Player Matchup

Chang'e
Chang'e
AuroraVortexis
Chang'e
Level 148
God Stats
0W - 1L
1,550 SR
Queue Stats
22W - 23L
1,495 Elo+
Party 1
Erlang Shen
Erlang Shen
BastetToes
Erlang Shen
Level 153
God Stats
2W - 3L
1,598 SR
Queue Stats
34W - 31L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
LordScipio
Cthulhu
Level 127
God Stats
0W - 1L
1,365 SR
Queue Stats
11W - 12L
1,563 Elo+
Party 1
Heimdallr
Heimdallr
MattyG904
Heimdallr
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 51L
1,531 Elo+
Party 1
Persephone
Persephone
mastergamer19
Persephone
Level 126
God Stats
0W - 1L
1,538 SR
Queue Stats
17W - 19L
1,514 Elo+
Party 1
Team Averages
Level 142
1,510 SR
1,531 Elo+

VS

Team Averages
Level 111
1,441 SR
1,574 Elo+
Cthulhu
Cthulhu
DirkN14
Cthulhu
Level 129
God Stats
35W - 26L
1,521 SR
Queue Stats
1,810W - 1,858L
1,439 Elo+
Party 2
Zhong Kui
Zhong Kui
ItsMrKO
Zhong Kui
Level 133
God Stats
1W - 1L
1,281 SR
Queue Stats
132W - 111L
1,609 Elo+
Solo
Anhur
Anhur
PurplePianta
Anhur
Level 128
God Stats
3W - 3L
1,145 SR
Queue Stats
262W - 261L
1,531 Elo+
Solo
Horus
Horus
SpankATank
Horus
Level 80
God Stats
3W - 1L
1,649 SR
Queue Stats
103W - 59L
1,662 Elo+
Party 2
Jormungandr
Jormungandr
mohsafeyget
Jormungandr
Level 83
God Stats
4W - 1L
1,612 SR
Queue Stats
144W - 129L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 2
8,878
740
8,965
14,529
8,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Erlang Shen
BastetToes
Erlang Shen
14
1 / 4 / 4
8,088
674
7,912
15,429
14,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
LordScipio
Cthulhu
13
1 / 3 / 3
8,146
679
17,760
14,322
17,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
MattyG904
Heimdallr
14
1 / 6 / 4
8,725
727
6,502
11,535
4,800
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mystical Earring

Mystical Earring

+15
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Persephone
mastergamer19
Persephone
14
1 / 4 / 4
8,280
690
10,473
11,126
5,073
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DirkN14
Cthulhu
15
4 / 3 / 13
10,066
839
17,622
16,119
17,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
ItsMrKO
Zhong Kui
16
5 / 1 / 9
9,734
811
8,881
13,413
12,594
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

17
5 / 2 / 9
10,517
876
13,652
11,990
6,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Horus
16
2 / 1 / 16
10,132
844
7,418
15,797
13,489
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jormungandr
mohsafeyget
Jormungandr
15
2 / 2 / 14
9,978
832
14,041
12,981
15,397
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
79
8
Kills
18
19
Deaths
9
17
Assists
61
Player
Kills
Deaths
Assists
KDA
L
4
2
2
2.5
L
Erlang Shen
BastetToes
Erlang Shen
1
4
4
0.75
W
Cthulhu
DirkN14
Cthulhu
4
3
13
3.5
W
Zhong Kui
ItsMrKO
Zhong Kui
5
1
9
9.5
L
Cthulhu
LordScipio
Cthulhu
1
3
3
0.83
L
Heimdallr
MattyG904
Heimdallr
1
6
4
0.5
W
5
2
9
4.75
W
Horus
2
1
16
10
L
Persephone
mastergamer19
Persephone
1
4
4
0.75
W
Jormungandr
mohsafeyget
Jormungandr
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,612
Damage
61,614
66,941
Taken
70,300
49,851
Mitigated
65,552
28,551
Healing
44,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,965
1,704
10,475
7,341
14,529
8,363
0
10,028
4,501
23,977
0
L
Erlang Shen
BastetToes
Erlang Shen
7,912
3,092
1,883
3,585
15,429
14,449
0
7,940
7,489
0
12,952
W
Cthulhu
DirkN14
Cthulhu
17,622
853
3,934
1,808
16,119
17,762
434
8,006
7,493
31,632
856
W
Zhong Kui
ItsMrKO
Zhong Kui
8,881
1,537
1,742
2,673
13,413
12,594
2,682
7,733
5,310
18,052
0
L
Cthulhu
LordScipio
Cthulhu
17,760
522
951
1,337
14,322
17,166
0
8,817
5,505
25,267
0
L
Heimdallr
MattyG904
Heimdallr
6,502
2,032
921
577
11,535
4,800
0
5,973
5,562
0
16,251
W
13,652
8,396
1,139
2,590
11,990
6,310
2,329
5,979
5,384
0
38,876
W
Horus
7,418
3,647
17,217
9,790
15,797
13,489
619
7,322
8,142
0
9,682
L
Persephone
mastergamer19
Persephone
10,473
77
290
1,191
11,126
5,073
0
7,278
3,826
21,648
0
W
Jormungandr
mohsafeyget
Jormungandr
14,041
1,549
1,784
1,368
12,981
15,397
0
6,973
5,887
24,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,117
Gold Earned
50,427
124
Minions Killed
147
0
Camps Cleared
0
1,141,174
Distance Traveled
1,197,512
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,878
740
34
3
0
228,809
0
L
Erlang Shen
8,088
674
15
1
0
235,625
0
W
Cthulhu
10,066
839
28
2
0
253,723
0
W
Zhong Kui
9,734
811
27
2
0
208,127
0
L
Cthulhu
8,146
679
22
2
0
251,068
1
L
Heimdallr
8,725
727
26
2
0
200,731
0
W
Anhur
10,517
876
70
6
0
197,440
0
W
Horus
10,132
844
2
0
0
300,749
0
L
Persephone
8,280
690
27
2
0
224,941
2
W
Jormungandr
9,978
832
20
2
0
237,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role