Player Matchup

Medusa
Medusa
FrigidBlaze
Medusa
Level 64
God Stats
11W - 7L
1,767 SR
Queue Stats
23W - 25L
1,542 Elo+
Party 1
Kali
Kali
Hawkeye5854
Kali
Level 123
God Stats
2W - 1L
1,447 SR
Queue Stats
48W - 52L
1,513 Elo+
Party 1
Charon
Charon
Kromaroth45
Charon
Level 153
God Stats
5W - 1L
1,640 SR
Queue Stats
57W - 62L
1,487 Elo+
Party 4
Hades
Hades
Rezyvynn
Hades
Level 124
God Stats
2W - 1L
1,513 SR
Queue Stats
25W - 20L
1,493 Elo+
Party 1
Amaterasu
Amaterasu
TheWarmish
Amaterasu
Level 133
God Stats
16W - 6L
1,689 SR
Queue Stats
84W - 84L
1,511 Elo+
Party 4
Team Averages
Level 119
1,611 SR
1,509 Elo+

VS

Team Averages
Level 96
1,657 SR
1,497 Elo+
Anubis
Anubis
An0nymusBleh
Anubis
Level 53
God Stats
6W - 4L
1,682 SR
Queue Stats
137W - 161L
1,483 Elo+
Party 2
Danzaburou
Danzaburou
Chronic2TheDome
Danzaburou
Level 95
God Stats
0W - 1L
1,640 SR
Queue Stats
80W - 66L
1,530 Elo+
Party 3
Cthulhu
Cthulhu
It does Burn
Cthulhu
Level 88
God Stats
92W - 77L
1,582 SR
Queue Stats
169W - 168L
1,519 Elo+
Party 2
Chronos
Chronos
ThePeachClobber
Chronos
Level 159
God Stats
40W - 25L
1,650 SR
Queue Stats
298W - 290L
1,489 Elo+
Party 3
Kukulkan
Kukulkan
ToxicJack509
Kukulkan
Level 85
God Stats
7W - 3L
1,732 SR
Queue Stats
75W - 81L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
5 / 1 / 1
5,791
579
6,062
5,832
1,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
4 / 0 / 2
6,586
659
5,263
10,136
2,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charon
9
1 / 1 / 5
5,507
551
4,654
8,471
4,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hades
Rezyvynn
Hades
11
3 / 1 / 2
6,246
625
4,374
5,692
2,141
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Amaterasu
TheWarmish
Amaterasu
11
0 / 2 / 2
5,336
534
918
5,074
1,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 2 / 1
6,915
692
4,852
6,106
2,162
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Danzaburou
Chronic2TheDome
Danzaburou
10
1 / 3 / 2
6,127
613
4,419
5,584
1,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
It does Burn
Cthulhu
9
2 / 4 / 1
5,519
552
6,484
10,485
3,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 1 / 1
5,198
520
2,537
8,193
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
ToxicJack509
Kukulkan
11
1 / 3 / 0
5,905
591
1,785
3,992
1,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
13
Kills
5
5
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
2
1
0.75
L
Danzaburou
Chronic2TheDome
Danzaburou
1
3
2
0.67
W
Medusa
5
1
1
5.5
W
4
0
2
5
L
Cthulhu
It does Burn
Cthulhu
2
4
1
0.63
W
Charon
1
1
5
3.5
W
Hades
Rezyvynn
Hades
3
1
2
4
L
0
1
1
0.5
W
Amaterasu
TheWarmish
Amaterasu
0
2
2
0.5
L
Kukulkan
ToxicJack509
Kukulkan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,271
Damage
20,077
35,205
Taken
34,360
12,822
Mitigated
10,776
13,493
Healing
12,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,852
146
0
2,907
6,106
2,162
0
162
5,944
48,675
2,079
L
Danzaburou
Chronic2TheDome
Danzaburou
4,419
2,602
0
2,023
5,584
1,628
0
879
4,705
0
34,596
W
Medusa
6,062
2,354
0
75
5,832
1,702
0
2,557
3,043
0
32,694
W
5,263
2,340
0
5,929
10,136
2,923
0
3,034
7,082
0
45,310
L
Cthulhu
It does Burn
Cthulhu
6,484
387
0
2,714
10,485
3,482
0
3,735
6,750
22,756
0
W
Charon
4,654
872
0
2,607
8,471
4,114
0
2,904
5,174
15,225
0
W
Hades
Rezyvynn
Hades
4,374
291
315
2,835
5,692
2,141
0
3,637
1,981
29,252
466
L
2,537
842
0
4,581
8,193
2,311
0
2,114
6,079
40,149
0
W
Amaterasu
TheWarmish
Amaterasu
918
672
0
1,732
5,074
1,942
75
2,681
2,393
0
23,369
L
Kukulkan
ToxicJack509
Kukulkan
1,785
251
0
365
3,992
1,193
0
2,050
1,942
34,129
205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,466
Gold Earned
29,664
279
Minions Killed
340
0
Camps Cleared
0
1,010,322
Distance Traveled
1,028,170
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,915
692
98
10
0
172,946
3
L
Danzaburou
6,127
613
55
6
0
187,570
0
W
Medusa
5,791
579
54
5
0
219,236
2
W
Kali
6,586
659
86
9
0
242,556
1
L
Cthulhu
5,519
552
40
4
0
234,264
0
W
Charon
5,507
551
19
2
0
187,647
0
W
Hades
6,246
625
69
7
0
208,497
4
L
Chronos
5,198
520
69
7
0
245,719
0
W
Amaterasu
5,336
534
51
5
0
152,386
4
L
Kukulkan
5,905
591
78
8
0
187,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role