261
2
W
Serqet
8,797
550
106
7
0
366,434
0
W
Terra
8,966
560
46
3
0
333,571
7
L
Atlas
6,989
437
38
2
0
321,445
2
L
Susano
6,789
424
49
3
0
325,070
0
L
Sol
8,684
543
129
8
0
279,338
0
L
Ix Chel
7,298
456
98
6
0
303,342
1
W
Aphrodite
8,537
534
80
5
0
306,567
5
W
Osiris
10,162
635
121
8
0
286,313
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role