Player Matchup

Bacchus
Bacchus
Envygov
Bacchus
Level 55
God Stats
19W - 17L
1,323 SR
Queue Stats
488W - 455L
1,417 Elo+
Solo
Rama
Rama
Gods_Knight
Rama
Level 42
God Stats
1W - 6L
1,146 SR
Queue Stats
43W - 73L
1,337 Elo+
Solo
Da Ji
Da Ji
Malatin
Da Ji
Level 59
God Stats
1W - 3L
1,466 SR
Queue Stats
223W - 270L
1,437 Elo+
Party 1
Janus
Janus
TheSprinlyux
Janus
Level 88
God Stats
15W - 16L
1,482 SR
Queue Stats
329W - 376L
1,443 Elo+
Party 1
Sun Wukong
Sun Wukong
ZoowMeet
Sun Wukong
Level 28
God Stats
0W - 2L
1,274 SR
Queue Stats
108W - 122L
1,354 Elo+
Party 1
Team Averages
Level 54
1,338 SR
1,397 Elo+

VS

Team Averages
Level 66
1,525 SR
1,403 Elo+
Fafnir
Fafnir
 
Fafnir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ManRay8057
Pele
Level 106
God Stats
6W - 3L
1,522 SR
Queue Stats
173W - 152L
1,418 Elo+
Solo
Chang'e
Chang'e
Weasttt
Chang'e
Level 26
God Stats
6W - 3L
1,498 SR
Queue Stats
54W - 48L
1,414 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ZEROPRANKSTER
Ah Muzen Cab
Level 64
God Stats
3W - 1L
1,771 SR
Queue Stats
131W - 97L
1,443 Elo+
Party 2
Neith
Neith
drew52x
Neith
Level 65
God Stats
1W - 2L
1,337 SR
Queue Stats
4W - 3L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Envygov
Bacchus
11
1 / 4 / 3
7,125
475
5,711
15,337
15,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
0 / 2 / 1
6,298
420
2,456
6,616
1,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Da Ji
Malatin
Da Ji
13
6 / 6 / 2
8,032
535
8,184
14,068
5,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 7 / 3
7,617
508
6,962
10,175
3,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
ZoowMeet
Sun Wukong
13
2 / 2 / 1
8,078
539
5,980
9,605
6,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
5 / 2 / 6
9,147
610
5,816
12,103
12,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
13 / 1 / 1
10,255
684
13,420
14,831
5,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Weasttt
Chang'e
14
2 / 2 / 9
8,368
558
5,150
8,896
2,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
ZEROPRANKSTER
Ah Muzen Cab
12
1 / 2 / 5
7,652
510
8,165
10,147
3,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
drew52x
Neith
12
0 / 2 / 2
7,586
506
3,408
7,609
2,081
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
9
Kills
21
21
Deaths
9
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
5
2
6
4
L
Bacchus
Envygov
Bacchus
1
4
3
0.63
L
0
2
1
0.25
L
Da Ji
Malatin
Da Ji
6
6
2
1.17
W
13
1
1
13.5
L
0
7
3
0.21
W
Chang'e
Weasttt
Chang'e
2
2
9
3.25
W
Ah Muzen Cab
ZEROPRANKSTER
Ah Muzen Cab
1
2
5
1.75
L
Sun Wukong
ZoowMeet
Sun Wukong
2
2
1
1.25
W
Neith
drew52x
Neith
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,293
Damage
35,959
55,801
Taken
53,586
32,653
Mitigated
25,379
10,483
Healing
20,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,816
1,430
0
5,129
12,103
12,162
919
2,519
9,516
22,965
0
L
Bacchus
Envygov
Bacchus
5,711
501
0
3,478
15,337
15,927
16
3,486
11,851
21,356
0
L
2,456
1,530
0
717
6,616
1,851
203
1,344
5,272
0
32,802
L
Da Ji
Malatin
Da Ji
8,184
1,386
0
3,565
14,068
5,024
0
2,630
11,438
0
49,260
W
13,420
3,267
0
7,065
14,831
5,377
667
1,520
13,279
0
95,611
L
6,962
303
0
696
10,175
3,324
0
3,026
7,149
48,951
1,154
W
Chang'e
Weasttt
Chang'e
5,150
532
352
2,958
8,896
2,717
258
2,943
5,631
37,120
1,346
W
Ah Muzen Cab
ZEROPRANKSTER
Ah Muzen Cab
8,165
3,634
0
3,035
10,147
3,042
1,880
4,356
5,631
0
46,446
L
Sun Wukong
ZoowMeet
Sun Wukong
5,980
876
0
2,027
9,605
6,527
0
453
9,152
0
48,224
W
Neith
drew52x
Neith
3,408
1,400
0
1,971
7,609
2,081
265
669
6,900
0
40,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,150
Gold Earned
43,008
328
Minions Killed
373
0
Camps Cleared
0
1,489,489
Distance Traveled
1,366,488
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,147
610
34
2
0
248,295
0
L
Bacchus
7,125
475
27
2
0
301,031
3
L
Rama
6,298
420
69
5
0
298,876
0
L
Da Ji
8,032
535
68
5
0
314,316
5
W
Pele
10,255
684
144
10
0
338,657
0
L
Janus
7,617
508
89
6
0
283,952
2
W
Chang'e
8,368
558
63
4
0
284,887
1
W
Ah Muzen Cab
7,652
510
63
4
0
282,853
0
L
Sun Wukong
8,078
539
75
5
0
291,314
0
W
Neith
7,586
506
69
5
0
211,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role