Player Matchup

Hercules
Hercules
EpicKO
Hercules
Level 129
God Stats
4W - 1L
1,643 SR
Queue Stats
72W - 7L
1,795 Elo+
Party 1
Poseidon
Poseidon
LUKEASAURUS
Poseidon
Level 104
God Stats
4W - 0L
1,619 SR
Queue Stats
56W - 6L
1,802 Elo+
Party 1
Mulan
Mulan
UnknownMythos
Mulan
Level 145
God Stats
1W - 1L
1,696 SR
Queue Stats
85W - 10L
1,798 Elo+
Party 1
Team Averages
Level 126
1,652 SR
1,798 Elo+

VS

Team Averages
Level 92
1,420 SR
1,418 Elo+
King Arthur
King Arthur
Ice JMV
King Arthur
Level 106
God Stats
14W - 6L
1,661 SR
Queue Stats
83W - 73L
1,483 Elo+
Party 2
Medusa
Medusa
Ice onehand
Medusa
Level 87
God Stats
0W - 7L
1,049 SR
Queue Stats
39W - 37L
1,458 Elo+
Party 2
Sol
Sol
Ysoserious23
Sol
Level 82
God Stats
2W - 2L
1,551 SR
Queue Stats
307W - 353L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EpicKO
Hercules
14
1 / 0 / 10
7,984
887
6,853
9,535
5,738
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
LUKEASAURUS
Poseidon
15
5 / 2 / 4
8,783
976
6,440
3,514
986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 0 / 6
8,551
950
7,334
6,024
5,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ice JMV
King Arthur
12
2 / 5 / 0
7,378
820
5,675
11,733
8,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Medusa
13
0 / 3 / 2
7,618
846
5,778
6,963
2,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 3 / 1
6,525
725
2,984
5,423
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
11
Kills
2
2
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
EpicKO
Hercules
1
0
10
6
L
King Arthur
Ice JMV
King Arthur
2
5
0
0.4
L
Medusa
0
3
2
0.33
W
Poseidon
LUKEASAURUS
Poseidon
5
2
4
3.5
W
5
0
6
8
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,627
Damage
14,437
19,073
Taken
24,119
12,041
Mitigated
13,824
5,244
Healing
3,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
EpicKO
Hercules
6,853
1,948
0
2,745
9,535
5,738
410
1,676
7,846
0
16,483
L
King Arthur
Ice JMV
King Arthur
5,675
709
0
1,307
11,733
8,831
0
3,484
8,164
0
14,632
L
Medusa
5,778
947
0
1,009
6,963
2,407
627
1,156
5,755
0
26,368
W
Poseidon
LUKEASAURUS
Poseidon
6,440
1,278
0
0
3,514
986
609
107
3,383
40,219
0
W
7,334
1,305
0
2,499
6,024
5,317
353
797
5,182
0
21,952
L
2,984
1,077
0
1,155
5,423
2,586
0
1,781
3,622
15,958
3,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,318
Gold Earned
21,521
128
Minions Killed
103
0
Camps Cleared
0
570,977
Distance Traveled
438,780
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,984
887
27
3
0
195,705
5
L
King Arthur
7,378
820
23
3
0
154,334
0
L
Medusa
7,618
846
47
5
0
172,031
0
W
Poseidon
8,783
976
72
8
0
191,937
0
W
Mulan
8,551
950
29
3
0
183,335
0
L
Sol
6,525
725
33
4
0
112,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role