Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Centrallsss
Nu Wa
Level 126
God Stats
59W - 55L
1,541 SR
Queue Stats
341W - 324L
1,563 Elo+
Solo
Da Ji
Da Ji
Eggsecutioner
Da Ji
Level 127
God Stats
0W - 2L
1,280 SR
Queue Stats
84W - 83L
1,547 Elo+
Party 2
Ymir
Ymir
Mumble1
Ymir
Level 146
God Stats
1W - 4L
1,253 SR
Queue Stats
163W - 163L
1,551 Elo+
Party 2
Artemis
Artemis
SirPopcornIII
Artemis
Level 143
God Stats
6W - 6L
1,701 SR
Queue Stats
123W - 124L
1,530 Elo+
Party 2
Team Averages
Level 138
1,455 SR
1,538 Elo+

VS

Team Averages
Level 141
1,738 SR
1,753 Elo+
Bacchus
Bacchus
ARoundHouseKic
Bacchus
Level 128
God Stats
34W - 13L
1,709 SR
Queue Stats
231W - 194L
1,557 Elo+
Solo
Sylvanus
Sylvanus
EnCiph3r
Sylvanus
Level 120
God Stats
4W - 0L
1,890 SR
Queue Stats
36W - 4L
2,038 Elo+
Party 1
Nut
Nut
ScootBlehh
Nut
Level 149
God Stats
3W - 2L
1,572 SR
Queue Stats
50W - 7L
1,918 Elo+
Party 1
Eset
Eset
b00ya_ksha
Eset
Level 149
God Stats
36W - 24L
1,662 SR
Queue Stats
377W - 363L
1,560 Elo+
Solo
Gilgamesh
Gilgamesh
bhdh
Gilgamesh
Level 159
God Stats
5W - 0L
1,855 SR
Queue Stats
60W - 22L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
0 / 5 / 0
4,399
440
3,354
10,587
2,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 2
5,509
551
4,876
4,498
922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 0
5,279
528
2,764
8,936
2,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Mumble1
Ymir
10
0 / 3 / 0
5,416
542
3,689
9,424
3,972
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Artemis
7
0 / 6 / 0
4,399
440
5,344
8,862
1,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 6
6,014
601
4,458
5,548
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
EnCiph3r
Sylvanus
10
1 / 1 / 9
6,103
610
3,826
9,113
4,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
9 / 1 / 1
7,369
737
11,054
8,431
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 3
6,442
644
4,244
4,428
895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
bhdh
Gilgamesh
12
3 / 0 / 0
7,112
711
5,312
7,721
3,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
20
20
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
5
0
0
W
3
0
6
6
L
0
2
2
0.5
L
2
4
0
0.5
W
Sylvanus
EnCiph3r
Sylvanus
1
1
9
5.5
L
Ymir
Mumble1
Ymir
0
3
0
0
W
9
1
1
9.5
L
Artemis
0
6
0
0
W
4
1
3
5.5
W
Gilgamesh
bhdh
Gilgamesh
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,027
Damage
28,894
42,307
Taken
35,241
12,127
Mitigated
14,325
12,134
Healing
19,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,354
311
1,123
1,980
10,587
2,749
0
5,409
5,178
10,857
0
W
4,458
710
0
3,611
5,548
2,630
153
1,246
4,302
36,848
0
L
4,876
769
0
1,134
4,498
922
0
3,022
1,476
36,562
419
L
2,764
483
0
3,922
8,936
2,617
0
2,154
6,782
0
36,317
W
Sylvanus
EnCiph3r
Sylvanus
3,826
1,563
2,441
3,512
9,113
4,800
0
3,444
5,669
20,422
4,417
L
Ymir
Mumble1
Ymir
3,689
1,354
0
2,773
9,424
3,972
0
584
8,482
31,732
2,930
W
11,054
7,549
0
5,110
8,431
2,472
0
1,169
7,262
0
54,936
L
Artemis
5,344
1,416
0
1,202
8,862
1,867
0
1,095
7,767
0
22,643
W
4,244
173
180
563
4,428
895
300
2,537
1,891
47,238
0
W
Gilgamesh
bhdh
Gilgamesh
5,312
2,642
0
3,598
7,721
3,528
0
3,763
3,958
0
49,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,002
Gold Earned
33,040
272
Minions Killed
364
0
Camps Cleared
0
968,760
Distance Traveled
1,005,566
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,399
440
20
2
0
182,228
4
W
Bacchus
6,014
601
59
6
0
238,491
2
L
Nu Wa
5,509
551
73
7
0
196,996
2
L
Da Ji
5,279
528
65
7
0
217,097
0
W
Sylvanus
6,103
610
38
4
0
179,877
0
L
Ymir
5,416
542
72
7
0
194,715
0
W
Nut
7,369
737
64
6
0
196,199
1
L
Artemis
4,399
440
42
4
0
177,724
1
W
Eset
6,442
644
106
11
0
201,445
0
W
Gilgamesh
7,112
711
97
10
0
189,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role