Player Matchup

Hera
Hera
 
Hera
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
 
Vamana
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ColdBadussie
Chang'e
Level 136
God Stats
3W - 0L
1,658 SR
Queue Stats
211W - 119L
1,558 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Nemain8114
Cu Chulainn
Level 60
God Stats
3W - 1L
1,806 SR
Queue Stats
211W - 220L
1,510 Elo+
Solo
Fenrir
Fenrir
simonde
Fenrir
Level 146
God Stats
3W - 5L
1,282 SR
Queue Stats
135W - 123L
1,496 Elo+
Solo
Team Averages
Level 114
1,549 SR
1,513 Elo+

VS

Team Averages
Level 69
1,535 SR
1,444 Elo+
Skadi
Skadi
MainGodOfWar520
Skadi
Level 68
God Stats
5W - 4L
1,537 SR
Queue Stats
288W - 279L
1,409 Elo+
Solo
Terra
Terra
Mr__Hypnotic
Terra
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,403 Elo+
Party 1
Raijin
Raijin
Nonstppp
Raijin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,592 Elo+
Solo
Artemis
Artemis
RememberTony
Artemis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,309 Elo+
Party 1
Chaac
Chaac
SHORTI-ROQ
Chaac
Level 129
God Stats
6W - 5L
1,635 SR
Queue Stats
423W - 413L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
3 / 1 / 16
9,510
865
16,507
7,691
2,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
 
Vamana
15
2 / 2 / 14
8,843
804
5,513
11,023
8,291
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Chang'e
ColdBadussie
Chang'e
16
9 / 1 / 12
9,955
905
8,815
13,500
5,002
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Nemain8114
Cu Chulainn
15
3 / 2 / 17
8,973
816
12,218
16,017
17,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fenrir
simonde
Fenrir
16
10 / 2 / 14
9,986
908
15,735
10,906
5,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 5
8,062
733
11,280
11,203
4,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
0 / 4 / 6
8,155
741
5,763
15,279
13,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Nonstppp
Raijin
13
2 / 7 / 4
7,680
698
11,767
11,578
4,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
RememberTony
Artemis
15
3 / 5 / 3
9,498
863
6,578
7,820
2,733
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
13
1 / 6 / 3
7,561
687
12,328
18,209
16,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
28
27
Kills
7
8
Deaths
27
73
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
1
16
11
W
Vamana
 
Vamana
2
2
14
4.5
W
Chang'e
ColdBadussie
Chang'e
9
1
12
15
L
1
5
5
0.7
L
0
4
6
0.75
W
Cu Chulainn
Nemain8114
Cu Chulainn
3
2
17
5.75
L
Raijin
Nonstppp
Raijin
2
7
4
0.57
L
Artemis
RememberTony
Artemis
3
5
3
0.9
L
Chaac
1
6
3
0.42
W
Fenrir
simonde
Fenrir
10
2
14
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,788
Damage
47,716
59,137
Taken
64,089
39,502
Mitigated
41,747
31,821
Healing
18,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
16,507
2,375
2,964
1,156
7,691
2,966
741
1,696
5,851
36,269
499
W
Vamana
 
Vamana
5,513
1,741
2,258
1,860
11,023
8,291
456
3,661
7,068
0
13,924
W
Chang'e
ColdBadussie
Chang'e
8,815
572
10,233
7,295
13,500
5,002
993
3,018
10,144
19,062
622
L
11,280
2,106
1,042
1,151
11,203
4,702
0
3,210
7,587
0
27,720
L
5,763
410
5,430
6,118
15,279
13,505
0
6,289
8,711
11,393
1,372
W
Cu Chulainn
Nemain8114
Cu Chulainn
12,218
1,158
886
2,162
16,017
17,844
392
4,427
11,253
0
18,889
L
Raijin
Nonstppp
Raijin
11,767
2,260
479
738
11,578
4,525
0
4,981
6,337
20,361
0
L
Artemis
RememberTony
Artemis
6,578
1,689
715
441
7,820
2,733
0
2,257
5,319
0
13,543
L
Chaac
12,328
286
713
1,873
18,209
16,282
0
8,048
9,644
0
25,473
W
Fenrir
simonde
Fenrir
15,735
2,648
483
2,524
10,906
5,399
906
3,093
7,589
73
22,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,267
Gold Earned
40,956
110
Minions Killed
94
0
Camps Cleared
0
1,105,505
Distance Traveled
889,094
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,510
865
43
4
0
223,817
0
W
Vamana
8,843
804
15
1
0
247,908
0
W
Chang'e
9,955
905
20
2
0
226,283
0
L
Skadi
8,062
733
39
4
0
198,913
0
L
Terra
8,155
741
13
1
0
211,818
0
W
Cu Chulainn
8,973
816
13
1
0
190,201
0
L
Raijin
7,680
698
14
1
0
140,311
0
L
Artemis
9,498
863
15
1
0
131,802
2
L
Chaac
7,561
687
13
1
0
206,250
0
W
Fenrir
9,986
908
19
2
0
217,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role