Player Matchup

Jing Wei
Jing Wei
AluaOfEto
Jing Wei
Level 142
God Stats
27W - 18L
1,673 SR
Queue Stats
98W - 88L
1,568 Elo+
Party 1
Maui
Maui
ComWeeKeel
Maui
Level 153
God Stats
4W - 6L
1,544 SR
Queue Stats
163W - 162L
1,594 Elo+
Party 1
Nu Wa
Nu Wa
IDislikeFurries
Nu Wa
Level 27
God Stats
60W - 34L
1,760 SR
Queue Stats
177W - 158L
1,586 Elo+
Party 1
Nemesis
Nemesis
RyRygaming2
Nemesis
Level 41
God Stats
0W - 7L
1,120 SR
Queue Stats
222W - 207L
1,456 Elo+
Solo
Cthulhu
Cthulhu
introcession
Cthulhu
Level 170
God Stats
2W - 3L
1,656 SR
Queue Stats
210W - 184L
1,581 Elo+
Party 1
Team Averages
Level 107
1,551 SR
1,557 Elo+

VS

Team Averages
Level 107
1,548 SR
1,514 Elo+
Anhur
Anhur
CreamNIc
Anhur
Level 29
God Stats
3W - 3L
1,388 SR
Queue Stats
55W - 46L
1,544 Elo+
Party 3
Cabrakan
Cabrakan
MysteriousPanda
Cabrakan
Level 161
God Stats
2W - 1L
1,777 SR
Queue Stats
91W - 94L
1,475 Elo+
Party 3
King Arthur
King Arthur
Xylush
King Arthur
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,518 Elo+
Party 3
Cthulhu
Cthulhu
akumaXxXx
Cthulhu
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 122L
1,464 Elo+
Party 2
Danzaburou
Danzaburou
llGHMllVincible
Danzaburou
Level 159
God Stats
10W - 9L
1,577 SR
Queue Stats
234W - 221L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AluaOfEto
Jing Wei
11
0 / 1 / 1
6,035
549
3,098
4,873
1,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 2
5,609
510
1,552
7,037
4,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 3 / 0
5,890
535
5,487
4,584
944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
RyRygaming2
Nemesis
9
2 / 4 / 0
5,557
505
3,798
8,151
2,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
introcession
Cthulhu
11
1 / 4 / 1
6,082
553
4,306
11,988
7,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CreamNIc
Anhur
12
3 / 1 / 1
6,800
618
3,427
6,628
1,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cabrakan
13
6 / 0 / 3
7,053
641
6,401
6,715
3,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Xylush
King Arthur
12
2 / 2 / 4
6,819
620
6,690
10,334
5,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
akumaXxXx
Cthulhu
11
1 / 1 / 1
6,074
552
3,326
6,036
3,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
llGHMllVincible
Danzaburou
12
0 / 0 / 1
6,441
586
2,824
4,243
1,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
12
13
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AluaOfEto
Jing Wei
0
1
1
0.5
L
0
1
2
1
W
Anhur
CreamNIc
Anhur
3
1
1
3.5
L
1
3
0
0.33
W
Cabrakan
6
0
3
7.5
L
Nemesis
RyRygaming2
Nemesis
2
4
0
0.5
W
King Arthur
Xylush
King Arthur
2
2
4
2
W
Cthulhu
akumaXxXx
Cthulhu
1
1
1
1.5
L
Cthulhu
introcession
Cthulhu
1
4
1
0.38
W
Danzaburou
llGHMllVincible
Danzaburou
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,241
Damage
22,668
36,633
Taken
33,956
17,196
Mitigated
15,997
8,122
Healing
12,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AluaOfEto
Jing Wei
3,098
1,953
0
1,588
4,873
1,342
0
1,163
3,710
0
46,015
L
1,552
131
0
1,579
7,037
4,612
0
1,570
5,467
10,907
1,027
W
Anhur
CreamNIc
Anhur
3,427
2,111
0
1,417
6,628
1,811
0
3,524
2,792
0
59,843
L
5,487
1,244
0
216
4,584
944
0
2,663
1,921
35,633
0
W
Cabrakan
6,401
1,184
0
3,532
6,715
3,702
0
2,034
4,396
41,910
4,126
L
Nemesis
RyRygaming2
Nemesis
3,798
612
0
1,622
8,151
2,587
0
2,057
6,094
0
34,591
W
King Arthur
Xylush
King Arthur
6,690
197
0
3,065
10,334
5,671
0
2,916
6,816
0
42,775
W
Cthulhu
akumaXxXx
Cthulhu
3,326
210
270
1,913
6,036
3,461
0
1,058
4,751
21,635
0
L
Cthulhu
introcession
Cthulhu
4,306
465
0
3,117
11,988
7,711
0
2,317
9,671
35,884
0
W
Danzaburou
llGHMllVincible
Danzaburou
2,824
1,129
0
2,709
4,243
1,352
350
311
3,860
0
52,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,173
Gold Earned
33,187
319
Minions Killed
418
0
Camps Cleared
0
1,175,199
Distance Traveled
1,144,464
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,035
549
104
9
0
242,346
1
L
Maui
5,609
510
17
2
0
225,163
2
W
Anhur
6,800
618
116
11
0
211,442
4
L
Nu Wa
5,890
535
74
7
0
225,554
0
W
Cabrakan
7,053
641
74
7
0
252,970
0
L
Nemesis
5,557
505
57
5
0
275,264
0
W
King Arthur
6,819
620
86
8
0
224,952
0
W
Cthulhu
6,074
552
34
3
0
243,122
9
L
Cthulhu
6,082
553
67
6
0
206,872
0
W
Danzaburou
6,441
586
108
10
0
211,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role