Player Matchup

Ishtar
Ishtar
Platinum III
AnimeCatgirls
Ishtar
Platinum III
Level 191
God Stats
7W - 1L
1,767 SR
Queue Stats
127W - 114L
1,740 MMR
Party 1
Agni
Agni
Platinum III
DpLclock05
Agni
Platinum III
Level 157
God Stats
16W - 6L
1,700 SR
Queue Stats
70W - 61L
1,904 MMR
Party 2
Bellona
Bellona
Gold IV
MachucaZero
Bellona
Gold IV
Level 157
God Stats
13W - 7L
1,678 SR
Queue Stats
61W - 65L
1,455 MMR
Party 2
Ravana
Ravana
Gold II
SlipperyBrocoli
Ravana
Gold II
Level 128
God Stats
1W - 3L
1,584 SR
Queue Stats
116W - 115L
1,622 MMR
Party 1
Cerberus
Cerberus
Gold I
mayolover23
Cerberus
Gold I
Level 85
God Stats
1W - 7L
1,246 SR
Queue Stats
243W - 238L
1,686 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,595 SR
1,681 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 167
1,537 SR
1,666 MMR
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Medusa
Medusa
Platinum IV
RogueThrone
Medusa
Platinum IV
Level 144
God Stats
3W - 4L
1,454 SR
Queue Stats
116W - 104L
1,660 MMR
Solo
Ah Puch
Ah Puch
Gold I
Veggiez
Ah Puch
Gold I
Level 200
God Stats
2W - 3L
1,338 SR
Queue Stats
276W - 253L
1,660 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
stangbrandon02
Gilgamesh
Platinum IV
Level 159
God Stats
2W - 1L
1,685 SR
Queue Stats
35W - 19L
1,849 MMR
Party 3
Ra
Ra
Platinum IV
swolehouse
Ra
Platinum IV
Level 166
God Stats
2W - 0L
1,709 SR
Queue Stats
158W - 149L
1,663 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 3
5,952
496
5,329
9,011
2,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
1 / 3 / 1
5,731
478
4,375
6,287
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
MachucaZero
Bellona
12
0 / 2 / 0
6,670
556
4,681
13,297
10,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 4 / 0
6,828
569
4,984
6,419
2,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
mayolover23
Cerberus
9
0 / 6 / 1
5,589
466
4,156
10,826
6,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
Chang'eKuzenboAo KuangAthenaCthulhu

VS

Bans
ThanatosNu WaFreyaErlang ShenHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 1 / 3
7,833
653
5,007
9,715
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
14
4 / 2 / 6
8,356
696
8,969
7,991
2,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Veggiez
Ah Puch
11
3 / 1 / 6
7,176
598
5,383
7,055
3,665
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gilgamesh
stangbrandon02
Gilgamesh
13
1 / 0 / 3
7,680
640
8,828
13,266
11,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
4 / 1 / 3
8,017
668
5,752
7,099
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
20
20
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
3
9.5
L
1
5
3
0.5
L
1
3
1
0.5
L
Bellona
MachucaZero
Bellona
0
2
0
0
W
Medusa
4
2
6
3.5
L
3
4
0
0.75
W
Ah Puch
Veggiez
Ah Puch
3
1
6
6
L
Cerberus
mayolover23
Cerberus
0
6
1
0.08
W
Gilgamesh
stangbrandon02
Gilgamesh
1
0
3
2.5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,525
Damage
33,939
45,840
Taken
45,126
23,485
Mitigated
23,751
11,006
Healing
16,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,007
904
0
5,074
9,715
3,698
0
1,128
8,587
0
51,531
L
5,329
3,940
0
1,184
9,011
2,177
0
1,285
7,664
0
33,501
L
4,375
177
0
981
6,287
1,788
0
2,347
3,730
33,722
943
L
Bellona
MachucaZero
Bellona
4,681
2,176
0
5,110
13,297
10,868
0
836
12,401
0
50,557
W
Medusa
8,969
2,865
0
1,540
7,991
2,549
236
1,468
6,523
0
66,483
L
4,984
1,534
0
1,562
6,419
2,263
0
2,244
4,021
0
38,370
W
Ah Puch
Veggiez
Ah Puch
5,383
470
0
3,063
7,055
3,665
0
2,936
4,119
22,181
567
L
Cerberus
mayolover23
Cerberus
4,156
34
0
2,169
10,826
6,389
0
3,845
6,877
13,222
0
W
Gilgamesh
stangbrandon02
Gilgamesh
8,828
2,904
0
3,192
13,266
11,500
640
683
12,583
1,000
53,643
W
5,752
462
1,298
2,551
7,099
2,339
624
2,221
4,878
62,427
1,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,770
Gold Earned
39,062
325
Minions Killed
448
0
Camps Cleared
0
1,290,126
Distance Traveled
1,298,980
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,833
653
87
7
0
279,659
0
L
Ishtar
5,952
496
67
6
0
251,916
1
L
Agni
5,731
478
63
5
0
248,389
3
L
Bellona
6,670
556
97
8
0
231,399
0
W
Medusa
8,356
696
112
9
0
254,342
0
L
Ravana
6,828
569
77
6
0
299,205
1
W
Ah Puch
7,176
598
31
3
0
248,123
4
L
Cerberus
5,589
466
21
2
0
259,217
8
W
Gilgamesh
7,680
640
97
8
0
243,922
0
W
Ra
8,017
668
121
10
0
272,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role