Player Matchup

Charybdis
Charybdis
Platinum II
JCBarr
Charybdis
Platinum II
Level 146
God Stats
9W - 7L
1,632 SR
Queue Stats
132W - 130L
2,025 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum I
Parsiii
Ao Kuang
Platinum I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 159L
2,051 MMR
Party 1
Bacchus
Bacchus
Platinum I
Rtrus
Bacchus
Platinum I
Level 159
God Stats
9W - 8L
1,845 SR
Queue Stats
142W - 122L
2,040 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond III
ThorNextDoor
Sun Wukong
Diamond III
Level 156
God Stats
3W - 5L
1,523 SR
Queue Stats
107W - 95L
2,206 MMR
Party 2
Thoth
Thoth
Diamond V
elcoYOTECOJO
Thoth
Diamond V
Level 107
God Stats
3W - 2L
1,864 SR
Queue Stats
93W - 81L
2,086 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,673 SR
2,082 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,584 SR
1,968 MMR
Martichoras
Martichoras
Diamond V
 
Martichoras
Diamond V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond V
Dеnver
Raijin
Diamond V
Level 142
God Stats
9W - 9L
1,515 SR
Queue Stats
208W - 201L
2,093 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
Joel5911
Cthulhu
Diamond IV
Level 198
God Stats
11W - 8L
1,698 SR
Queue Stats
133W - 113L
2,168 MMR
Party 3
Sylvanus
Sylvanus
Platinum I
NovaNeedsAName
Sylvanus
Platinum I
Level 184
God Stats
2W - 0L
1,805 SR
Queue Stats
105W - 88L
1,995 MMR
Party 3
Apollo
Apollo
Diamond IV
Yeezeus
Apollo
Diamond IV
Level 155
God Stats
26W - 33L
1,401 SR
Queue Stats
143W - 127L
2,086 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JCBarr
Charybdis
15
4 / 5 / 3
8,779
549
10,479
14,168
4,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
Parsiii
Ao Kuang
15
5 / 2 / 2
8,648
541
6,557
13,260
4,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Rtrus
Bacchus
14
2 / 1 / 7
8,351
522
6,082
9,734
10,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
ThorNextDoor
Sun Wukong
15
1 / 3 / 1
8,648
541
7,993
20,777
19,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 2 / 1
8,892
556
6,580
5,654
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThanatosMedusaArtio

VS

Bans
Ix ChelFreyaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
15
2 / 7 / 4
8,863
554
13,458
16,572
5,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
Dеnver
Raijin
16
2 / 2 / 2
9,267
579
7,383
8,104
2,669
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
Joel5911
Cthulhu
15
3 / 1 / 2
9,781
611
12,378
14,525
12,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
13
2 / 1 / 4
8,574
536
3,411
11,006
7,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
Yeezeus
Apollo
14
4 / 2 / 3
8,713
545
6,210
11,636
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
28
13
Kills
13
13
Deaths
13
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
2
7
4
0.57
W
Raijin
Dеnver
Raijin
2
2
2
1.5
L
Charybdis
JCBarr
Charybdis
4
5
3
1.1
W
Cthulhu
Joel5911
Cthulhu
3
1
2
4
W
Sylvanus
2
1
4
4
L
Ao Kuang
Parsiii
Ao Kuang
5
2
2
3
L
Bacchus
Rtrus
Bacchus
2
1
7
5.5
L
Sun Wukong
ThorNextDoor
Sun Wukong
1
3
1
0.5
W
Apollo
Yeezeus
Apollo
4
2
3
2.75
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,691
Damage
42,840
63,593
Taken
61,843
39,858
Mitigated
32,604
20,276
Healing
26,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
13,458
6,683
0
6,146
16,572
5,841
1,016
3,575
12,957
0
72,506
W
Raijin
Dеnver
Raijin
7,383
466
0
89
8,104
2,669
0
4,776
2,962
76,291
0
L
Charybdis
JCBarr
Charybdis
10,479
6,455
0
5,718
14,168
4,392
799
2,310
11,764
0
78,189
W
Cthulhu
Joel5911
Cthulhu
12,378
1,385
387
3,758
14,525
12,562
385
2,414
12,047
61,092
3,778
W
Sylvanus
3,411
518
5,840
5,436
11,006
7,629
217
3,221
7,681
13,108
0
L
Ao Kuang
Parsiii
Ao Kuang
6,557
1,641
0
6,692
13,260
4,098
29
2,990
10,136
64,435
0
L
Bacchus
Rtrus
Bacchus
6,082
686
0
2,490
9,734
10,701
0
3,699
5,844
29,706
2,121
L
Sun Wukong
ThorNextDoor
Sun Wukong
7,993
2,259
0
4,876
20,777
19,184
0
8,788
10,961
551
65,644
W
Apollo
Yeezeus
Apollo
6,210
3,322
0
4,805
11,636
3,903
0
5,050
6,410
0
67,946
L
6,580
116
0
500
5,654
1,483
0
2,403
3,093
63,155
1,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,318
Gold Earned
45,198
555
Minions Killed
514
0
Camps Cleared
0
1,658,151
Distance Traveled
1,608,162
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
8,863
554
102
6
0
281,254
0
W
Raijin
9,267
579
153
10
0
328,408
5
L
Charybdis
8,779
549
121
8
0
299,989
2
W
Cthulhu
9,781
611
137
9
0
297,555
0
W
Sylvanus
8,574
536
16
1
0
347,681
9
L
Ao Kuang
8,648
541
101
6
0
401,123
2
L
Bacchus
8,351
522
48
3
0
358,196
4
L
Sun Wukong
8,648
541
130
8
0
301,663
1
W
Apollo
8,713
545
106
7
0
353,264
0
L
Thoth
8,892
556
155
10
0
297,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role