Player Matchup

Ares
Ares
FRlTCH
Ares
Level 128
God Stats
3W - 3L
1,841 SR
Queue Stats
35W - 29L
1,592 Elo+
Party 1
Kukulkan
Kukulkan
Frustration1285
Kukulkan
Level 114
God Stats
2W - 3L
1,514 SR
Queue Stats
16W - 15L
1,497 Elo+
Party 1
Medusa
Medusa
Indra Cipactli
Medusa
Level 218
God Stats
4W - 4L
1,493 SR
Queue Stats
372W - 369L
1,516 Elo+
Solo
Surtr
Surtr
ThisGameIsBuns
Surtr
Level 137
God Stats
20W - 15L
1,565 SR
Queue Stats
120W - 108L
1,516 Elo+
Party 1
Bastet
Bastet
zendogg
Bastet
Level 146
God Stats
0W - 2L
1,211 SR
Queue Stats
20W - 29L
1,539 Elo+
Solo
Team Averages
Level 149
1,525 SR
1,532 Elo+

VS

Team Averages
Level 114
1,647 SR
1,516 Elo+
Cthulhu
Cthulhu
CyclicalName7
Cthulhu
Level 159
God Stats
25W - 5L
1,803 SR
Queue Stats
536W - 513L
1,508 Elo+
Party 3
Ra
Ra
Emogirl Love
Ra
Level 127
God Stats
9W - 4L
1,655 SR
Queue Stats
283W - 258L
1,532 Elo+
Party 3
Loki
Loki
LifeAsKirb
Loki
Level 129
God Stats
75W - 64L
1,633 SR
Queue Stats
214W - 213L
1,482 Elo+
Party 2
Horus
Horus
NuWaMain420
Horus
Level 94
God Stats
1W - 0L
1,595 SR
Queue Stats
61W - 47L
1,554 Elo+
Solo
Neith
Neith
heishimmy
Neith
Level 61
God Stats
9W - 4L
1,550 SR
Queue Stats
97W - 100L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
FRlTCH
Ares
11
1 / 2 / 2
6,841
489
6,685
12,342
10,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
12
1 / 5 / 0
7,116
508
2,832
6,822
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 2
7,328
523
3,820
8,687
2,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 3 / 0
7,718
551
7,343
11,515
7,818
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
zendogg
Bastet
12
1 / 3 / 0
6,592
471
4,596
11,438
4,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
3 / 2 / 3
6,963
497
8,230
11,898
7,697
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 1 / 4
7,778
556
3,809
5,947
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 2 / 1
8,195
585
6,763
11,681
7,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
3 / 0 / 4
7,399
529
4,918
9,821
4,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
heishimmy
Neith
14
2 / 1 / 4
7,687
549
7,760
5,112
1,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
14
14
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
2
3
2.25
W
2
1
4
4
L
Ares
FRlTCH
Ares
1
2
2
1
L
Kukulkan
1
5
0
0.2
L
1
1
2
2
W
4
2
1
2.25
W
3
0
4
5
L
2
3
0
0.67
W
Neith
heishimmy
Neith
2
1
4
4
L
Bastet
zendogg
Bastet
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,276
Damage
31,480
50,804
Taken
44,459
28,261
Mitigated
23,282
11,048
Healing
12,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
8,230
493
284
2,333
11,898
7,697
0
4,648
7,250
35,657
835
W
3,809
136
962
1,506
5,947
2,186
0
3,273
2,674
44,799
1,508
L
Ares
FRlTCH
Ares
6,685
632
0
3,156
12,342
10,934
0
5,524
6,818
23,175
1,916
L
Kukulkan
2,832
254
0
560
6,822
2,143
0
2,445
4,328
45,737
0
L
3,820
1,096
0
1,436
8,687
2,800
0
1,155
7,532
0
61,475
W
6,763
1,822
0
932
11,681
7,394
0
1,070
10,611
0
64,099
W
4,918
2,282
160
5,592
9,821
4,163
0
785
9,036
0
57,034
L
7,343
2,281
0
3,931
11,515
7,818
6
817
10,698
1,726
52,842
W
Neith
heishimmy
Neith
7,760
2,031
0
1,101
5,112
1,842
678
470
4,642
0
59,580
L
Bastet
zendogg
Bastet
4,596
877
0
1,965
11,438
4,566
4
1,656
9,782
0
49,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,595
Gold Earned
38,022
414
Minions Killed
454
0
Camps Cleared
0
1,427,462
Distance Traveled
1,487,320
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,963
497
75
5
0
298,697
3
W
Ra
7,778
556
94
7
0
304,193
6
L
Ares
6,841
489
49
4
0
302,145
0
L
Kukulkan
7,116
508
98
7
0
237,648
6
L
Medusa
7,328
523
99
7
0
265,400
3
W
Loki
8,195
585
102
7
0
288,673
0
W
Horus
7,399
529
97
7
0
314,349
2
L
Surtr
7,718
551
91
7
0
297,421
1
W
Neith
7,687
549
86
6
0
281,408
0
L
Bastet
6,592
471
77
6
0
324,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role